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Deus Ex

Discussion in 'General RPG Discussion' started by Calis, Jan 21, 2004.

  1. Calis Pensionado

    Calis
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    This is the comments thread for <A HREF="/gamedetails.php?id=191">Deus Ex</A>
     
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  2. sheek Arbiter

    sheek
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    This game fucking sucks. Don't get it - even if it's in the bargain section and has a 3 games for 2 deal. The plot is stupid and the gameplay is boring. If you want shooting go play Quake if you want sneaky stuff play Thief.
     
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  3. vazquez595654 Arbiter

    vazquez595654
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    Deus Ex...the last thinking mans FPS. If you don't like realistic FPS games that require you to read, make choices, and figure shit out, then go play Doom. If you like System Shock 2 you should like Deus Ex.
     
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  4. Prime Junta Tinker Patron Vatnik

    Prime Junta
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    Did we play the same Deus Ex?
     
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  5. Atrokkus Erudite

    Atrokkus
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    He probably refers to the bastardous Invisible War sequel, which is, indeed, a pile of steaming crap.

    Original Deus Ex was great, largely reminiscent of games like System Shock. Great plot, even some well-formed RPG elements. Unfortunately, not enough of em to make it a pure RPG...
     
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  6. Prime Junta Tinker Patron Vatnik

    Prime Junta
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    Actually, if it weren't for the original Deus Ex, I would probably have enjoyed IW. Compared to most shooters, it really wasn't that bad. But, of course, compared to the original, it *was* a steamig pile of crap. Same goes for Thief 3, for that matter.

    Funny thing, that, how really good franchises can get ruined by a single bad instalment. Tomb Raider anyone?
     
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  7. Saint_Proverbius Arcane Patron

    Saint_Proverbius
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    Man, some of Section8's rantings on this game from other assorted forums need to be mirrored here.
     
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  8. Naked_Lunch Erudite

    Naked_Lunch
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    Deus Ex is pussified System Shock
     
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  9. Hazelnut Erudite

    Hazelnut
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    Sounds interesting, i will admit to quite enjoying many of S8's rants... so go for it.

    Personally, I really enjoyed Deus Ex, playing it all the way through and ignoring the limitations when they exposed themselves. Was interesting when I investigated the levels afterwards in the editor and found how they'd basically built the game on a pure FPS engine and all the restrictions that came with it. I think they did amazingly well to provide the illusion of a world, as opposed to simply a shooting gallery, given those restrictions. I found it very interesting to look on the internet for ways other people had dealt with situations - it was often very varied which is a testament to having different ways of approaching things. They didn't panic that not every player would see every part of the game.

    I cannot believe they followed it with IW, without doing a sequel using the modified engine they'd already completed first. I think it was the graphics - ooh, lets do really shiney gfx - followed shortly by the decision to consolize it that fucked IW. Oh, and putting Harvey Smith as lead thinking that he could take over from Spectre and keep the same design goals...
     
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  10. Section8 Erudite

    Section8
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    Buh, I wonder if PC Powerplay has archives stretching back that far. I remember saddling up for a me vs fanboy-hivemind-that-considered-it-a-perfect-game verbal joust. Anyway, the stuff that irritates me:

    • Linear, but with misleading illusion of choice.
    • Soft skill restrictions allowing player skill to overcome character deficiency.
    • Horribly implausible story mechanics. "We see everything you see, but don't give a shit about anything you do"
    • Very gamish world full of silliness.
    • Very selective consequences. My boss cares about me going into the female toilets, but not that I systematically executed every UNATCO agent on Liberty Island.
    • Terrible inhuman animation of human characters.
    • Invincible plot critical characters.
    • Selective persistence between levels, especially HQ.
    • Weak stealth system
    • Stupid NPC AI
    • Shallow endgame choice
    • etc.

    I mean, there are also plenty of good things, but it's just not in the same class as System Shock(s), Ultima Underworld(s) or Thief(s). In fact, it's one of the weakest offerings in a limited genre.
     
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  11. Hazelnut Erudite

    Hazelnut
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    • Didn't affect me because I didn't notice for my first play though. (although that took a few instances of sweeping things under the carpet in my mind for later processing to prop up suspension of disbelief, same reason I could enjoy MW - Oblivion was too much of a challenge for me though :lol:)
      I take your point, but it made it pretty fucking hard in many cases. I remember trying to use the sniper rifle with no skill and it took loads of attempts to hit the target (reloading a quicksave each time) since the crosshair was so unsteady. Later on in the game when I was fully trained it was so easy anyone could have done it. There were many skills I never investigated so I don't know whether it made it equally hard.
      I'm sure they cared about some actions - but I can't really remember.
      Yep
      Well at least the effort was made, but yeah - it definitely didn't cover all bases..
      I never noticed - it all looked fine to me.
      Yeah I was really quite irritated not to be able to kill that german monster dude. He really irritated me.
      Definitely, but given the restrictions of the base engine, it's pretty cool that they got what they did working.
      So that's why whenever I tried stealth it ended up as a firefight, I thought it was just because I suck at stealth games and my JC was not set up for it.
    Fair points all of them really. :lol:
    It's still good though, and personally I preferred it to thief. Will agree SSn & UUn all far superior though.

    I think a lot of the settings were very atmospheric, or at least something not seen before in a game, and that really contributed to my enjoyment. I do remember starting out after buying it (first and last game I have ever bought on a whim - while trudging round toysrus with the kids), thinking it was a plain shooter and quitting after 2 hours getting fucked up on the first level. I came back to it the next day, read the manual and figured out it wasn't just a straight shooter, so I was pleasantly surprised.
     
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  12. sheek Arbiter

    sheek
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    Yesh, I'm talking about Deus Ex: 'Game of the Year' Edition. I didn't like it but I don't feel like arguing right now.
     
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  13. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
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    DX was good for what it was.
     
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  14. roguefrog Liturgist

    roguefrog
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    I enjoyed it enough to play through it twice. It offers some choice, but not much changed in terms of progression (i.e. same result). But it was still fun to do things differently here and there:

    -Sneaking to the hostages via the vents in the subway vs. a frontal assault
    -Jumping out the window vs helping your brother escape the hotel
    -Killing the cyborg chick in the airplane to hear all of the resistence dudes dialogue vs killing the dude vs having the cyborg chick kill the dude
    -Using the german cyborgs killword vs fighting him (works on others too)
    -Hong Kong

    Also of note, you can get by pretty well without using weapons because of all the freakin vents all over the place. Lots of shortcuts using lockpicks and multitools. Can't say the same about System Shock.
     
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  15. Surgey Scholar

    Surgey
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    Deus Ex was probably an action game first, RPG second. It definitely relied mostly on player skill (not that I have a problem with that). The game is still bad-ass. The game is mostly linear; the choices you make are reflected in dialogue, but that's about it. Still a great game, if you like cyberpunk and the ability to customize some aspects of your character. While the story was mostly linear, you could always make different approaches to most situations, as said above. You could choose to either kill people or simply tranquilize them (at least, most of the time. sometimes it didn't matter, they just said you killed them), you could go through different entrances, help certain people, etc.
     
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  16. Human Shield Augur

    Human Shield
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    I am playing through it again, I think it allows enough choice to have some fun and the skill and augs work with the level design.

    I've been using the Shifter mod which improves the gameplay and playing on realistic mode (you can go down in a few shots, much better). It is fun to play through with different skill sets, I've playing with demolitions and environmental training. With the mod the armor items can be turned on and off and by taking zyme you get a bullet time effect, so I use the armor and get in close to fight with rifles. And you have to look around more when you can't hack or waste lock picks and mulitools.

     
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  17. don_tomaso Liturgist

    don_tomaso
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    w00t?



    That mod seems nice, btw, maybe its time for a replaye..
     
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