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Divinity Divinity: Original Sin 2 - Definitive Edition

Discussion in 'Larian Studios' started by Lacrymas, Sep 14, 2017.

  1. Antigoon Scholar

    Antigoon
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    exactly. It just becomes really problematic if some dude asks on steam on release date if really everything is vo incl. pc and some larian guy says yes....I dont care about vo, but from that little I followed they really tried hard to suggest you dont have to read at all.
     
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  2. pomenitul Savant

    pomenitul
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    I haven't started it yet but reading through these replies I can't help but wonder… why the fuck did I even back this? D:OS 1's campiness was already unbearable the first time around and it's not like I've ever shared the TB zealot's willingness to disregard all other gameplay elements. Feels like I'm due for a flogging. On the bright side: I'll take it as irrefutable proof that I've got money to burn – a comforting feeling.
     
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  3. Antigoon Scholar

    Antigoon
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    Sure it has its problems, but I dont think your money was better invested in any of the other high profile kickstarters.
     
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  4. Quillon Magister

    Quillon
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    Cos there is no fight without everywhere in flames, they have to balance it.

    Pyromancy: Original Spark 2
     
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  5. Antigoon Scholar

    Antigoon
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    Maybe. Really wonder on which level all these steam guys complaining about the difficulty play. I wouldnt expect that you have to consider anything on classic mode anyway. At least not in the beginning and judging from the first it wont get any more challenging
     
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  6. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    A significant number of people (100,000+) played the Early Access (though perhaps not enough Codexers?). The complaints about obvious things like the third person dialogue choices must have been known to Larian. Maybe you should have complained harder. :cool:

    Maybe the reason dialogue is this way is because in fact they weren't written as "conversations" but instead as a kind of description of ways each NPC reacts to the player. Imagine a script written like this: "NPC greets player. If player is X, say this. If player asks for Y, say this."
     
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  7. Lacrymas Arcane

    Lacrymas
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    Yes, why have dialogue at all? Let's just have concepts of a conversation, a theoretical framework of how interaction should/could operate. That won't backfire at all. Maybe Larian's writers are even more antisocial and lacking in conversation skills than we thought.
     
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  8. fork Cipher

    fork
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    I'd suggest replacing text with geometric shapes.
     
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  9. Roguey Arcane Sawyerite

    Roguey
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    Didn't work for "item fever."
     
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  10. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    It's a legitimate complaint!

    IMO, an under-recognized attribute of late 90s RPGs is that they had dialogue that seemed like it was trying to be an actual "interactive conversation" (influenced by dialogues from LucasArts adventure games, perhaps?). Whereas in newer games, dialogue seems like it's more deliberately structured around the "quest options" available to the player.

    Of course that also meant a lot of meaningless fluff, but it had its charm.
     
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  11. Antigoon Scholar

    Antigoon
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    It is weird but for me there are other things that bother me more. Like Butter, who I can pretty much romance as an undead. Including handshake, her touching my non-existing cheek without response. So far nobody gives a fuck that an undead is walking around there
     
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  12. Quillon Magister

    Quillon
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    Read somewhere that at the end of act 1
    Show Spoiler
    companions who are not in the party dies? dat true? should we just pick 3 from the start and stick with them then?
     
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  13. undecaf Arcane Patron

    undecaf
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    Shadorwun: Hong Kong Divinity: Original Sin 2
    Maybe they do. The reasoning back whe this was news to my recollection, though, was roleplaying. Not dictating the players lines, but giving a line where the wording and tone are more vague. Or something to that effect.


    I don't really care about the 3rd person dialog. It was weird at first but I can read just as well as direct lines.
     
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  14. Jiggy Boobles TESTOSTERONIC As Fuck™ Patron

    Jiggy Boobles
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    Shadorwun: Hong Kong
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  15. IHaveHugeNick Arcane

    IHaveHugeNick
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    Yo gurl I'm gonna give you a bone.
     
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  16. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    Agree 100% with the third person dialogue system. It's just terrible and makes the reading tedious, and it makes me feel disconnected from my character. Shame really.

    Maybe a year from now some mod will fix it.
     
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  17. Antigoon Scholar

    Antigoon
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    That wouldnt surprise me the way they are dumping all npcs on you early on.
     
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  18. imweasel Guest

    imweasel
    I haven't finished the first act yet, but from what I can tell so far the "item fever" has been been cut down quite substantially since the alpha, when I was also complaining about it. E.g. finding an uncommon crossbow is now actually rather uncommon. There are also unique items and uniquely named standard items in the game.
     
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  19. Dwarvophile Learned

    Dwarvophile
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    Fully voiced is such a waste, most of the time. To me it goes against the essence of isometric RPG. Better writing would achieve much more in terms of immersion. Besides, it's slowing the game down. I don't have time for waiting a foggy cat to finish its sentence.
    Just remembered Irenicus's voice in BG2, maybe it's just about good voice acting vs bad after all? But this narrator's voice, it starts to get on my nerves.
     
    Last edited: Sep 16, 2017
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  20. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    A problem is that mods remove achievements for some reason. I know, I know, achievements who cares right? But this decision still falls under "why in gods name Larian?".
     
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  21. Prime Junta Arcane Patron

    Prime Junta
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    The combat in DOS1 was fun (mostly). The combat here... somehow isn't. I think it's the armour, it just makes the fights drag on and feel more grindy.
     
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  22. cvv Arcane Patron

    cvv
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    And money. Entirely a concession to slack-jawed retards who view reading as something quaint and obsolete that people used to do, like raising cattle or sew your own clothes. Plus I bet half of them dumbasses switches the narrator off within the first hour anyway.

    It did feel grindy due to the armor system and maybe the elemental combos not doing that much damage anymore? But maybe it's only Tactician's problem, restarting on Classic now, will see.
     
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  23. Antigoon Scholar

    Antigoon
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    Show Spoiler
    [​IMG]

    Yeah totally blocked :/
     
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  24. undecaf Arcane Patron

    undecaf
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    Shadorwun: Hong Kong Divinity: Original Sin 2
    This game is a fucking restarters dream. Every characterbuild makes me feel like I have to start over almost immediately after reaching the fort and often earlier already... :lol:

    And once again... Lucky charm proved to be quite valuable early on, but I'm getting cold feet on if a shadowblade will serve in the long run... Fucking hell.
     
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  25. jarmaro Arbiter

    jarmaro
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    For me entire game and animations look sligthly more wooden than in first game. Game is just less... fluent.
     
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