Dedicated_Dark
Arbiter
So.. should I play Mankind Divided or pretend the story ends at Human Revolution. Does Mankind Divided atleast give me a kind of satisfying open ending?
Not really, it just... ends. I can only really recommend it if you liked HR's gameplay loop and mechanics as the only thing it does better than HR is improved gameplay and a slight upgrade in level design scope.Does Mankind Divided atleast give me a kind of satisfying open ending?
Great atmosphere, setting, quest design, level design, improved gameplay, same level of writing as HR but with a less satisfactory ending due to it being obvious setup for a sequel. Fun augmentations and mechanics to play around with when sneaking past/fighting enemies.So.. should I play Mankind Divided or pretend the story ends at Human Revolution. Does Mankind Divided atleast give me a kind of satisfying open ending?
this is how much care the game has been made with: game start, you are stopped by an extremely small and of very little meaning road block, the cop tries to get money out of you. two meters away from him there's a hole, a completely left unchecked hole into the wall they're presiding, you can enter through it, get out to the other side 15 seconds later and then be approached by the same cop who'll ask "so, will you pay me to pass?".So.. should I play Mankind Divided or pretend the story ends at Human Revolution. Does Mankind Divided atleast give me a kind of satisfying open ending?
The hole has a laser alarm in it (but one of the emitters is malfunctioning, allowing you to get past it even without cloak if timed correctly). The hole is also obscured behind an (initially) unmovable crate - I didn't even know about this passage until a later playthrough.game start, you are stopped by an extremely small and of very little meaning road block, the cop tries to get money out of you. two meters away from him there's a hole, a completely left unchecked hole into the wall they're presiding
He's not a cop though, and the road block is fake. This can easily be handwaved as the thugs not wanting to push their luck by actively robbing people, instead of simply standing there and tricking people into handing over money without a fight.you can enter through it, get out to the other side 15 seconds later and then be approached by the same cop who'll ask "so, will you pay me to pass?".
not kidding, not hyperbolizing, literally this.
Mankind Divided is a fantastic game, despite the story ending suddenly. I mean, it does 'end'. But it does feel like 'oh'. But the game is really very good, and worth playing if you liked Human Revolution.So.. should I play Mankind Divided or pretend the story ends at Human Revolution. Does Mankind Divided atleast give me a kind of satisfying open ending?
I think the writing / story are absolutely not on HR's level. So much so, that it drastically decreased my enjoyment of a sequel that otherwise manged to improve a lot upon an already great game.Great atmosphere, setting, quest design, level design, improved gameplay, same level of writing as HR but with a less satisfactory ending due to it being obvious setup for a sequel. Fun augmentations and mechanics to play around with when sneaking past/fighting enemies.So.. should I play Mankind Divided or pretend the story ends at Human Revolution. Does Mankind Divided atleast give me a kind of satisfying open ending?
The microtransaction nonsense that drew a lot of criticism is, while a disturbing vision of future monetization, entirely optional.
If you liked HR, you should definitely play it.
That's not my impression at all.The game also has this big city to explore, but you'll find that game discourages you from exploring too much - if you find your way into every tough to reach nook and cranny you might find some meaningless stuff, but if you go take side-missions that forces you to go to the same places you will find something more. The game doesn't allow you to stumble on interesting things by yourself.
Agreed. It's not a big deal, but I disagree with the design on principle. The original Deus Ex did it best, you don't get rewarded for taking out enemies or sneaking past them. You get rewarded for achieving your objectives, no matter how you accomplished them. Small increments of XP does not register at all for me, nor do they feel rewarding. Huge chunks on the other hand, do.Also, and that is my personal pet peeve - why do I get more XP to increase my shooting skills when I watch a very over-the-top third person takedown, than when I actually shoot stuff. They should ditch the XP for enemies altogether and just give the player XP for getting to places, or completing objectives. Sure, the difference is not that big, but I don't like developers pointing me at sneaky one button takedowns as their preferred way of dealing with opposition.
I love how it made perfect sense to do the sidequests since a lot of it is cop work and you're a cop, and how Jensen actually has authority and isn't just some do-gooder passing by. They're definitely overshadowing the main quest, whose TF29 side is great but not utilized nearly enough, and whose Juggernaut Collective side is meh and utilized in a meh way (Alex is a lame cutscene-only character constantly forced into the story).In MD, I felt a bit like a police guy doing police stuff. The sidequests - while very good - felt more like the meat of the game and overshadowed the - already not very substantial - main quest. (Probably because the decison to cut the game in two parts came a bit late, so they had to produce some filler.)
That's not my impression at all.The game also has this big city to explore, but you'll find that game discourages you from exploring too much - if you find your way into every tough to reach nook and cranny you might find some meaningless stuff, but if you go take side-missions that forces you to go to the same places you will find something more. The game doesn't allow you to stumble on interesting things by yourself.
For example, the Neon sidequest is structured like the Water Chip quest in Fallout 1. With meta-knowledge you can go to the factory and shut it down the first thing you do in the game. Or you can stumble upon any of the clues (which point to the next clue in the chain) and take it from there.
The forged papers sidequest can be started by stumbling upon the forger without interacting with the fake road block.
The cult can be stumbled upon at the start of the game.
And The Calibrator sidequest even has an associated achievement if you aquire the calibrator before Koller asks for it.
And though not a sidequest, you can rob 2 out of 3 bank vaults at the start of the game, but it's incredibly unlikely that you would find those without meta-knowledge.
The sidequests that only become available a bit into the storyline all make sense (to my memory), they don't magically spawn anything that couldn't realistically arrive there with the passage of time. Although they're never quite as nice as the ones that are a part of the gameworld from the start of the game.
Fake edit: The evidence in the bank apparently doesn't spawn until you start until you start the related sidequest, which is a major goof on their part and doesn't follow their design rules at all. It makes no sense to not let the player grab it in advance. So what you said is absolutely true about this sidequest, at least.
i haven't played it, but i realized i have it on steam probably trough humble bundle. was kinda put off from what people saying by the game isn't complete
That is largely because this is the execution of one of Warren Spector's ideas. An immersive sim constrained to a single city, so that it feels like you can explore most of the buildings.i haven't played it, but i realized i have it on steam probably trough humble bundle. was kinda put off from what people saying by the game isn't complete
If you enjoyed HR gameplay you will almost certainly enjoy MD as well. It has plenty of side quests + some neat DLC missions, and Prague is a fairly detailed area with lots of opportunities for exploration.
The two big problems are the short main plot that ends abruptly and leaves you feeling like you just played half a game, and the lack of any proper hub locations other than Prague.
I read the Black Light interquel novel before playing Mankind Divided. It's a pretty good novel, to be fair.Plus the fact that it starts X years after Human Revolution and it essentially requires you to read novels or play some mobile games or something in order to bridge all the story gaps of how Jensen ended up in Prague, which as a practice is beyond retarded.