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Divinity: Original Sin Pre-Release Thread

Discussion in 'Larian Studios' started by Mortmal, May 28, 2012.

  1. DeepOcean Arcane

    DeepOcean
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    Sawyer isn't even all that bad as a designer with this sexism thing. While his personal views are the same as manginas in general, he isn't the type that have to shove his personal views in all games he make. He understands that world building and personal views are two different things. On contrary to David Gayder, who thinks that he needs to shove his gender and sex ideas in everything he does. Just see the difference between Cassidy on New Vegas, that is a "strong woman" that still is a woman to Cassandra in DA 2 that is a man with tits.Failure really follows him, being the leader designer on many cancelled titles to be a backer of cancelled kickstarters and scams.:lol:
     
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  2. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    The amount of butthurt you can cause with simple, short posts is astonishing, Roguey. I salute you.
     
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  3. Cosmo Arcane

    Cosmo
    Joined:
    Nov 6, 2010
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    Project: Eternity
    That's the dismissiveness that's so effective i think...
     
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  4. Gord Arcane

    Gord
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    The interesting thing is that there are still people falling for it.

    Which reminds me, is Roguey a Volourn alt?
     
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  5. Cosmo Arcane

    Cosmo
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    Project: Eternity
    One is calm, the other is screaming, but the modus operandi is similar enough...
     
    Last edited: Sep 30, 2013
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  6. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Might have been because it was multiplayer
     
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  7. Jedi Exile Arcanum Patron

    Jedi Exile
    Joined:
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    Project: Eternity Shadorwun: Hong Kong
    Maybe Josh doesn't like Sven's games. They have always been quite sexist lol.
     
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  8. Haba Harbinger of Decline Patron

    Haba
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    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Creepy Stalker Chronicles, XXXVII
     
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  9. Brzęczyszczykiewicz Arcane

    Brzęczyszczykiewicz
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    Oct 13, 2012
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    Project: Eternity
    tl:dr version of why roguey hates D:OS?
     
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  10. hoverdog dog that is hovering, Wastelands Interactive Developer

    hoverdog
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    Project: Eternity
    Sven is not Josh.
     
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  11. Gord Arcane

    Gord
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    It's an easy way of trolling the codex...
     
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  12. mediocrepoet Arcane Patron

    mediocrepoet
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    Working for the man
    Codex 2012 MCA Project: Eternity Divinity: Original Sin 2
    Everyone knows that when you can get 2 old school RPGs for 20 bucks it's a way better deal than getting 1 old school RPG for 20 bucks. It's like you're retarded or something.
     
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  13. HiddenX The Elder Spy Patron

    HiddenX
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    Divinity: Original Sin Shadorwun: Hong Kong
    Last edited: Sep 30, 2013
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  14. Roguey Arcane Sawyerite

    Roguey
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    hoverdog got it mostly right. It doesn't look like something Josh would make which is pretty much how I'm judging things these days. Joshliness is next to Godliness.
     
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  15. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Yet he made 2 video games based on 3E +M
     
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  16. Roguey Arcane Sawyerite

    Roguey
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    And he did the best job he possibly could with those lousy tools in the time given.
     
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  17. MicoSelva Prestigious Gentleman Don't call Abigail Patron

    MicoSelva
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
  18. lar_q Larian Studios Developer

    lar_q
    Joined:
    Nov 21, 2010
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    3
    [​IMG] :balance:
     
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  19. LeJosh Savant

    LeJosh
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    Edinburgh
    :hearnoevil: Multiple buckets in-game, you know you want to.
     
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  20. Haba Harbinger of Decline Patron

    Haba
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    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    GOTY, every year!
     
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  21. clemens Arbiter Patron

    clemens
    Joined:
    Mar 27, 2011
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    Codex 2014 Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
    I have a good feeling it actually will be. And not only because of the buckets (but no pressure, Larian...)
     
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  22. MicoSelva Prestigious Gentleman Don't call Abigail Patron

    MicoSelva
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I would like to repeat the question above. ForkTong lar_q
     
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  23. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Where's Roguey? http://www.kickstarter.com/projects/larianstudios/divinity-original-sin/posts/625682

    The impact of Kickstarter on combat
    For the first time in the history of Larian, we have people who are dedicated to making character development really fun. In the past, we always had the problem that we were spread too thin, and so the design and balancing of the character development systems were done almost between the soup and the potatoes. This may surprise you, but there are many many moving systems in an RPG and when you make them with a small team, you can't afford to have too much specialisation.

    But now, thanks to your generous contributions, we can afford to have a team that is focussed on balancing our combat systems and tweaking the formulas that affect character development. It's a very big improvement ;).

    Part of the job of our shiny new "stats team" is playtesting and adjusting the rule set that drives things behind the scenes. You know, stuff like "will constitution affect some resistances?", "What about initiative, does stuff in your inventory affect it?" etc... But they also decide whether or not strength affects the initial opinion somebody has about the player's avatar. After many discussions, the team came up with the following set of primary and secondary stats. We also have a list of abilities, traits and talents that go with it, but we’ll leave those for another update, because we’re interested in hearing what properties you think should be associated with each of these stats.

    A picture tells a thousand words, so here's that picture :)

    [​IMG]
    Let us know your thoughts! (Here's a bigger version)
     
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  24. Renevent Arbiter

    Renevent
    Joined:
    Feb 22, 2013
    Messages:
    604
    My thoughts? I can't wait to play this ****ing game.
     
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  25. Chaotic_Heretic Dumbfuck! Dumbfuck

    Chaotic_Heretic
    Joined:
    May 1, 2013
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    4,107
    Location:
    The border of the imaginary
    :incline:

    :bounce::bounce::bounce:

    Funny how Wl2 moved from free > hex > square

    Whereas D:OS is inclining.
     
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