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Do RPGs actually benefit from having a writer?

Discussion in 'General RPG Discussion' started by Zed Duke of Banville, May 9, 2019.

?

Do RPGs actually benefit from having a writer?

  1. No, RPGs are about exploration of dungeons and wilderness

  2. Yes, CYOA books don't write themselves

  3. No, RPGs are about combat mechanics, preferably turn-based and tactical

  4. Yes, narrative-driven games can't exist without someone to write their narrative

  5. No, RPGs are about deep character systems and customization

  6. Yes, Bioware games need writing for companion chatter and romances

  7. RPGs are a perfect balance of exploration, combat, characters, CYOA, narrative, and romances (KC)

Results are only viewable after voting.
  1. Zed Duke of Banville Arcane Patron

    Zed Duke of Banville
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    • Funny x 12
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    • WTF am I reading x 2
    • Participation Award x 1
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    • decline x 1
    • I found this text to be too long and as such I didn't read it x 1
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  2. Joni Odin von Hassenstein Arcane Patron

    Joni Odin von Hassenstein
    Joined:
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    Pillars of Eternity 2: Deadfire
    What a weird poll.
     
    • Agree Agree x 4
    • Disagree Disagree x 2
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  3. Mexi Dumbfuck! Dumbfuck

    Mexi
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    Your poll is TLDR. Stop trying to be funny. It's no, prick!
     
    • thumbs down thumbs down x 3
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  4. Joined on the 4th of July Arcane

    Joined on the 4th of July
    Joined:
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    1,326
    Grimrocks' minimal or non-existant writing played important part in creating the atmosphere in those games. It's actually quite worrisome that the team has now hired two dedicated writers for Druidstone. :shittydog:
     
    • Brofist Brofist x 3
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  5. S.torch Novice

    S.torch
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    Yes. A good story is forever.
    A good "gameplay" will be good until the next year.
     
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  6. Tavernking Don't believe his lies Shitposter

    Tavernking
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    Of fucking course.

    Why are you asking this question? Are you making a game? Hire me as your writer
     
    • Shit Shit x 3
    • gimme dem dolla bills gimme dem dolla bills x 2
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  7. Tweed Learned

    Tweed
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    This poll needs a writer.
     
    • Funny x 18
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  8. Trashos Arcane

    Trashos
    Joined:
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    Yes, they benefit from having good RPG writers. But the writers (the writing director, rather) should know how to serve the game and step back when it is required. Here is a tutorial about that:

     
    • Brofist Brofist x 9
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  9. anvi Arbiter Village Idiot

    anvi
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    Depends how much story they have, dumb ass. If a game barely has any story then it doesn't need a writer. If a game is full of lore and story then have it made by a professional or I will probably uninstall. Although millions of other people will buy it anyway because they are no standards dipshits. Proof is in PoE, Umanuma, Banner Saga, etc. Basically every game.
     
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  10. what am i doing Learned

    what am i doing
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    Good gameplay stays good. If gameplay doesn't seem good next year, perhaps it wasn't all that good to begin with.
     
    • Brofist Brofist x 10
    • Agree Agree x 1
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  11. majorsoccer Prospernaut Shitposter

    majorsoccer
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    Best RPGs Devs writters are Bethesda,Bioware and Square Enix.
     
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  12. FreeKaner Prophet of the Dumpsterfire

    FreeKaner
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    The problem in the comic is everyone trying to make everything epic. This is the central fault, trying to make everything epic and fill in all the blanks too.
     
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 1
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  13. Raghar Arcane

    Raghar
    Joined:
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    Proper graphomans should write text themselves and be proud about that. Remember, it's your game, not game of two external writers.
     
    • When words are not enough When words are not enough x 1
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  14. Sheep Dumbfuck! Dumbfuck

    Sheep
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    No. See thread in my signature.
     
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  15. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    Yes but it depends on what you understand as a "writer".

    Someone who only writes text he's told to write by the actual designers? No, that's a shit position and a waste of a good game-writer's talents.

    An RPG writer should be able to:
    - design quests with multiple approaches, solutions and endings
    - design a non-linear narrative with choice and consequence
    - write interesting backgrounds for the dungeons and items the player will encounter
    - if he's not able to do scripting, at least know what's possible with scripting and what isn't, so he can consider these things in his writing of dialogues etc
    - work together with level designers and system designers to create content that is internally consistent and provides a great playing experience

    If you don't know how to design interesting quests, you shouldn't write for RPGs.
     
    • Brofist x 12
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  16. anvi Arbiter Village Idiot

    anvi
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    An RPG writer shouldn't even be a job. If someone is doing that job they suck and so do all the games they work on. A real writer is someone who writes for books, tv, or films. That is a completely different level. Anyone writing for games may as well be writing for Cosmo.
     
    • retadred x 4
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  17. like new stuff or whatever? Learned Pretty Princess

    like new stuff or whatever?
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    i am begging you

    please have sex

    If I have to read another fucking long wall of text from you about some inane point about RPGs i'm gonna lose my mind
     
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  18. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    Writing long walls of text about RPG design is much, much easier than finding a woman though, so you're stuck with my RPG posts :M
     
    • Funny x 6
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  19. whydoibother Learned

    whydoibother
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    kingcomrade
     
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  20. Thal Savant

    Thal
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    I would brofist this twice, if I could. For a long time I've been thinking that many classic computer games, rpgs and others, were so great because they written by people who designed them. Writing should be inherent part of quest and level design, not something you tag along to an unrelated level. You could even approach is as a screenplay of sort (what the player is supposed to experience while doing a quest).
     
    • Brofist Brofist x 3
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  21. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    Seriously, please, tell me how to find a woman :negative:
     
    • Despair x 6
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  22. like new stuff or whatever? Learned Pretty Princess

    like new stuff or whatever?
    Joined:
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    be attractive, pleasant to be around and have a social circle/dating site accounts

    literally not hard at all
     
    • Fabulously Optimistic Fabulously Optimistic x 4
    • When words are not enough When words are not enough x 1
    • retadred retadred x 1
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  23. DeepOcean Arcane

    DeepOcean
    Joined:
    Nov 8, 2012
    Messages:
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    There are many ways to Tell a story, gaming is a mixture of mediums, written word is only one of them.

    I think it isnt a question of needing writers or not but if excesses caused by over reliance on the "easier" to make written word over the other forms of storytelling can harm games instead of improving them.

    In DoS 1 and 2 for example, I felt those games really needed better storyteling, I mean storytelling, not writing. You can do storytelling even through combat.

    You fight teleporting crocodiles, turn around and fight zombie pirates, really disconnected fights with very little in terms of storytelling.

    It would better with massive lore dumps pages long? Nope. I like an MMO, Secret World, the only one I remotely liked.

    In that game, enemies have life cicles accordling to lore, undead witches impregnated bodies they reanimated, those pregnant bodies walked slowly to the beach forming a cocoon that would give birth to more undead.

    You could see this in real time, it wasn't only a useless lore thing. Is this writing? Nope but it is storytelling and we need more of this than just huge useless word counts.
     
    • Brofist Brofist x 4
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  24. Rahdulan Arcane Patron

    Rahdulan
    Joined:
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    Well, considering two of these were RPG writers I'd say it mostly applies.

    [​IMG]
     
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  25. pomenitul Learned

    pomenitul
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    I, too, believe that RPG design should be the province of the illiterate.
     
    • retadred retadred x 1
    • Doggy Doggy x 1
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