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Review Deus Ex: Mankind Divided Launch Trailer and Reviews

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Aug 19, 2016.

  1. toro Arcane

    toro
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    This settles it.

    :d1p:
     
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  2. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    A AAA title getting 81-84 means it's shit and no matter how much the media wants to give it 12/10, they really can't.

    If I'm reading the reviews correctly, it seems that:

    - the game is very easy on Hard, which isn't really a big deal these days, but it does fuck up a game where using different tools to deal with the obstacles is a major feature
    - the first mission is well designed, the rest is formulaic and uninspiring shit
    - steal is OP and removes what little challenge the game has.
     
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  3. Tito Anic Magister

    Tito Anic
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    Stolen for signature!
     
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  4. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    You do leave room for exceptions, I hope!
     
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  5. Bubbles I'm forever blowing

    Self-Ejected
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    So almost as good as Doom 4.
     
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  6. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    The media is rarely excited about 'same engine and assets' sequels.
     
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  7. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I'm willing to believe that its story is a bit fucked up, but since you bring that up, this game is also receiving some of those "more of the same" criticisms and lack of excitement. Even though it uses a new engine, the gameplay and aesthetics are very similar to HR.
     
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  8. Naveen Arcane Patron

    Naveen
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    Of course it does, look at this majestic and incline writing:

    [​IMG]
     
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  9. Tito Anic Magister

    Tito Anic
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    :lol: Source?
     
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  10. Naveen Arcane Patron

    Naveen
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    Some sort of Square Enix newsletter I subscribed but still haven't labeled as spam for some reason.

    Here's the link: http://bit.ly/2bBUy1w
     
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  11. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    @Infinitron

    http://www.gameinformer.com/games/d...08/19/a-big-heart-with-a-mechanical-soul.aspx

    Liberal Agenda the Game

    Good ol' Fargoth's Gold.

    Dumbing Down: the ride that never ends.

    This does sound great but if gameplay is shit, it will be as exciting as playing Oblivion for its much hyped soil erosion.

    Bloated HP, easily exploitable scripting, non-existing AI. What's not to like?

    http://www.pcgamesn.com/deus-ex-mankind-divided/deus-ex-mankind-divided-pc-review

    Seems that the awesome visuals (which do look spectacular) came at the expense of everything else: story telling, gameplay mechanics, even scope and length.

    PS. Oddly enough most reviews don't mention that there's only city. They say that the world is truly open but don't say that it's a single city game that offers less than its predecessor.

    http://www.pushsquare.com/reviews/ps4/deus_ex_mankind_divided

    8-10 hours, 12 hours with sidequests.

    I'm not saying it was aliens especially bad, but it was especially bad.

    http://www.hardcoregamer.com/2016/08/19/review-deus-ex-mankind-divided/221651/

    I enjoyed HR and really liked the DLC, so I was looking forward to DM (coudn't wait, actually), but this review tore the game apart piece by piece, leaving nothing to be excited about. Sure, there's an odd chance that they "didn't get it" or played it wrong but it seems unlikely as the points are well explained and don't contradict what the other reviews say.
     
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  12. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Vault Dweller I'm not sure what point you're trying to make. I'm not saying Mankind Divided is good (as the language of my newspost plainly indicates). I was just pointing out that it potentially also has a similar reason for game journalist lack of enthusiasm that New Vegas did.
     
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  13. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    I don't see how. The media loves shiny new things and by the time NV rolled out it was no longer new and exciting but same old shit, a game they've already played once. MD looks fucking amazing, so the eye candy factor is definitely there. However, what these reviews are saying is that the game delivers significantly less than HR in terms of everything but the visuals.
     
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  14. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Same protagonist, same gameplay, visuals that are still similar enough to the previous game. There's also at least one review that's turned off by an increased emphasis on lore, which suggests similarities with the way New Vegas was received.

    *shrug* Just a thought. Perhaps one day you'll play it and tell us your thoughts.
     
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  15. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    More like similarities with how Pillars was received. The reviews didn't like the infodump way it was handled not the fact that the game has plenty of lore. The gameplay can't be the same if it was streamlined as some reviews are claiming. The context of these claims - they made sure that everyone would succeed no matter what - makes these claims easy to believe. :It's 2016:

    I surely will.
     
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  16. POOPERSCOOPER Prophet

    POOPERSCOOPER
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    I'm still going to get it and play it....hopefully until finish. I feel a bit like Dues Ex type games are now more common and therefor less impact as they used to have on me.
     
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  17. DeepOcean Arcane

    DeepOcean
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    Is this Dubai level the one they showcased on the gameplay trailers? Because if it is, the situation is pretty similar with HR, where the levels used for the gameplay trailers were considerably better than the other ones.
     
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  18. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    The Dubai level was shown at E3, but it seemed more like a straightforward/linear tutorial level where you get tons of augs. :M
     
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  19. Tito Anic Magister

    Tito Anic
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    So basically it is Deus Ex: The Fail 2?
     
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  20. cvv Arcane Patron

    cvv
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    Hmm, based on the reviews it looks like a more-of-the-same cash grab.
     
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  21. J_C One Bit Studio Patron Developer

    J_C
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    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    People buy games with 5 hours of gameplay so 15-20 hours is totally fine, especially since there is at least 2 playthroughs in this game.

    A bit bummed about the unfinished story, but at least the game turned out good overall.
     
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  22. Hoaxmetal Arcane

    Hoaxmetal
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    Director's cut when?
     
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  23. Roguey Arcane Sawyerite

    Roguey
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    Was there a nontrivial amount of people who thought Human Revolution was too difficult or is this another case of New-Vegas-playtester-anecdotes?
     
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  24. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    http://truepcgaming.com/2013/04/11/deus-ex-human-revolution-retrospect-interview/

    "In retrospect, I think our game is a tad too hard on normal difficulty. It was quite a challenging game to balance. Our first pass at game balancing was too permissive. Players were playing the game like a typical run & shoot action game. Players weren’t using tactics, let alone their augmentations. It was tricky to find that sweet spot where the game is hard enough that you want to think and use your tools a little bit more, while still allowing the FPS vets to have fun with combat itself. Unfortunately, the game ended up being too punitive for some. If I could go back, I’d tone it down a bit, all over the place (AI, more consumables all in all, redesigned bosses, etc.)."
     
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  25. DeepOcean Arcane

    DeepOcean
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    Well, it seems they achieved what they wanted, popamole balance.
     
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