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Dev Log #66: Shiny Particles

Discussion in 'Underrail' started by Styg, May 16, 2020.

  1. Styg Stygian Software Developer

    Styg
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    Hi guys,

    We're slowly wrapping up the work on the next content update for Underrail. This one is going to be mostly oriented towards the water areas in terms of content, and, as hinted before, will also feature mechanical changes to psi. It's coming soon™ and I don't really have anything more to say about it until it arrives, so instead I'll show you something cool that we've made for Infusion.

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    We're developing a particle system for the updated engine that will allow us to quickly make nice looking and varied effects. Besides being an upgrade to the previous system visually, the more important aspect of it is that it will allow me to more easily add new psi, special, and item abilities, because now I can quickly make effects for those, which was the most tasking part of the process. Also, the level designers will be able to use the new system to further customize the areas and really bring the environment to life.

    Speaking of which, we now have an additional team member working full time on level and quest design, as well as writing, so we're going to be able to produce more content faster in the future. We're planning on at least one more major content update after this one, but, of course, at some point we're going to have to focus more on Infusion.

    Let us know how you like new visuals.

    Cheers.
     
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  2. razvedchiki Liturgist

    razvedchiki
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    другар, напријед ка побједи!
     
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  3. Abu Antar Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Styg How will Infusion be structured? Will it be more like Expedition? Or maybe more like OC campaign's beginning?

    What's your opinion on maybe having less respawning wildlife?

    Graphical upgrades look nice.

    Is there anything that you can share or tease for Infusion? Any new weapon/armour/item types that are coming?

    And last but not least, what are you thinking with the last content update? A hint would be cool. I'm playing the game as a pure psi build right now, but I won't stop my current run and wait for new content.
     
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  4. Sykar Arcane

    Sykar
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    My reaction:
    [​IMG]
     
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  5. Daedalos Arcane The Real Fanboy

    Daedalos
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    Holy fuckerino! My penis can only get so erect.

    DIS GON b GUD
     
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  6. Ivan Arcane

    Ivan
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    Great work, I hope you divert your entire focus on Infusion sooner rather than later. Underrail, as it is, already provides a strong and lasting experience.
     
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  7. agris Arcane Patron

    agris
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    I'm sure this will get a newspost, seeing as how every wet fart from AAs does...
     
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  8. agris Arcane Patron

    agris
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    Styg how does the explosion.gif look in-game? In the abstract, it stands out as more cartoony and not entirely fitting.
     
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  9. Sykar Arcane

    Sykar
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    [​IMG][​IMG][​IMG][​IMG]
     
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  10. Styg Stygian Software Developer

    Styg
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    Looks good to me, though of course, all effects are subject to change as we keep developing. We have a lot of ground to cover considering all the graphics that needs to be completely redone for the new engine and we're mostly just doing broad strokes right now.
     
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  11. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Styg If the new content update is about watery areas, does that mean it's mostly an update for the Expedition expansion?
     
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  12. Styg Stygian Software Developer

    Styg
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    As far as the areas go, that would be fair to say. There are couple of new areas for the base game as well, though.
     
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  13. Jaceface Augur Patron

    Jaceface
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    Looking good there. :cainapproves:
     
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