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Divinity: Fallen Heroes - tactical spinoff from Expeditions series devs - development "on hold"

Discussion in 'Tactical Gaming' started by Dodo1610, Mar 27, 2019.

  1. Tavernking Don't believe his lies Shitposter

    Tavernking
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    Out this year! And I thought I was going to graduate college
     
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  2. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    I see that the writing is still terrible and cringe.
     
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  3. Tarantulos-Eduardo-Sanchez Arcane

    Tarantulos-Eduardo-Sanchez
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    Gameplay will probably be good or great, storyline will likely suck and full of gay humor.
     
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  4. Taka-Haradin puolipeikko Prestigious Gentleman Arcane Patron

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    I haven't touched DivOS2 at all.
    Can someone tell me what is wrong with its initiative and armor systems?
     
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  5. Jimmious Arcane Patron

    Jimmious
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    Avonaeon great to hear about the initiative system being fixed!
    I have three remaining important(for me) questions:

    - Armor system. Will it be changed or removed(say yes please)?
    - Itemization is completely Diablo-ish again or not?
    - Is there 2 player COUCH co-op?

    Thanks!
     
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  6. Jimmious Arcane Patron

    Jimmious
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    In short:

    - Initiative is always Ally-Enemy-Ally-Enemy, so even if your chars all have insane numbers in initiative score it doesn't really matter. As an example imagine a party that has initiatives 20-19-18-17 fighting some stone golems with initiatives 1-1-1-1. The order would be 20-1-19-1-18-1-17-1

    - Armor system: You have to deal enough damage, physical or magical, in order to break the "armor" of an enemy in order to damage/ apply effects on him. That made magic especially much more boring that in the first game
     
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  7. Taka-Haradin puolipeikko Prestigious Gentleman Arcane Patron

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    Sounds pretty much like they saw combat system of Banner Sagas and decided to do their own adaptation of it.
     
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  8. Jimmious Arcane Patron

    Jimmious
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    They also apparently wanted to completely eliminate "cheesing" which usually meant super high initiatives and bombing with various spells before the enemies can act. Especially with Charms etc.
    You know, remove fun - insert balance :P
     
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  9. Rahdulan Arcane Patron

    Rahdulan
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    I was kinda looking forward to Expeditions: Rome, but this will do. Hopefully it puts the LA out on the map more as a developer.
     
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  10. Avonaeon Logic Artists Developer

    Avonaeon
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    I can't get too specific, but I'll try to answer anyway

    1. Armour system is intact, but we're mindful of it
    2. It's very different
    3. I don't know
     
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  11. rusty_shackleford Arcane

    rusty_shackleford
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    armor system is considered bad because it's new and rpgcodex hates new things
     
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  12. Jimmious Arcane Patron

    Jimmious
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    Thank you very much for the answers. Yes, please at least be mindful of the armor system.
    Also about the couch co-op - I guess it depends if the game will integrate the controller friendly UI version of DOS2
     
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  13. Doktor Best Arcane

    Doktor Best
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    Initiative system forces you to switch turns with enemy forces, which means that even if all your characters have a higher initiative than all your enemies, the fastest enemy unit will come second. Its unintuitive and sucks and i guess it was implemented to limit the players ability to combo-cheese enemies.

    The armor system is fine. People bitch about it because they cant focus fire one target and cc everything else anymore.
     
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  14. HoboForEternity sunset tequila Patron

    HoboForEternity
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    the only thing they have to fix from divinity combat for me is the shitty item randomized shit and level scaling crap.
     
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  15. Mark Richard Arcane

    Mark Richard
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    Got to agree. The point of the armor system is to make controlling the battlefield the prominent strategy. By stripping the armor of an opponent, they become susceptible to charm, stun, knockdown, polymorph, etc. So each round is about juggling threats until you're in a position to knock one off permanently.

    It tends to turn each fight into a lengthy puzzle, and is more interesting than throwing everything you've got at each enemy one at a time.
     
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  16. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Hey Avonaeon, how are development tasks split between Larian and you guys? What are you doing and what are they doing? Is it really mostly Logic Artists?
     
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  17. V_K Arcane

    V_K
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    You know what else makes each round about juggling threats until you're in a position to knock one off permanently? HP bloat. Which the armor system is, for all intents and purposes.
     
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  18. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    excuse me but the armour system is nothing new, as it was already present in doom
     
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  19. Jonas Logic Artists Developer

    Jonas
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    Larian is providing a lot of advice, support, and feedback, but we're producing the content, adding features, and changing the systems to suit Fallen Heroes' new structure. Of course we're using their technology and keeping a lot of their gameplay so we get a lot of great stuff and polish 'for free' in that regard. We're working together on the story, but Larian's writers are handling most of - it's their setting and their characters, after all :)
     
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  20. Latelistener Cipher

    Latelistener
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    Burn it with fire.

    :negative:
     
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  21. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    I don't know what happened with them,they used to have decent writing in their older games. Now it is just trash.
     
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  22. Lacrymas Arcane

    Lacrymas
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    It's interesting how initiative was never that big of a problem in other turn-based games, so huge in fact that they felt the need to not only go with a round robin system, but also remove any possibility of CCing enemies if you just happen to go first. It's a ridiculous solution to a non-existent problem, or a problem they themselves created by not balancing CCs in some other way, like limiting their number or them having cast times. Both D:OSes had great potential, but were ruined by a myriad of design decisions that don't add up and don't make sense. Not only that, but they are also deeply ingrained in the game, modders will have a very tough time trying to fix them (like removing random items and placing hand-placed ones across the entire game), aka they won't.
     
    Last edited: Mar 28, 2019
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  23. Strange Fellow Arcane Patron

    Strange Fellow
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    I don't agree with this, but the more pertinent criticism of the armour system is how keeping it up to date level-wise becomes paramount to progression, which combined with the ungodly number bloat kills the joy of shopping, looting and especially levelling up. Bloat + DOS2 armour is a match made in hell, and this is true even if you enjoy the combat.
     
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  24. Lacrymas Arcane

    Lacrymas
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    You can very easily remove bloat, try using that mod and you'll see that it's not the only problem with armor.
     
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  25. CryptRat Prestigious Gentleman Arcane Developer

    CryptRat
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    Initiative is not a problem when characters roll for initiative.
     
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