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Divinity Divinity: Original Sin 2 - Definitive Edition

Discussion in 'Larian Studios' started by Lacrymas, Sep 14, 2017.

  1. Quillon Magister

    Quillon
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    Yeah looked again, wrong tooltip :P There is that yeah, you can let them speak privately or not, in Sebille's case there and I encountered one for Ifan. I was talking on about a different thing.
     
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  2. Shadenuat Arcane

    Shadenuat
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    Companion stories playing via recycled content while you can just larp them yourself is pretty awkward. I was pretty surprised to see them all happy and alive to join me since I killed them all because didn't want to leave any witnesses on the ship and was playing all Sandro.

    For all the undead pop outs in the beginning of the game, you just wear a hat and you're cheeky breeky. Everyone is buddy bros with you. You don't need the mask, it's more of a gimmick since you can just talk as other party members who can be any races.

    Oh and you can buy an item that turns any potion into poison potion at the end of the prologue.

    So far the only actually impressive thing I found is stealing & awareness system. If you steal something, NPC would look for an item and then ask if you seen anything, and you have to pass persuasion check. That might be most impressive stuff I've seen for stealing in RPGs for long time.
     
    Last edited: Sep 16, 2017
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  3. Sjukob Magister

    Sjukob
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    Beware the ambush at the marshes if you have a red prince in your party . You will face a tough battle.
     
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  4. Lacrymas Arcane

    Lacrymas
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    Is there a difference between the origin stories if the PC is one or not?
     
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  5. Grunker RPG Codex Ghost Patron

    Grunker
    Joined:
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Yes.
     
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  6. SausageInYourFace Codexian Sausage Patron

    SausageInYourFace
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    Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    So, how is the lorebook? Does it clear up the timeline of Rivellon or is it mostly about the immediate background of DivOS2?
     
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  7. Freakydemon Educated

    Freakydemon
    Joined:
    Jan 14, 2017
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    So far it seems like a must, I did 3 melee based characters (abilities related to physical armour) and one wizard (spells related to magical armour). All elemental damage is vs magical armour so don't bother using elemental unless you deal magical damage with at least 2 party members or more. Have basically given up on using the barrel meme from Div:OS 1 or using elemental surfaces since only one character in my party can capitalize on the removed magical armour. Might be more viable if you have a ton of bombs later or give everyone at least one magic tree. The physical/magical armour system is weird and not really adding playstyles, if anything I find it stifling and railroady.

    Edit: I am playing on Tactician. Outside of the AI being unleashed it also increases vitality and both armours of enemies by 50%, disappointed they still felt like stat cheating would make it more challenging instead of annoying.
     
    Last edited: Sep 16, 2017
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  8. Daedalos Arcane The Real Fanboy

    Daedalos
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    omfg.. long battle with alexandarrrr the fag, and then it didnt save after the battle.. THEFUQ
     
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  9. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
    Joined:
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    started playing

    dicking around around fort joy

    i must honestly say i am less than impressed so far, game seems much less cool than dos1 :hmmm:
     
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  10. Prime Junta Arcane Patron

    Prime Junta
    Joined:
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    First impressions... Current party is Possessed Bard Lady (as Summoner, PC), Eddie Lizzard, Spoopy Skellington, and Grumpy Arab (as Ranger).

    Looks purty.
    Music is better performed than in D:OS1 but just as bland and forgettable.
    Dialogue system is annoying.
    Sword and board is no longer completely useless! Lizzard's Shield Throw for example is kinda nice.
    Summoner feels, at least in the early game, a hair OP but ultimately not that interesting to play. Totems a go go. We'll see how it progresses.

    Reserving judgment about the writing at this point, but so far not impressed. If Spoopy is a MCA character, am still waiting to be impressed.
     
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  11. GrainWetski Arcane

    GrainWetski
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    I have 2 pure melee(one of them has one CC that's against magic armour), a ranger and a caster. So far I can fairly easily break both armours just fine on Tactician. My ranger's crossbow does a fair bit of elemental damage, so she's good at dealing with both.

    On Classic, it should never be a problem unless you're running around without weapons.
     
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  12. jarmaro Arbiter

    jarmaro
    Joined:
    Dec 31, 2016
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    Location:
    Lair of Despair
    I am about to start playing, thought about rolling rogue as usuall, but first D:OS experience with that class was kinda off.
    Are mage classes any good? Can I burn people to the ground and dance on their ashes?
     
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  13. Lacrymas Arcane

    Lacrymas
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  14. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    also, given that i'm just 3 hours in, it's likely that i might be missing something

    but

    the physical/magical armour forcefields that block all status effects are a completely, utterly, massively, abhorrently megaretarded feature
     
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  15. Wulfstand Prophet

    Wulfstand
    Joined:
    Jul 13, 2009
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    Thanks, I've just started my classic run.
    On another note, what are the more interesting characters, dialog wise? I've got so far The Beast, The Red Prince, and am thinking of grabbing Lohse.
     
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  16. Abu Antar Tweet, tweet Patron

    Abu Antar
    Joined:
    Jan 19, 2014
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
    That's the one thing I don't like about the game, but I am now burning through enemy shields, and I actually have my own shields now that I have found some decent gear. I wish this Dragon Age/Mass Effect style shield thing wasn't in the game because it is simply not my cup of tea.

    Wulfstand I personally didn't like Lohse, but whatever floats your boat, I guess. I ditched her for Fane. Using Ifan, he's becoming a bit more useful (I'm using him as an Huntsman). Sebille, I don't know about yet. I don't mind her, yet.
     
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  17. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
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  18. IHaveHugeNick Arcane

    IHaveHugeNick
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    In any other game they would be, but here, where entire gameplay is based around Awesome(tm) effects?

    It's a classic case of fighting overpowered with overpowered.
     
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  19. Luckmann Arcane Zionist Agent

    Luckmann
    Joined:
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    By the way, anyone else finding themselves wondering where some Skills went? I was looking over some skill lists and some removals are just off to me. For example, while simple in what it did, Firefly was a fun skill in D:OS1, but in D:OS2, there seems to be nothing like it.

    There's other changes I don't like (such as Haste not giving Warmth) but some removals stand out to me. Scoundrels no longer seem to have access to anything in terms of invisibility, either, making Polymorph practically indispensible for a good rogue.

    Also, speaking of Polymorph, I'm loving it, but at the same time, it almost seems too good. It doesn't have a niche, but fits well with pretty much anyone. I don't think I'd make a character without at least 1-2 points in Polymorph. A warmage with Pyromancy 2 and Polymorph 2 must be a fucking beast.
    Yeah, some of the convos are fun if you're undead (such as the Red Prince inspecting yourteeth at the ship, noting a disconcerting lack of gum and tongue), but aside from that, they really cheapened the "undead experience" with stuff like the mask and the healing/poison converter and the derpy conversation system.


    The stealing is spot on, though, aside from the fact that you can never ever steal from the same person twice, which is pretty BS because it means you either suck at it forever, or you fucking pump Thievery to high heavens early on. But I love how the system actually works by value and weight, and as long as you stick to that, you can't fail. Sure, it may not be "immershun" because there's no chance of failure, but it sure as hell beats save-scumming because you try to steal a fucking barrel of stuff and either fail or succeed, and succeeding is still fucking nonsense.
     
    Last edited: Sep 16, 2017
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  20. Lacrymas Arcane

    Lacrymas
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    Since nobody answered my question before - how is the roleplaying and C&C?
     
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  21. jarmaro Arbiter

    jarmaro
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    Origins stories are a bit of dissapointment. Lohse seems like a stupdi teenager, Beast cannot be described anything other than "hates quenn", Fane has something interesting, but seems boring. Ifan is the lest liked by script-writters it seems, he's straight cliche with 3 sentences without anything interesting. Only The Red Prince and Sebille seem try worthy.
     
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  22. Valtiel Learned

    Valtiel
    Joined:
    Jun 27, 2017
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  23. Shadenuat Arcane

    Shadenuat
    Joined:
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    Russia
    Oh wow. So that's why every fight feels like a crawl. It takes hours to destroy their
    Since these are in the hundreds even in the beginning of the game together with hitpoints.

    I just finished looting Braccus vault after fighting illusions and I guess I will just restart the game on normal. It just takes too long.
     
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  24. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    oh great, tactician adds hp bloat, huh

    the classic tacticool challenge

    time to restart on normal then

    (off to a great start)
     
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  25. Krzysiek Learned

    Krzysiek
    Joined:
    Jul 13, 2017
    Messages:
    95
    Comparision of classic and tactician difficulty settings in DOS EE and DOS2.

    DOS EE:

    NORMAL:
    new entry "NormalPlayer"
    type "Character"

    data "Vitality" "15"
    new entry "NormalNPC"
    type "Character"

    HARD:
    new entry "HardcorePlayer"
    type "Character"

    new entry "HardcoreNPC"
    type "Character"
    data "Vitality" "20"
    data "ChanceToHitBoost" "20"


    DOS2

    NORMAL:
    new entry "NormalPlayer"
    type "Character"

    new entry "NormalNPC"
    type "Character"

    HARD:
    new entry "HardcorePlayer"
    type "Character"

    new entry "HardcoreNPC"
    type "Character"
    data "ArmorBoost" "50"
    data "MagicArmorBoost" "50"
    data "Vitality" "50"
    data "DamageBoost" "50"
    data "Accuracy" "10"

    You can edit this values in Character.txt
     
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