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Divinity: Original Sin Beta Release Thread [GAME RELEASED, GO TO THE NEW THREAD]

Discussion in 'Larian Studios' started by Infinitron, Dec 17, 2013.

  1. Elthosian Arcane

    Elthosian
    Joined:
    Mar 14, 2012
    Messages:
    665
    Sound glitch happened to me while exploring the starting zone, though it was easily fixed by restarting the game.

    Besides I enjoyed what I played quite a lot, so it wasn't much of a problem, loved how much stuff I could try at the tutorial cave (and how combat-light it was!), only real annoyance is that most fonts at the inventory/character screens are reaaaaally small if you play in a laptop, does Larian have plans for letting you increase the size?
     
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  2. DalekFlay Arcane Patron

    DalekFlay
    Joined:
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    Location:
    New Vegas
    Again: no amount of environmental interaction justifies being super pissy about the things you listed. I don't really give a shit how you're selling that to yourself.

    Have fun though. Watch out for those dungeon maps that don't line up perfectly with the overworld maps. Those are killers.
     
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  3. SuicideBunny (ノ ゜Д゜)ノ ︵ ┻━┻

    SuicideBunny
    Joined:
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    Serpent in the Staglands Dead State Torment: Tides of Numenera
    sounds are pretty wonky and disappear for no reason all the time for me. dunno about take all but plenty of stuff doesn't work, like the hide helmet options.
    more like number of environmental interactions times objects, either way it makes little sense for candles to light oil in a game where candles burn eternally and cannot be flipped over. braziers should have a low chance to light oil they are hanging over or standing in, but that's it. candles (along with torches, various kinds of braziers as well as the candle-topped skulls) should trigger gas cloud explosions, though, which afaik they don't atm.
     
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  4. hiver Guest

    hiver
    Just trying to see if i should bother reporting it, since it seemed like something many players will have.
    No major complaints so far.

    The music is superb. If i didnt opt for that on kickstarter im going to buy it.
     
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  5. jdinatale Arbiter

    jdinatale
    Joined:
    Sep 28, 2013
    Messages:
    392

    This game isn't a "flawed" gem. It's a gem gem, no flawed to it.
     
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  6. Zed Codex Staff Patron

    Zed
    Joined:
    Oct 21, 2002
    Messages:
    16,731
    Codex USB, 2014
    this game needs two things

    1) always run option (or maybe there's a toggle I've missed)
    2) read/use items directly from chest/shelf wherever it's looted from (so you don't have to go through a process of looting and using to read a scroll or whatever).

    edit: snappier targeting and bigger "field of vision" (removing visual obstacles) too
     
    Last edited: Apr 6, 2014
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  7. Gord Arcane

    Gord
    Joined:
    Feb 16, 2011
    Messages:
    7,046
    I think your characters walk/run faster when you click further away from them.
    Or keep the mouse button pressed while "leading" them - the distance between char and pointer should control speed, iirc.

    Some cool things happen when you start to mix certain spells - e.g. the chill spell will make enemies more susceptive to water spells. But if the enemy is already wet, he gets frozen. I'm constantly fighting in the rain now.

    What I like less is that they also ditched interruptions (when casting spells in combat).
     
    Last edited: Apr 7, 2014
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  8. bonescraper Guest

    bonescraper
    I follow my own set of commandments, and the fist one says "Thou shalt not have any other forums but RPG Codex".

    Useful interaction vs usless interaction. Which is better and why? DISCUSS!

    Actually, i'm not super pissy about it. Looks like you didn't click the spoiler tag when you read my first post. Not enough handholding?

    And it's pretty ironic how you're the only one who's dragging this issue on and on, accusing me of nitpicking. STFU.
    They probably could copy + paste a line of code from... a fire arrow?

    Okay, you want to tackle this from this angle?

    In D:OS you can move objects with your mind! (no lifting animations). You shouldn't expect Skyrim's level of object manipulation. That doesn't mean we shouldn't expect some meaningful interaction, especially when it was promissed.

    But fuck it, i don't really care.
     
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  9. SuicideBunny (ノ ゜Д゜)ノ ︵ ┻━┻

    SuicideBunny
    Joined:
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    Serpent in the Staglands Dead State Torment: Tides of Numenera
    the arguing game as well as levels including hp and dmg growth are definitely things i would consider flaws...
     
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  10. Gord Arcane

    Gord
    Joined:
    Feb 16, 2011
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    7,046
    Well, the arguing game is still a test.
    If you don't like it or have a better idea, tell them - chances are that they will remove it again if people majorly don't like it.

    I would still like to test in in co-op before deciding. Sadly my co-op buddy's parents-in-law came to visit over the weekend (poor guy), so we couldn't play our planned session, and now I'm out of town for the entire week and won't be able to play, anyway.
     
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  11. bonescraper Guest

    bonescraper
    They should replace it with a nicely animated dice roll for both characters :obviously: ONE dice roll per character. Not 15.
     
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  12. SuicideBunny (ノ ゜Д゜)ノ ︵ ┻━┻

    SuicideBunny
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    Serpent in the Staglands Dead State Torment: Tides of Numenera
    i have nothing against interaction, especially the kind that makes sense (like gas clouds igniting from fire sources). your candles make no sense to me though, especially when considering that they are all over the place and would have to autoignite draw oil when in its area of effect, at no additional ap cost. not sure i like that.
     
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  13. bonescraper Guest

    bonescraper
    Bro, are you crazy? That would be SWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEET.
     
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  14. DalekFlay Arcane Patron

    DalekFlay
    Joined:
    Oct 5, 2010
    Messages:
    11,207
    Location:
    New Vegas
    I'm only dragging it on because you keep making silly internet badass replies that make me twitch. Anyway I'll shut up now until the game's released. :thumbsup:
     
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  15. SCO Arcane In My Safe Space

    SCO
    Joined:
    Feb 3, 2009
    Messages:
    16,297
    Shadorwun: Hong Kong
    oils flash point varies tremendously, from -43 C to 323 C, but since average candle flame temp is 1000 C that is moot.
     
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  16. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
    Joined:
    Oct 19, 2007
    Messages:
    5,466
    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    AhhhHdklajkgjakldgjkladgklagodigteoaknmc,gbauif

    Ok I turned it off after the tutorial. It was insanely difficult to do, but I just have to wait. I CAN DO THIS I CAN DO THIS I CAN DO THIS I CAN DO THIS I CAN DO THIS I CAN DO THIS I CAN DO THIS I CAN DO THIS I CAN DO THIS I CAN DO THIS I CAN DO THIS
    I CAN DO THIS I CAN DO THIS I CAN DO THIS I CAN DO THIS I CAN DO THIS I CAN DO THIS I CAN DO THIS I CAN DO THIS I CAN DO THIS I CAN DO THIS I CAN DO THIS I CAN DO THIS I CAN DO THIS I CAN DO THIS I CAN DO THIS I CAN DO THIS I CAN DO THIS I CAN DO THIS I CAN DO THIS I CAN DO THIS I CAN DO THIS I CAN DO THIS I CAN DO THIS
     
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  17. SuicideBunny (ノ ゜Д゜)ノ ︵ ┻━┻

    SuicideBunny
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    Serpent in the Staglands Dead State Torment: Tides of Numenera
    no, you can't. you know you want to play. c'mon. it's so easy. just click play on steam.
     
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  18. hiver Guest

    hiver
    Telekinesis. Throw them onto flammable sources with your mind. that costs APs, right? (havent got it yet) If not then it should.

    Just bashed in zombie mage with a guitar.

    Ran into undead scorcher... first time i made it rain and he didnt shoot his flamethrower for the whole of the fight. Then i ran into some trap later, died - so had to do that fight again... but this time he used the flamethrower in the rain.
    Which one is the bug, exactly?

    Such bugs and quirks non withstanding, but this is like a therapy with a massage extra, in a jacuzzi - after W2.
     
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  19. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
    Joined:
    Oct 19, 2007
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    5,466
    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    Bah, but I already played the entire alpha. I'm afraid I'll be tired of Cyseal if I play anymore before the final release.
     
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  20. jdinatale Arbiter

    jdinatale
    Joined:
    Sep 28, 2013
    Messages:
    392
    Anyone know where to buy a shovel at?
     
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  21. ERYFKRAD Barbarian Patron

    ERYFKRAD
    Joined:
    Sep 25, 2012
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    16,862
    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Look around Cyseal beach, ahead of the liberators of wine, you should find one gratis.
     
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  22. Zed Codex Staff Patron

    Zed
    Joined:
    Oct 21, 2002
    Messages:
    16,731
    Codex USB, 2014
    exactly. do you guys really like this?
    as a dota player I spam movement like hell, often near the characters. my characters basically always walk, and it's very irritating.

    anyway, like TwinkieGorilla, I will try my darnest not to play any more before launch.
     
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  23. MicoSelva Prestigious Gentleman Don't call Abigail Patron

    MicoSelva
    Joined:
    Sep 10, 2010
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    7,241
    Location:
    Forbidden Land
    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    You poor thing. Hopefully, playing a proper RPG will cure you of your affliction. It will take time of course, but endure, and in enduring grow stronger.
     
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  24. Gord Arcane

    Gord
    Joined:
    Feb 16, 2011
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    7,046
    I have no problems with it. Works well, imho.
     
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  25. Hassat Hunter Educated

    Hassat Hunter
    Joined:
    Mar 23, 2014
    Messages:
    70
    Yes?
    Why the heck would you not like placing a waypoint at the end of a map and just see them run there? What good is going right next to me all the time?

    It's quite liberating to finally have a RPG again where you don't have to press W all the time.
     
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