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Der Geisterturm - latest cyberpunk wireframe dungeon crawler from zwanzig_zwoelf

Discussion in 'General RPG Discussion' started by zwanzig_zwoelf, Nov 29, 2019.

  1. zwanzig_zwoelf Graverobber Foundation Developer

    zwanzig_zwoelf
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    Show Spoiler
    I've decided to start a new thread for Der Geisterturm since the original thread was about Der Geisterfänger, a different scenario that will be resumed at a later date and I'd rather avoid any confusion between the two.

    Der Geisterturm is a turn-based dungeon crawler and a spin-off to Das Geisterschiff. You wake up inside a mysterious tower and a mysterious guy commands you to climb to the top to get another chance at life.

    For those 3.5 people who managed to complete the original, here's a quick list of what's changed compared to the original game:
    Show Spoiler

    • Energy stat -- can be used as an additional source of ammo for your laser or the booster (quick dash forward) or shield (slight damage reduction from all sides) abilities;
    • Character progression -- RCS, weapons, and abilities require special upgrades you can find through exploration while pilot's stats improve as you play;
    • The pilot is present in the game and can be hurt if enemy attacks penetrate your armor;
    • Combat against multiple enemies, usually 2 or 3. One-on-one fights are still present once in a blue moon;
    • You can find ammo, armor and health items through exploration;
    • Workshops fully restore your DC, energy, and HP, but your max DC is reduced depending on how much damage you took (about 10% of the difference between your current and max DC);
    • Fire modes -- from boring stuff like single and aimed shots to more interesting stuff like energy blasts;
    • Combat stances -- you can focus on aiming/evasion/balance between the two depending on the situation;
    • Shots to the side or back can deal more damage + give the target evasion penalties, so using hit & run tactics is a viable option;
    • Damage types -- certain weapons work better against certain enemies, and you might want to adjust your tactics based on that (unless you enjoy suffering like a little shit);
    • Saving & loading is no longer limited;
    • Crapton of minor improvements to controls, graphics and whatnot that's too long to list here.


    Before you hit the decline button, I ran a private test of the early game with a few bois and so far they seem to enjoy it.

    The game is expected to come out @ early next year unless I get hit by a car during the unplanned trip to McDonald's. :positive:

    [​IMG] [​IMG] [​IMG]
     
    Last edited by a moderator: Jan 21, 2020
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  2. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    i dont trust these boyim so i hit decline
     
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  3. zwanzig_zwoelf Graverobber Foundation Developer

    zwanzig_zwoelf
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    [​IMG]
     
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  4. zwanzig_zwoelf Graverobber Foundation Developer

    zwanzig_zwoelf
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    The main game dungeon is nearing completion. I keep testing the game along the way, adjusting the difficulty where necessary.

    [​IMG]
     
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  5. Grauken Prussian automaton Patron

    Grauken
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    So what is total size of the game overall?
     
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  6. zwanzig_zwoelf Graverobber Foundation Developer

    zwanzig_zwoelf
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    The main dungeon consists of 15 floors, each one is ~20x20 tiles. You get to travel between them quite often, either to grab items in isolated areas or to access previously locked sections of the dungeon.
     
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  7. zwanzig_zwoelf Graverobber Foundation Developer

    zwanzig_zwoelf
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    Released a short soundtrack teaser. Get hyped, bois.
     
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  8. hello friend Arcane

    hello friend
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    I'm on an actual spaceship. No joke.
    Hey, that's pretty good.

    Do you use any, uh. Devices? Or is it all samples and fl studio?
     
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  9. zwanzig_zwoelf Graverobber Foundation Developer

    zwanzig_zwoelf
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    Thanks. It's 100% synths & samples in FL Studio. I wish I had proper synths at home, since some of my stuff sounds gorgeous with them, at least judging by one of the remixes from DG1.
     
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  10. lightbane Arcane

    lightbane
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    Sounds better than many of the songs of DG1. Instead of sounding like clunky wash machines hate-fucking each other, this time it sounds like proper music... However, it also sounds like a rabid animal fell into a blender at the start.
     
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  11. zwanzig_zwoelf Graverobber Foundation Developer

    zwanzig_zwoelf
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    The game is almost complete. I'm currently playtesting the second half of the main dungeon and finishing the scripted events, enemy graphics and starting another detail pass on the ingame areas while fixing micro-issues along the way.

    It might release the full version *very* early next year. Stay tuned for news, bois, the future is metal.:positive:

    [​IMG]

    Sounds like decline to me. I should throw in an extra track or two that sounds like a hateful orgy of bulldozers, refrigerators and washing machines, otherwise, the fanbase of the original will be disappointed. :M
     
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  12. zwanzig_zwoelf Graverobber Foundation Developer

    zwanzig_zwoelf
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    I'm still playtesting the game and tying up loose ends. Might reach 1.0 by Christmas and spend the pre-release time on additional polish and promotional stuff.
    Preparing to launch the Steam page sometime @ early January. Stay tuned, boys.

    [​IMG]
     
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  13. Swigen Savant

    Swigen
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    Will this game be properly optimized for a GeForce 1050 Ti? Whether or not I purchase a game lately has hinged on whether it takes advantage of the extra eye candy possible thanks to my new GeForce 1050 Ti.
     
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  14. zwanzig_zwoelf Graverobber Foundation Developer

    zwanzig_zwoelf
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    Almost forgot to post some gnomeplay.


    Sure, it will run the game on minimum settings, because cool boys have already switched to RTX.

    What, you don't own an RTX card? Life must be tough for you. :positive:

    On a serious note, having a powerful graphics card will allow you to crank up anti-aliasing to enjoy smoother and cleaner lines.
     
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  15. lightbane Arcane

    lightbane
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    Literally, because the game is like that and doesn't have real graphics.
    Also, the video shows how annoying and embarrassing it must be to pilot a sci-fi combat robot that lacks a humble flashlight of some kind for these dark corridors. Even the Doom 3 marine knew how to use one.
     
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  16. zwanzig_zwoelf Graverobber Foundation Developer

    zwanzig_zwoelf
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    This is an adaptation of 'NO SIGNAL' areas from DG1. Robots got better since your vision isn't cockblocked and the interference only limits your vision. :positive:
     
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  17. J_C One Bit Studio Patron Developer

    J_C
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    That soundtrack! Love it.
     
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  18. eric__s ass hater Developer

    eric__s
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    It's pretty good, but it could use more old men moaning.
     
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  19. zwanzig_zwoelf Graverobber Foundation Developer

    zwanzig_zwoelf
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    Don't worry, I got that covered.
     
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  20. zwanzig_zwoelf Graverobber Foundation Developer

    zwanzig_zwoelf
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    Forgot to mention that standing in one place and spamming quick attacks is no longer a viable option. There are quite a few cases where doing so will only let the enemies surround you and turn you into their bitch. :positive:

    [​IMG]
     
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  21. zwanzig_zwoelf Graverobber Foundation Developer

    zwanzig_zwoelf
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    Get excited, boyim.
     
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  22. zwanzig_zwoelf Graverobber Foundation Developer

    zwanzig_zwoelf
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    Soon.

    [​IMG]
     
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  23. lightbane Arcane

    lightbane
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    The game with no color and no ending returns!
    Didn't the Codex complain a lot about how Fallout 3 had monochromatic scenarios? Why is this one given a pass when everything is blue? :troll:
     
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  24. zwanzig_zwoelf Graverobber Foundation Developer

    zwanzig_zwoelf
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    Aaand it's on Steam. Go wishlist it, boyim. :positive:
     
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  25. Daedalos Arcane The Real Fanboy

    Daedalos
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    can't wait to play, DAS REICHGESICHERSAMSEIT

    it's truly the GOTY
     
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