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Divinity Divinity: Original Sin 2 - Definitive Edition

Discussion in 'Larian Studios' started by Lacrymas, Sep 14, 2017.

  1. Salvo Learned

    Salvo
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    It's supposed to break as it has the 'Brittle' tag. You can use skills without worrying though, as they don't use up durability. Get Overpower, Crippling Strike, Whirlwind, Battle Stomp, Blitz Attack, a high Crit % (easily achievable with Giant Flame Runes on amulets) and you should one/two shot everybody.




    I believe that's because of the questionable decision of having basically every enemy bleed cursed surfaces, which in turn make everything they touch cursed. A small nugget of advice, Flaming Skin (Poly 2 Pyro 2) is quite useful as it makes you immune to Fire/Necrofire which are the two most common status effects in the game.
     
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  2. unfairlight Self-Ejected

    Self-Ejected
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    You mean Dragon's Beach? I already cleared out that dungeon, didn't get shit.
     
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  3. Shadenuat Arcane

    Shadenuat
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    Enemies hitting you in melee while standing 3 meters below is better. I am not sure game calculates heights and surfaces correctly sometimes.
     
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  4. KateMicucci Educated

    KateMicucci
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    Grow up dude.
     
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  5. Commissar Draco Codexia Comrade Colonel Commissar Patron

    Commissar Draco
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    Set looks great on my char its really shame you cant reforge it to higher level the way you can do with gear in Skyrim and DAO.
     
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  6. otsego Arbiter

    otsego
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    Ahh... so many lost AP points and positionings because I got my two-handed fella to attack an enemy near a ladder on a platform, expecting him to climb up to take a swing, only to do it from 5 meters below....
     
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  7. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    No the other one,on the left side of the tower.[​IMG]
    The pin is the location of the cave,between the seekers camp and the tower.
     
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  8. Salvo Learned

    Salvo
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    There's also the problem of receiving it too late into the game, when it's already being outclassed by random drops/vendor gear. But that's a problem I have already mentioned in one of my previous posts.

    I find the idea of having to wear the full set to not be cursed quite cute, but they need to either get rid of it or improve the set's stats to make it viable. Most people just sell it.
     
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  9. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    i'm generally detecting some very big doom 2 influence in this game

    - armour that counts as another hp bar
    - monster closets and pop-ups galore
    - being able to melee munsters that are much above you

    it all makes sense
     
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  10. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    Heights are a mess,hate how projectile spells are useless when the enemy is in higher ground.
     
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  11. KateMicucci Educated

    KateMicucci
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    Environmental AOEs are significantly smaller:
    A fire ball in Dos 1 is 7.5m wide
    A fire ball in Dos 2 is 6m wide

    A molotov in Dos 1 is 8m wide
    A molotov in Dos 2 is 4.5m wide

    Barrels and poisons that catch flame also seem to have smaller explosions. Midnight Oil is gone and giant poison clouds are harder to generate. Players also need LOS to throw fireballs now. Setting the entire field on fire is less common than DoS1 then simply because it is more difficult. It is also less desirable, as the burning status is blocked by magic armor. I can only recall two fights in Dos2 where I've set everything on fire to win, one was the hound guy and one was the giant spider. In Dos1 setting everything on fire was a default strat and enemies were dumb enough to run through flames until they died.
     
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  12. Grampy_Bone Arcane

    Grampy_Bone
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    The height thing seems like a legit bug. Having a dude hit me from the bottom of the castle wall while I'm on top can't be intended behavior.

    The armor = HP and higher ground = increased range/damage is pure Final Fantasy Tactics.

    Also the system of selecting a pre-made main character and recruiting from the rest of the pool for party members is from the SaGa series.
     
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  13. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    Ok what game are you playing?Every enemy have some skill that puts poison or oil on the field,also most battle grounds are filled with poison or oil.Around 90% of my battles are a sparkling mess of effects,most times i can't even see my enemies and have to search them on the mini map.
     
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  14. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    Interview with Swen Vincke from Belgian site last week: https://www.9lives.be/special/larian-bezieler-swen-vincke-over-divinity-original-sin-ii

     
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  15. Grampy_Bone Arcane

    Grampy_Bone
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    That's true but I still have most battles turn into a clusterfuck of poisoned burning electrified frozen blood clouds. I think Contamination is a big culprit there though, maybe I should stop using it.

    My complaint is the above tends to make all battles favor ranged attacks. Unless you forgo AoE spells and go all melee, you can't really risk throwing any melee character into the hazard zone for spells. I can't remember if that was true in the first game too though.
     
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  16. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Prediction - Divinity 3 and Divinity: Original Sin 3 will be the same game, uniting the two series.
     
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  17. MWaser Learned

    MWaser
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    Every battlefield turns into a clusterfuck of CURSED poisoned burning electrified frozen blood clouds, more like. Because it's not like cursed environment doesn't seem to constantly appear from nowhere.
     
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  18. toro Arcane

    toro
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  19. KateMicucci Educated

    KateMicucci
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    This usually only happens to me against voidwoken, and even then, I can stand in environment effects for a few turns before feeling any effect because of the magic armor. I remember in Dos1 I sometimes forgot that Bullrush isn't a teleport and ran through a field of flames and died from high or full health. In Dos 2 running through a field of fire isn't that big a deal.
     
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  20. Shadenuat Arcane

    Shadenuat
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    That's good design feature. Problem is you don't have a ruler to measure that shit and no ways of checking LOS correctly.

    This is why I like hexes.
     
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  21. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    You misunderstand me mate,i can measure pretty well in this game.I am talking about situations where i can hit him with wand attacks,teleport, many parabola spells and spells like electric discharge(the one that comes from above).But trying to use a fireball,laser or any line projectile weapon is impossible.
     
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  22. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    I wonder if the games combat balance(additon of the armor system) is due to multiplayer. I'm guessing yes. I mean who cares if someone exploit shit in a single-player game, like the things with the barrels?
     
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  23. KateMicucci Educated

    KateMicucci
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    No. The PVP multiplayer is so undeveloped it's hardly a thing.
     
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  24. Shadenuat Arcane

    Shadenuat
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    Well it does make some sense and makes spell a bit more different no? Not all spells should have perfect trajectory.
     
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  25. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    Well i agree with the trajectory stuff,but it feels like being able to throw rocks at some guy that is two meters above you but not able to shoot him.
     
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