Sykar
Arcane
The details of this thread will probably only interest some old D2 veterans like me, but I just wanted to see if I am overlooking something for a long time or if the majority of D2 players were and still are idiots. I have been playing it recently again on B.Net, version 1.14d, and still I must say that I prefer the game prior to 1.10, before synergies were introduced. I really do not like synergy and never really saw the point beyond retarded power creep. Yet despite this people claim that it gave us MORE build variety. I cannot wrap my mind around this logic. I can build any build from patch 1.10 onward in patches 1.07 to 1.09, with some tweaks of course, and for the most part they will be playable just the same in principle. A lot of builds though simply went out of the window like tri elemental sorc, or well a lot of hybrid builds in fact. Some passives like Warmth became basically 1 point wonders and are never of any concern thanks to overabundance of mana potions and Insight rune word. The same goes for many buffs since there are now simply not enough points left for them like the sorc armor buff spells. Energy Shield became even less popular since now it required 40 points + prerequisites which in conjunction with the extra skill points needed for most spells due to the retarded synergy system makes it a very unattractive choice now and almost all sorcs go full vita or max block. Only Nova and FO sorcs really have points to incorporate ES at the expense of a second element.
To top it all off many slots now have exclusively rune word only as bis with exceptions of course slots which offer no sockets. Do not even get me started on retarded shit like Dupenigma and Derpfinity, the dumbest shit ever invented.
So ultimately all synergies did was heighten power creep at the expense of build variation from my point of view, among many other problems it introduced, yet it became hugely popular. At most you could say that more skills became on par with long standing popular skills like FO but that could have been easily amended without synergies so that is not an argument either. Why then do people claim that synergies gave us more builds when it locks a lot of builds into a strict path with very little variation? To add insult to injury some skills like Ice Bolt even with their insane amount of 5! synergies still deal crap damage. I see no argument for synergies outside of getting ridiculous damage numbers. In terms of build variety it kills them.
To top it all off many slots now have exclusively rune word only as bis with exceptions of course slots which offer no sockets. Do not even get me started on retarded shit like Dupenigma and Derpfinity, the dumbest shit ever invented.
So ultimately all synergies did was heighten power creep at the expense of build variation from my point of view, among many other problems it introduced, yet it became hugely popular. At most you could say that more skills became on par with long standing popular skills like FO but that could have been easily amended without synergies so that is not an argument either. Why then do people claim that synergies gave us more builds when it locks a lot of builds into a strict path with very little variation? To add insult to injury some skills like Ice Bolt even with their insane amount of 5! synergies still deal crap damage. I see no argument for synergies outside of getting ridiculous damage numbers. In terms of build variety it kills them.
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