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Divinity Divinity: Original Sin - Enhanced Edition

Discussion in 'Larian Studios' started by Abu Antar, Jun 30, 2014.

  1. Roguey Arcane Sawyerite

    Roguey
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    This doublethink is amazing.

    http://i5.minus.com/is3W0eNhZeRMV.jpg
    Virtually no difference.
     
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  2. DDZ Red blood, white skin, blue collar Patron

    DDZ
    Joined:
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    Location:
    Under the Gods
    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
    [​IMG]
    Show Spoiler
    [​IMG]

    Amazing Sawyer and Obsidian, true work of art, total lack of corridors!
     
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  3. Perkel Arcane

    Perkel
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    11,049
    [​IMG]
     
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  4. Raghar Arcane

    Raghar
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    A normal day in the office. Have you never did supervisor to several office ladies and males?

    (these around are working and they will finish all office work in time, and that's enough)
     
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  5. Shadenuat Arcane

    Shadenuat
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    The difference is there are no magical doors or NPCs or scripts that block you from reaching any point of the world (maybe with exception of Phantom Forest). While geography has chocking points and some entrances and exits player can leave starting city and run all the way to final map if he so wishes. So these "gates" while may seem artifical, do not actually affect players freedom of movement.

    The level zoning is a more serious issue. While core mechanics of D:OS is solid, I find that zoned content and bloated HP pools is what holds it back from becoming a true open world RPG.
    and
    is like trash game picked up from modern design and it holds it back.
     
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  6. Angthoron Prestigious Gentleman Arcane

    Angthoron
    Joined:
    Jul 13, 2007
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    Has the Wood Stick + Smelly Panties been modded in for strap-on crafting yet?
     
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  7. Haba Harbinger of Decline Patron

    Haba
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    Location:
    Land of Rape & Honey ❤️
    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    I think that in a game like this I'd very much like to get rid of levels completely. Combat encounters wouldn't be challenging/impossible due to level difference, but due to lack of tools for overcoming the challenge. You'd gain more tools in your disposal as you level up/progress, but wouldn't necessarily become stronger. A hard fight in the beginning area would still be hard if you come back to it later.

    Of course that'd completely kill the modern gamer, who is even unable to understand the difference in numbers as a cue to try something else...
     
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  8. Raghar Arcane

    Raghar
    Joined:
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    11,676
    You must use proper image:
    [​IMG]
     
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  9. Perkel Arcane

    Perkel
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    That is mostly true to Cyseal map. But when you hit that 11-12 lvl All 3 rest big maps are more or less completely open in how you tackle them
     
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  10. Shadenuat Arcane

    Shadenuat
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    When u r level 10-12 u still have 2-3 times less hitpoints than enemies who are level ~15. Just check the immaculates on the road to the temple of trials, you can walk into them when you barely have 200 hp, while they have 400-600 hp. Sure you can pass them without a fight but the difference in power is still very much artifical (you have same abilities they have, but their hp&saving throws&damage&accuracy are way beyond what I'd call fair or symmetrical).
     
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  11. set Cipher

    set
    Joined:
    Oct 21, 2013
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    940
    [​IMG]

    Thre Roguey I humored you. Does this agree with your inner Obsidian? DOS is not linear - you have to be dumb to even suggest it. People in this thread have already said they've done quests and even entire areas out of order.
     
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  12. Perkel Arcane

    Perkel
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    That is completely beside fact that ton of game is entirely optional. So point B as "must" doesn't exist.
     
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  13. Clockwork Knight Arcane

    Clockwork Knight
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    >town location with roads linking important places
    >canyon in the middle of nowhere conveniently laid out in traversable paths
    >same thing

    Roads tend to be linear. Their point is to take you from point A to point B so a straight line is usually the best design for them.
     
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  14. Azrael the cat Prestigious Gentleman Arcane

    Azrael the cat
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    The island of misfit mascots
    "Is it true that you only beat your wife daily?"

    "That's completely untrue....NO WAIT!"
     
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  15. Clockwork Knight Arcane

    Clockwork Knight
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    Roguey would never rape little children. Josh would say it's an imbalanced fight.
     
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  16. Perkel Arcane

    Perkel
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    Considering Roguey is 11 year old retard, i'd say that's pretty balanced to me.
     
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  17. Ziem Arbiter

    Ziem
    Joined:
    May 17, 2014
    Messages:
    293
    "corridor maps" really? ... have you even played the game?
    why are cooldowns bad? the combat system is pretty good overall, there's no retarded "cooldown spamming" or whatever youre trying to imply
    asymmetric and large hp numbers - uhh.. what's exactly the issue here?
    always hit abilities - what's wrong with that? it's not even 100% true since there are saving throws (or whatever its called in this game) so it's not like every freezing touch will 100% apply the freeze effect
    resource management - yeah there's basically none. to be fair there's no real resource management in any of the modern games so w/e
    diablo style random loot - i don't like that either, i hope that there will be mods which will fix that or something, but unfortunately it looks like the modders are focused on ... "other issues"
    generic fantasy setting and plot - the plot is kind of generic but i feel like you're just complaining for the sake of complaining


    for me the cons of the game are
    the loot system (including the stupid skillbooks system combined with random shops which only reset after level up LOL who came up with this nonsense) - some amount of randomness is okay, but i feel like it's a bit too much for my taste
    levels give insane advantage so you can't really go up against opponents who are 3-4 levels higher unless you abuse ai, which limits freedom
    rock paper scissors dialogue system (i mean.. really??), i'd prefer skill checks instead
    the ui in general, i feel like it could be better

    the game is good though
     
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  18. Onholyservicebound Arcane

    Onholyservicebound
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    I've fought enemies 3-4 levels higher than me,(11 v 14, 11 v 16, etc) mostly possible because madora is immortal.

    Show Spoiler
    Also, Spoiler: Don't use lockpicks or other means in the Immaculate temple of trials, you have to do all the faggy puzzles even if you have the skill to pick the doors. (Trigger issues.)
     
    Last edited: Jul 20, 2014
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  19. Xeon Augur

    Xeon
    Joined:
    Apr 9, 2013
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    1,735
    Did you visit the Phantom Forest earlier than intended? I don't think I encountered any 4 levels higher enemies. The only one who was 3 levels higher I think was the Goblin Merchant you encounter in the desert area when you first enter. Kicked my ass, my magic barely worked on him and hit chance was extremely low IIRC.
     
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  20. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
    Joined:
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    5,466
    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    GOD. YOU'RE THE ABSOLUTE WORST.

    THE WORST.

    People like the game. People are having fun. People don't really care about your inane, rambling autistic nonsense. It's not going to change the fact that people are enjoying what amounts to one of the best emulations of an "old school" experience they've had in years despite its faults. Christ. You need a new hobby. Like, I dunno, telling young children Santa Claus doesn't exist or something. Surely that would bring you more joy.
     
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  21. Onholyservicebound Arcane

    Onholyservicebound
    Joined:
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    ^
    :hmmm:
    lol.





    Yep, went straight to the forest through the goblin village after sneaking by the spiders.
     
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  22. MasterSmithFandango Arcane

    MasterSmithFandango
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    TBF - you can skip the RPS dialogue with the space bar, and it will then basically do a skill check. Beyond that though, I can agree with the cons.
     
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  23. MasterSmithFandango Arcane

    MasterSmithFandango
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    7,269
    While I agree with the content of this, I have to say this at the same time. Roguey is an annoying jackass most certainly, but jesus - responding to him is what keeps it going. He's trolling y'all niggas hard.
     
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  24. Drowed Arcane

    Drowed
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    Dec 28, 2011
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    1,313
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    Core City
    I'm having so much fun with the game right now that I just don't have time/desire to answer the retarded claims of him/her/it.

    Everyone should just do the same.
     
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  25. RK47 collides like two planets pulled by gravity Patron

    RK47
    Joined:
    Feb 23, 2006
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    27,961
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    Not Here
    Dead State Divinity: Original Sin
    Don't know who you talking to man.
    But dem font need fixing yo.
    Also: Expert Marksmanship need to add to special arrow bonuses.
    Or else stupid shit like this happens:
    [​IMG]
     
    Last edited: Jul 20, 2014
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