HoboForEternity
sunset tequila
So you can traumatise 15 years old girl for lifeI didn't have this encounter myself, just saw it on reddit and I can't stop laughing...
View attachment 11625
So you can traumatise 15 years old girl for lifeI didn't have this encounter myself, just saw it on reddit and I can't stop laughing...
View attachment 11625
7,5 negative? Anyways, funny how dude blames tone shift in DE whilst giving 8.0 to D:OS2 https://www.godisageek.com/reviews/divinity-original-sin-2-review/ which tends to mix slapstick comedy with slaughterhouse gore within single dialogues...
Egosphere the mercshave high-tech ceramic armor that lets them shrug off bullets (if you fail to dodge the first shot but you’re wearing the cuirass, you’re fine). They have semi-automatic breachloading guns, while you and the Hardies are using muzzle loading pistols. And they’re trained—they are the tanky assassins. Only losing three people—the best outcome we’ve been able to find so far—is pretty damn good.
I still wish they’d written more ways this scene could play out, and teasing us with an impossible check is cruel, but the best outcome isn’t unreasonable.
Egosphere the mercshave high-tech ceramic armor that lets them shrug off bullets (if you fail to dodge the first shot but you’re wearing the cuirass, you’re fine). They have semi-automatic breachloading guns, while you and the Hardies are using muzzle loading pistols. And they’re trained—they are the tanky assassins. Only losing three people—the best outcome we’ve been able to find so far—is pretty damn good.
I still wish they’d written more ways this scene could play out, and teasing us with an impossible check is cruel, but the best outcome isn’t unreasonable.
At the risk of sounding like a complete f****t (faggot), I have to say - the game speaks to me on a level I didn't think possible. Harry is about the most relatable protagonist in any game ever and seeing these reviews that boil down to "haha, game so funny, alcoholic detective does crazy shit" just makes me wonder how fucking sheltered and devoid of any strife the lives of these reviewers have been up to this point that this is what they see when playing Disco. Boggles the mind really.First bad review? https://www.godisageek.com/reviews/disco-elysium-review/
Disco Elysium feels like a game that would have been better suited to a point and click adventure, rather than a sprawling RPG. It’s a game that has a lot to say (quite literally, given that it’s made up of around one million words) but doesn’t always know what tone to use while saying it, which leads to an experience that just didn’t captivate me as much as it might others. Its characters are almost universally disgusting excuses for human beings, which also didn’t help as I found nobody to relate to or latch onto.
Positives
Genuinely funny at times
Well-written
Negatives
Its tone shifts way too much
Dice rolls are almost as bad as XCOM’s accuracy percentages
Progression issues
7.5/10
it's getting fan art, now we have absolute proof it's a VN.
Nah we still need the slash fiction
IGN 9.6/10:
Disco Elysium is a unique blend of noir-detective fiction, traditional pen-and-paper RPGs, and a large helping of existentialist theory. Its twisting plot, cast of memorable characters, and sheer depth of choice combine to create an experience that begs to be savoured. A few minor gripes aside, it hits on almost every single one of the marks it sets out to achieve and left me yearning to spend more time in its world.
Mirror Online 5/5:
Disco is an absolute powerhouse of a game with strong writing, great performances and intriguing mechanics that meant I honestly struggled to stop playing. This game is destined to be a cult classic and deserves to be regarded as a peer of Planetscape, Baldur’s Gate and Fallout, which is the highest praise I could offer.
Daily Star 5/5:
This detective story is full of everything you’d want in an RPG. Slick writing, dice rolls, bundles of stats to ponder and some of the most beautiful visuals you’ll see outside of the Tate Modern.
There’s depth, hundreds of hours of replayability and above all, an experience you won’t forget. With humour, panache, wit and genuinely touching moments, this is a hell of a story.
Critical Hit 8.5/10:
Occasionally obtuse and slow, Disco Elysium excels at delivering one of the best role-playing game experiences in a very long time with exceptional writing, world building and mechanical immersion
USgamer 4.5/5:
Disco Elysium wants to get you in touch with the voices in your head. This detective RPG calls back to the old Infinity Engine games like Planescape: Torment and Baldur's Gate, but it put a unique spin on everything. With a beautiful oil painting aesthetic, it also features a system that treats your skill like additional party members, each with their own opinions on your actions. Ultimately, every lengthy run-though of Disco Elysium is about the consequences of your choices and actions, adding up to some fantastic stories. A great, surprising entry into RPG canon.
The Indie Game Website 10/10:
Disco Elysium blew my mind with its radically simple but deep approach to roleplaying. Its world and characterisation are brought to life by artistry and writing that are nothing short of astounding. Somehow, the stars aligned with absurd ambition, sheer fledgling talent and a decade of pen and paper storytelling in the Elysium universe to create something truly special.
Is Disco Elysium the best RPG of all time? I can’t make that call. Is it the best game I’ve played all year? Absolutely.
Yeah that review is dumb, characters are best part of the game. Mr. Kurvitz has a knack for creating NPCs that have unique, distinct personalities and who become instantly memorable after just a few lines of text. And he somehow does it while avoiding worn out tropes of "weird and quirky" or "strong and silent" or whatever. I have never seen anything quite like it in any video game before. You rarely see it in books, let alone in video games.
Political writing on the other hand is cringeworthy teenage drivel full of trite banalities, but I'll drop that guillotine in my final review.
I haven't finished the game yet just decided to check how different another playthrough would be with different stats and after playing a bit it seems not that much.
Most of the time its simply flavour text that doesn't change anything. Even npcs reply the same things no matter what dialogue option you choose.
The game is great, dont get me wrong, but the roleplaying aspect of it is rather exaggerated. I dont want to say its on a scam level, because i like the game, but its actually surprising how superficial the rpg system actually is. Its almost non existent. And calling it groundbreaking or revolutionary is absolutely ridiculous.
I will say this. Robert Kurvitz is a talented version of Todd Howard.
Swimming to the island now, so tabbing to Codex during long cutscene. Hopefully there's a lot of content there otherwise the ending is insanely rushed.
Nah we still need the slash fiction
Hold my beer.
I wrote FUCKY-FUCKY in a form two days ago,
They have other business relationships as well, possibly personal even. This Soros finances ZAUM studio head's brother's business as well.
They have other business relationships as well, possibly personal even. This Soros finances ZAUM studio head's brother's business as well.
Didn't one of the Kurvitzs (Raoul, I think?) also speak on now-executive-producer Kaur Kender's behalf during his child pornography trial?
They have other business relationships as well, possibly personal even. This Soros finances ZAUM studio head's brother's business as well.
Didn't one of the Kurvitzs (Raoul, I think?) also speak on now-executive-producer Kaur Kender's behalf during his child pornography trial?
Sounded big, so I just googled it. It was about a book Kender wrote, not actual child pornography.