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Divinity Divinity: Original Sin 2 - Definitive Edition

Discussion in 'Larian Studios' started by Lacrymas, Sep 14, 2017.

  1. Luckmann Arcane Zionist Agent

    Luckmann
    Joined:
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    3,109
    Location:
    Scandinavia
    Yeah, I wonder if it's possible to change the difficulty settings somewhere so it doesn't apply to the armours. Multiplying health is still just difficulty-by-bloat, but multiplying the armor is just beyond unfun. It's a shit way to handle it to begin with, but this takes it from "mild annoyance to avoid instant lockdowns" to "annoying fucking bullshit that bogs combat down to sword-swinging and takes all the fucking tactics out of it what the fuck is this shit kill me reeeeeee".

    Edit: Fucking ninjad. Thanks a lot, man. Fucking awesome.
     
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  2. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
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    82,068
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Pope Amole II says it also changes the AI behavior so the tradeoff may be worth it

    EDIT: Well that's nice
     
    Last edited: Sep 16, 2017
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  3. Freakydemon Educated

    Freakydemon
    Joined:
    Jan 14, 2017
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    39
    Party is knight, polymorph, wizard & cleric. Not optimal setup but god damn would have been nice to know in advance what armour types these would counter for the most part. Only my wizard can do magical damage reliably every turn, both melee dwarves can do a petrify against magic armour every 3 turns and that's my party's entire magic damage repertoire. Every ability of knight, poly & cleric I started with or could buy was against physical armour so I'm completely out of the element game at this point. Just arrived at the
    Show Spoiler
    Hideout in the swamp
    and these enemy packs can be devastating, burning through resurrect scrolls atm.
     
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  4. Doktor Best Arcane

    Doktor Best
    Joined:
    Feb 2, 2015
    Messages:
    2,163
    How can i highlight corpses and containers guys?
     
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  5. Sjukob Magister

    Sjukob
    Joined:
    Jul 3, 2015
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    1,188
    I really want Helping Hand to return .
     
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  6. Luckmann Arcane Zionist Agent

    Luckmann
    Joined:
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    Location:
    Scandinavia
    The gme is extremely geared towards hybrids. I don't think you're intended to have pure physical combatants. There are, for example, cross-ability skills, such as requiring Warfare 1 and Pyromancy 1, or Scoundrel 2 and Hydrosophy 2, but there's apparently nothing like Warfare 2 + Scoundrel 2. Really, even if you're pure warfare, even a single point in a magic ability is very advantageous, and Polymorph is amazing for anyone. It's a bit weird. I suspect they really want everone to be some kind of spellcaster, to take advantage of the gamut of options.

    Yeah, again, a very odd omission.
     
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  7. Infinitron I post news Patron

    Infinitron
    Joined:
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker


    [​IMG]

    :D
     
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  8. Roguey Arcane Sawyerite

    Roguey
    Joined:
    May 29, 2010
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    27,167
    This is what they said about D:OS and then everyone made it into the post-Early Access areas.
     
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  9. Lacrymas Arcane

    Lacrymas
    Joined:
    Sep 23, 2015
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    10,845
    Or, you know, make physical based attacks/skills just as interesting as spellcasting.
     
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  10. tripedal Savant

    tripedal
    Joined:
    Feb 22, 2015
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    Location:
    Ultima Thule
    Why the fuck does my party reposition at the start of fights?
     
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  11. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
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    82,068
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    You are supposed to be playing a party of "Sourcerers", so thematically that makes sense.

    (omg the Mage Duel RPG was Divinity: Original Sin 2 all along)
     
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  12. Freakydemon Educated

    Freakydemon
    Joined:
    Jan 14, 2017
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    Yeah probably gonna put 1-2 points in some magic tree for each character since it's just punishing me for not conforming. I guess the pure physical archetypes are still in for non-tactician.
     
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  13. Cromwell Arcane

    Cromwell
    Joined:
    Feb 16, 2013
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    3,777

    arent they, more often than not, noticing stolen goods and want to search you? Or is that triggered by something special and I just didnt see what that is?
     
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  14. D_X Arcane Patron

    D_X
    Joined:
    Apr 9, 2013
    Messages:
    3,266
    Make the Codex Great Again! Grab the Codex by the pussy Pathfinder: Kingmaker
    They do, but you can unlink the thief from the party and have him haul ass and they search the chars near them. Or just drop the stolen item on the ground, go through the search and pick it up after.
     
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  15. Daedalos Arcane The Real Fanboy

    Daedalos
    Joined:
    Apr 18, 2007
    Messages:
    4,502
    Location:
    Denmark
    Where did all the skills go ?

    Is there seriously only like 5-6 different skills to be had from chapter 1-3? Is that it? I'm at lvl 10+ on my skills, and im only finding skillbooks that require lvl 2-3 max.. wtf? Did alot get removed?

    Also, I just had gay undead sex between me and fane... skeleton sex.

    GG, Larian, GOTY
     
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  16. TheSentinel Arcane

    TheSentinel
    Joined:
    Nov 18, 2015
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    4,958
    Location:
    Ommadawn
    This is really annoying. Sneaking to attack some dude, fight starts, the party immediately moves to the sneaked guy's location, forming around him, instantly get blown up by AoE shit.
    Nice AI Larian.
     
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  17. GrainWetski Arcane

    GrainWetski
    Joined:
    Oct 17, 2012
    Messages:
    2,795
    Getting consistent freezes when going back to Fort Joy now. Screen freezes, but music keeps playing and I can move the pointer. Guess I can't go back there any more.

    Hasn't happened to me. If I sneak to attack someone, the rest of my party stays outside combat until I run them in manually.
     
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  18. Jaedar Arcane Patron

    Jaedar
    Joined:
    Aug 5, 2009
    Messages:
    6,148
    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Where is this file? I cannot find it.
     
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  19. Lacrymas Arcane

    Lacrymas
    Joined:
    Sep 23, 2015
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    10,845
    Mmm, skeleton sex.

    [​IMG]
     
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  20. D_X Arcane Patron

    D_X
    Joined:
    Apr 9, 2013
    Messages:
    3,266
    Make the Codex Great Again! Grab the Codex by the pussy Pathfinder: Kingmaker
    Ok, so do this:

    1. File needs to be extracted. Don't know from where. Get file from here:
    http://www.filedropper.com/character

    2. Find the lines

    new entry "HardcoreNPC"
    type "Character"
    data "ArmorBoost" "50"
    data "MagicArmorBoost" "50"
    data "Vitality" "50"
    data "DamageBoost" "50"
    data "Accuracy" "10"

    3. Edit or delete the lines.

    4. Put the .txt file here:

    \Divinity Original Sin 2\Data\Public\Shared\Stats\Generated\Data

    You will need to create the folders

    5. ???

    6. Profit

    I just tested this. Deleted the lines so it looks like this now, also started a new game since the changes don't seem to apply to already existing saves:

    new entry "HardcoreNPC"
    type "Character"

    The bugs on the ship lost 8 HP, the 2 guards start with 8 HP instead of 12 and only 13 armor. Will see how this goes from here.



    All info courtesy of the good people of the Larian forum in this topic:
    http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=611227&page=4

    WARNING: The game returns a warning upon boot that you will no longer be able to play Multiplayer if you do this. Caveat Emptor.
     
    Last edited: Sep 16, 2017
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  21. Reapa Doom Preacher

    Reapa
    Joined:
    Jul 10, 2009
    Messages:
    1,915
    Location:
    Germany
    [​IMG]

    It's like they read my complaint on the codex about the shitty D:OS implementation of the non permanent petrification spell and just to spite me they went out of their way not just to include it in the sequel but make it a fucking unique trait as well.
    Turn a target to STONE!!! for 1 turn.
    Well played, Larian! :salute:
     
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  22. Prime Junta Arcane Patron

    Prime Junta
    Joined:
    Apr 8, 2006
    Messages:
    11,477
    Classic. I read the comments on Tactician and it appears it's not quite ready for prime time yet.
     
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  23. Vibalist Arcane

    Vibalist
    Joined:
    Jul 21, 2008
    Messages:
    3,412
    Location:
    Denmark
    Is it just me, or is intelligence a nigh useless attribute? I made a spellcaster in a co-op game and I thought putting points into intelligence was the most reasonable thing to do, but now I realize it only increases the amount of damage you do with wands and staves. No added damage or range to your proper spells at all. Might as well invest those points in memory, wits (for initiative bonus) and constitution.
     
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  24. jarmaro Arbiter

    jarmaro
    Joined:
    Dec 31, 2016
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    1,206
    Location:
    Lair of Despair
    Am I wrong or dual-weapon skill applies to dual wands? Theoritically yes, but that's quite ridicoulus.
     
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  25. Prime Junta Arcane Patron

    Prime Junta
    Joined:
    Apr 8, 2006
    Messages:
    11,477
    At least my skill descriptions (on a Summoner) say that the power of the summon is affected by Intelligence (and the Summoning skill, and level, presumably). They also seem to affect cooldowns -- I put everything into Int and now I get to summon a totem every round (default cooldown is 3 I think).
     
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