Black Angel
Arcane
Eh, no, I don't do any of those shit. I vaguely remembered getting a recommendation to start my very first playthrough as a full fighter, and the very next one as full talker, so I did just that (Mercenary, and then Merchant).I think AoD did pretty good job of giving players an idea of what set of skills to invest in
AoD is basically choose your route... at chargen.
There are 4 guild each having different skills to focus on.
Once you set on what guild you want to join, you restart the game and build a character with corresponding build.
If you want to experience more compared to simply focus on what is supposed to be available on your playthrough, at least on 1st or 2nd playthrough, you will need to hoard skill points.
No hoarding skill points at all, I just focus on the skills highlighted on character creation skill, and increase them as much as I can, focusing more on combat skills as a Merc, while as a Merchant I focused on increasing Persuasion, Streetwise, and Trade.
Fallout is even worse in that regard, then, because with a range of 1-300 we ultimately have no idea how much to invest in a skill at any given point in the game, but I guess the skills being in range of 1-300 is precisely why we heard no problems of skill hoarding whatsoever about the game, since we could just comfortably focus on tagged skills at first before increasing the other skills. AoD's skills ranging from 1-10 is most probably what trigger many people to hoard skill points and reload whenever they need them, even though with main cities split into 3 parts pretty much means the how much skills to invest in is, on average, split into 1-3(4 for specialists), 4-6(7 for specialists), and 7-10. What skills to increase to those levels, is largely up to the players, and from my experience of having replayed the game so many times, they reward me based on my choices just fine, but I guess most people will plainly dislikes if the reward isn't as 'satisfying'.Yes and no. AOD gave you a sense of what skills to invest in, but critically gave you no barometer for how much to invest in each skill. The numbers had no context and were therefore meaningless. I took my recommended skills and a few more for good measure which I thought would give me more options, but it turned out I simply couldn't do anything. It sounds like DE will communicate better in this regard. I hope.
Anyway, I think it's unfair to just say 'it turned out I simply couldn't do anything.' when truth is I think you just spread your skillpoints too thinly across the board. There's also what Lurker King pointed out in his post previously, so it's proven that the game does soft-failure too. Games like AoD, and Underrail especially, are no-no for hybrid playthroughs until you actually know the game like the back of your hand. And by the back of your hand, I don't mean metagaming, just that you keep the information of how much skills are needed at any given point in the game in the back of your mind, and use that information to see if there will be any different content to experience based on different combination of stats and skills. If you ultimately reload because you don't like what you get, well, that's on you.
In case of AoD, 1 is basically, utterly incapable of doing the job, while 2 is the beginner. If 1 is basic competence and it just gets better after that, then there should exists a skill check of 1 somewhere in the game, but as far as I know there are none.Of course, but that still doesn't mean anything. Is a 5 skill in Barrelmaking "sufficiently competent to make a decent living"? Does that mean a 3 is "incompetent but able to hold down a job as a barrelmaker's assistant"? Or is 1 point sufficient to assume basic competence and it just gets better after that?
How is this a problem at all? Isn't it the exact same as other RPGs? Are you implying people in Klamath/The Den are somehow as smart as people of Vault City/NCR/New Reno?Is every point twice as big a material increase, or is it a strictly linear scale? And what about the fact that all challenges get harder as the game progresses? Are we to believe that everyone in the starter town is just dumb and easy to lie to, while the next town over everyone is smarter, by simple virtue of being farther away from the PC's starting point? There's just no way to know without playing the game, and a strict pass/fail system leaves no margin of error.
Seriously, what's the core gameplay of RPGs for you? Wasn't character progression is a thing?