howlingFantods
Learned
Most people (correctly) assume that reading has value outside of the enjoyment you get from it: does any such parallel exist in playing RPGs? If so, what value do they provide?
Most people (correctly) assume that reading has value outside of the enjoyment you get from it: does any such parallel exist in playing RPGs? If so, what value do they provide?
Self-replicating like a cancerMost people (correctly) assume that reading has value outside of the enjoyment you get from it: does any such parallel exist in playing RPGs? If so, what value do they provide?
They can teach you game design. That's how they reproduce.
That's because the reward you get from rejecting a reward is always bigger.My entire system of morality is based around not accepting rewards at the end of quests.
The real reward is the experience points we made along the way.That's because the reward you get from rejecting a reward is always bigger.My entire system of morality is based around not accepting rewards at the end of quests.
Self-replicating like a cancer
You quickly amass the casual everyday vocabulary, it's actually through games and books that you can deepen your word trove. Unless you have extensive conversations about a variety of topics with your native-speaker friends, you won't get past basic vocab only using that method. Yeah, you sometimes learn old words that are seldom used, but so what.You can use them to learn languages. Up to a certain point, that is. Obviously, they're no substitute for face-to-face interaction with native speakers, but there is value in using them as a crutch, just as you would do with books. RPG's in particular tend to contain interesting vocabulary (think of all those items in your inventory, for starters), although some of it may be obscure or useless.
Most people (correctly) assume that reading has value outside of the enjoyment you get from it: does any such parallel exist in playing RPGs? If so, what value do they provide?
Not exactly what Aristoteles has meant with his meditations about stories (Tragedy, Comedy, Epic and Dithyramb) and heroes, but as a sarcastic answer it has a certain merit.Yes, they teach how to set an inventory in order, choose market baskets, abstract properties and compare them, divide and specialize workforce, set long term goals and the means to achieve them, kill pests, develop skills, seduce überwomen and minmax yourself -in a word, how to live
Information is a virus.They can teach you game design. That's how they reproduce.Most people (correctly) assume that reading has value outside of the enjoyment you get from it: does any such parallel exist in playing RPGs? If so, what value do they provide?