Kalin
Unwanted
Posting in a JEW thread.
Story is an emergent property of RPGs; something that arises over the course of gameplay from the actions of the player(s) rather than through predetermined writing.There has literally never been an rpg with good gameplay, story is the backbone of the genre
You could try not being scum.please have sex
Seriously, please, tell me how to find a woman
Seriously, please, tell me how to find a woman
/edit: almost forgot:Seriously, please, tell me how to find a woman
its show, not tell. environmental storytelling (as in Dark Souls) as reference in audio-visual media implies writing as another layer (of interaction, aka gameplay), but not the integral. still writing as a layer is not simple decoration, but an element of character progression, as character progression is also story progression.
quality writing in video games is primarily finetuning the environmental transported story (also tru quest givers, mobs, bosses etc.) via highlighting and elaborating the narrative elements (like lore, quests, compagnions etc.) - serving the character (and world) progression the right words.
Does that mean all I have to do is pull my dick out in front of unsuspecting females, and I can forget about all that flirting bullshit?This right there. This is how you find a woman./edit: almost forgot:
its show, not tell. environmental storytelling (as in Dark Souls) as reference in audio-visual media implies writing as another layer (of interaction, aka gameplay), but not the integral. still writing as a layer is not simple decoration, but an element of character progression, as character progression is also story progression.
quality writing in video games is primarily finetuning the environmental transported story (also tru quest givers, mobs, bosses etc.) via highlighting and elaborating the narrative elements (like lore, quests, compagnions etc.) - serving the character (and world) progression the right words.
writer for videogames makes post defending his reason to be paid moneyYes but it depends on what you understand as a "writer".
Someone who only writes text he's told to write by the actual designers? No, that's a shit position and a waste of a good game-writer's talents.
An RPG writer should be able to:
- design quests with multiple approaches, solutions and endings
- design a non-linear narrative with choice and consequence
- write interesting backgrounds for the dungeons and items the player will encounter
- if he's not able to do scripting, at least know what's possible with scripting and what isn't, so he can consider these things in his writing of dialogues etc
- work together with level designers and system designers to create content that is internally consistent and provides a great playing experience
If you don't know how to design interesting quests, you shouldn't write for RPGs.
be attractive, pleasant to be around and have a social circle/dating site accountsSeriously, please, tell me how to find a woman
literally not hard at all
Completely agree with you that writing is more than dialogue, but the credits of Legend of Grimrock list only "scenario" rather than "writing", and the two credited for "scenario" are the same as credited for "game design" as well as being separately credited for "programming", "item modeling and design", "game engine design and programming", and "sound effects". The game did not require someone to act just as writer.You still need good writers for giving context. The first Grimrock was given as an example of not needing a writer, but I would say it's an example of having a good writer.
Unless someone thinks that writers are only people who create dialogue, in which case, die.
If the developers responsible for design, programming, modeling, and sound effects were sufficient for writing the scenario, then Legend of Grimrock did not require a writer on the staff. And would have been a worse game with the addition of a writer.Consolidating a role, doesn't mean that the role is not needed.
It's like saying that programming is not essential because the same people who did it, did 3D modeling too.
You would define "good storytelling" as storytelling that makes the game a better experience without detracting from other aspects of the game. Of course, many RPGs do in fact sacrifice gameplay to storytelling, and it seems that a majority of Codexers consider writing to be more important to RPGs than gameplay (especially preferring the JRPG subgenre, which was created by reducing game mechanics in favor of narrative).It's that simple. Good storytelling never hurt nobody.