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Dev Log #54: Specialization and Veteran Level Changes

Discussion in 'Underrail' started by Styg, Aug 10, 2017.

  1. Styg Stygian Software Developer

    Styg
    Joined:
    Aug 18, 2010
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    Serbia
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    Hi guys. I did some changes regarding veteran levels which I originally introduced back in October.

    First of all, player will continue to receive the normal amount of skill points when leveling up even on veteran levels now. Also, derived stats such as health, detection and such will scale normally on veteran levels as well. However, players will also gain a feat every even level instead of every level when leveling on veteran levels. So basically everything is going to work as with normal levels with the exception of the feat pool being expanded with veteran feats once you hit veteran levels.

    Allowing of the further skill scaling beyond the 25th level, however, requires us to provide some use for such high skill levels, particularly in crafting. To address this, the end-game areas and stores will have some of its loot/stock scaled up if the Expedition DLC is installed, particularly when it comes to crafting components. In the future, we also intend to address the problem of other non-combat skill scaling (such as social skills and hacking/lockpicking) by adding high level encounters/opportunities, so while currently it might not make sense to max out these skills, in the future it will have benefits.

    However, the second, and more important change, is that on veteran levels you'll also get three specialization points.

    [​IMG]

    You use these specialization points to further improve your non-veteran feats, often across specific dimension, as demonstrated in the GIF above. Your investment of points in any given specialization cannot exceed your veteran level (or the maximum allowed points for that specialization).

    That's it for now. Let us know how you like these changes.
     
    Last edited: Aug 10, 2017
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  2. PlanHex Arcane Patron

    PlanHex
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    Is it possible to access all the DLC content after doing the Deep Caverns? Had kinda ruled that out before, since I wanted to check out the new Psi stuff, but with this it shouldn't be a problem?
     
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  3. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
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    72,814
    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Styg dervied -> derived
     
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  4. Styg Stygian Software Developer

    Styg
    Joined:
    Aug 18, 2010
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    Serbia
    I think so. Definitely all the stuff that's located in the Black Sea.
     
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  5. ciox Learned

    ciox
    Joined:
    Feb 9, 2016
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    Customizable feats? Yes please.
    The only issue I might have is it seems like 4-5 veteran levels is a very long time to wait just to max out your favorite feat, are there any feats that are so problematic when maxed out quickly to require this 1 spec point per feat per veteran level rule?

    Not really that worried about being too strong in the very late game, the game is already structured so you have to really seek out the XP to gain lots of levels, otherwise you will reach Tchort at around level 20, from my view you would have to do a crazy amount of XP searching to rack up a significant amount of veteran levels and at that point being overpowered would be justified, if it does happen.
     
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  6. Sykar Arcane

    Sykar
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    Pretty cool idea I am just worried that further scaling might trivialize content too much.
     
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  7. Styg Stygian Software Developer

    Styg
    Joined:
    Aug 18, 2010
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    596
    Location:
    Serbia
    Not necessarily, at least not for now, but this is how the game handles the stat progression in other aspects and so far it served us well enough.
     
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  8. flabbyjack Arcane

    flabbyjack
    Joined:
    Jul 15, 2004
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    the area around my keyboard
    I like how you continue, but expand upon the level up concept. Getting rid of the skill/stats made my heart frown a little so I'm glad you reversed your decision.

    I like the veteran perk levels 1->5. Neat perk selection too, I like the 'Armor Sloping' one it's gonna be fun getting on that slightly heavier armor without the encumbrance.

    Styg you are an inspiration to us all.

    Please do try to roll in some end-game changes cuz that last chapter is a doozy, everybody else agrees. Maybe make it simpler to find parts, reduce the number of parts needed, and make it more explicit about what needs to be done. Respawning enemies can rub people the wrong way, although you do drop plenty of hints about loading up on ammo/meds. plz plz plz use the xpac to make some tweaks.

    :stunned:
     
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