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Dev Log #51: New Weapon Types

Discussion in 'Underrail' started by Styg, Feb 21, 2017.

  1. Styg Stygian Software Developer

    Styg
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    Hi guys. In the past few months we've been working (and we're still working) on a couple of major features for the expansion, but we didn't want to show any of them before they were ready. First of these that are now done are the new weapons, so without further ado I give you the three new weapon types - the spear, the machete and the shotgun.

    [​IMG] [​IMG] [​IMG]

    The choice of spear and machete as new weapons was mostly thematic (you will learn why in some later dev log), but these weapons will also have their own place in the melee arsenal. Spears are meant to be versatile offensive and defensive weapons, while machetes are meant to be high risk-high reward weapons that will rely on the user keeping up the offensive. More on the exact mechanics of this will be revealed later when I get to implementing their specific feats. There are two types of machetes that differ slight in critical chance/damage stats.

    [​IMG] [​IMG] [​IMG]

    Now the interesting one of the bunch is the shotgun. I say this because the mechanics of the shotgun are unlike anything else that we had in the game so far when it comes to weapons. When a shotgun is fired it launches a number of pellets that may hit the intended target, some other target in the attack cone or might miss completely. So the chance to hit with the shotgun is not so much indicative of weather or not you'll inflict damage on the enemy, but how much of the damage you launch their way is going to land on the primary target.

    [​IMG]

    I'm going to give you some random shotgun stats below, but keep in mind that this has not be properly balance tested and that before we get a chance to play around with this new weapon a bit it's hard to gauge it's effectiveness and what the numbers should be in order for it to fit into the role intended for it. There is a lot of factors that come into play here depending on the situation and it will take some time to make sure they perform as expected at different ranges (medium, close and point blank) and against different enemies (low armor/high armor). By the way, pay attention to the interaction with the different ammo types when considering the raw damage stat.

    [​IMG] [​IMG]

    [​IMG] [​IMG] [​IMG]

    I've also implemented the ability for weapons (and gear in general) to grant you special attacks and abilities so expect more of that in the future.

    The process of adding these new weapons took a long time because we had to change the way we handled animations of all the different human models and it required a lot of manual labor to get things in order. However, now that we have done this, it will allow us to add more new weapons in the future (not in this DLC, though), to which we are rather looking forward to. I'm not gonna lie, we already know what weapons we want to add in the future, so just keep that in mind when you're posting your wishes.

    Anyway, let us know what you think of the new weapons.
     
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  2. Excidium II Self-Ejected

    Self-Ejected
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    shotguns :happytrollboy:
     
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  3. MotherMachinae Arcane

    MotherMachinae
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    Finally, the perfect weapons for tight spaces are coming, surprised they weren't there earlier...
     
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  4. Jack Dandy Arcane

    Jack Dandy
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    The shotgun sounds really interesting, I hope there'll be enough stuff to set it aside from usual SMG bursts though.
     
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  5. Zdzisiu Arcane

    Zdzisiu
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    Now I can become the Underrail Machete Rapist! Tchortists will cover in fear!
     
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  6. Anthedon Arcane Patron

    Anthedon
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
    Exciting stuff. I'll try a shotgun-only build for my first post-addon playthrough.
     
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  7. HeatEXTEND Arbiter

    HeatEXTEND
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    oh boy, can't wait for the expansion, are specialty shells a la x-bow gonna be a thing ? cause that would be sweeeeet :kingcomrade:
     
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  8. Sykar Arcane

    Sykar
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    Is it christmas already?
     
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  9. Andnjord Cipher

    Andnjord
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    Same here.

    This plus battle brothers almost reaching the finishing line.. multi headed releases hitting ass and legs, itz heaven!
     
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  10. hilfazer Learned

    hilfazer
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    So with shotgun burst, 20p ammo, lvl 25 and Expertise i can get up to 3*20*25 = 1500 extra damage. Seems strong. Especially considering that shotguns conveniently ignore most of their biggest problem - mechanical DT. Yeah, there's that reduced precision when bursting but i can fire twice instead and get up to 1k damage with full precision.

    There are 3 shell types and 3 damage types firearms are currently missing: cold, energy, PSI. I'm sure you know what to do, Styg!
    BTW i'm somewhat serious about cryo shells. Hopefully i didn't sound like a shotgun fanboy begging for improvements.
     
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  11. HeatEXTEND Arbiter

    HeatEXTEND
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    Was wondering about this, aren't shotguns supposed to fare badly against armor in general ?
     
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  12. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
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    Jersey for now
    This is awesome!
     
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  13. Mac_Orion Stygian Software Developer

    Mac_Orion
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    Psi is not a damage type, Psi skills do some sort of damage, fire dmg, cold dmg, electric dmg....

    shotguns are still not balanced, dont take the numbers to serious
     
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  14. Sykar Arcane

    Sykar
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    The electric damage of Neural Overload is a bit special since it circumvents damage reduction but gets reduced by resolve instead though.
     
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  15. Styg Stygian Software Developer

    Styg
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    Have you read the description of Expertise feat recently? ;)

    It's not my mission to bring all damage types to firearms. Anyway, if you want to deal cold damage with a weapon just use cryo pistol!
     
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  16. Vorark Savant

    Vorark
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    Styg, haven't kept with the news, but will the other weapon types be revisited? Namely, pistols. Tried a pistol build right after the game launched and got very underwhelming results, had to change to sniper riffles after Core City. It seems they were a good option once, before some hard hitting nerf during the beta. My problem wasn't low damage, but mostly the higher AP costs, even after picking the relevant feats and pumping DEX.
     
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  17. hilfazer Learned

    hilfazer
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    Not recently enough :)
    I mostly read wiki.

    Ha! I knew you will know what to do!
    But be careful, shotgun fanboys will try to beg special shotgun ammo out of you.

    Yeah, this is what i meant.

    Styg has asked for feedback so i gave it. I'm glad you guys have already taken care of one potential problem.
     
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  18. Mengsk Unwanted

    Unwanted
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    When you stumble upon another dev update from Styg, it's like that moment when you find the perfect porn video you've been searching for ages in your horny mind, and you get a stiff rock hard cock, only better..
     
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  19. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
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    I'm no shooter, but ins't the way shotguns are being used in RPG lately as some weird-ass AoE pelletgun sorta weird?

    I don't remember it right but I don't think pellets spread in a weird straight cone, unless you have a weird shotgun or something. I think its more like a narrow cone?

    Then again its the classic realism problem. Sorta like how games show flamethrowners as practically melee-range weapons, but flamers have decent if relatively short range.
     
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  20. Jarpie Arcane Patron

    Jarpie
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    Well you can put chokes on shotguns which can narrow or widen the spread, but at least normal spreads shouldn't spread THAT much.
     
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  21. Jarpie Arcane Patron

    Jarpie
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    Found this with quick googling

    [​IMG]
     
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