Harry Easter
Self-Ejected
- Joined
- Jul 27, 2016
- Messages
- 819
Project Eternity crowdfunding started 2012 with the promise of a new game that's reminiscent of old Infinity Engine titles.
You cannot easily get someone who has never played an infinity engine game to play POE with its pre-rendered backgrounds and "complex" RTWP. Original Sin 1+2 are games that are a lot easier to get into for someone who has no experience with RPGs.
Maybe, but in D:OS you can tricks a lot, which is part of the fun and is encouraged by the game, while PoE mostly concentrated on the combat. Fooling around is fun and I think a lot of players appreciate that too. But in the end it was the MP, I think. Even if you didn't like the game alone, having friends to play with you and actively watching each other screw-up was maybe the best idea Larian ever had. That's modern and good idea, especially in the time of the internet. Pillars counted too much on the idea, that the old school-players still want to play a game like BG2 and will like it. Which they didn't, even if it had some good ideas, because nostalgia is a monster.
And we shouldn't forget, that BG back then was supposed to be a game for beginners (even if it was very hard for those), since it had a more approachable interface, it looked prettier and the computer did most of the stuff for you (and I still think that the Mainchar was tweaked, because I had some shitty builds and still killed a lot of enemies back then).
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