DeepOcean
Arcane
- Joined
- Nov 8, 2012
- Messages
- 7,394
Torment is a story about a man that did the possible and impossible to avoid his fate and by doing that, he spread suffering to everything he touched, the good ending is him accepting his fate, of stop fleeing and enduring the suffering but now with dignity as now he knows himself. We are mysteries to ourselves and blind men cannot lead other blind men, the purpose of art is to discuss things which regular words are not enough as even such toughts many times are only awaked on our mind when we are exposed to art.
RPGs can have value as they can awake insights and thoughts we didnt expect on our mind, you dont need even such a narrative based game to prove RPGs value. Mechanics focused RPGs many times work as complex clockwork puzzles with a series of moving parts that are fun to solve. There is a beauty on something that is cleverly crafted where you see all the parts moving and you finaly understand it. What is the meaning of this? Of enjoying the clever design a human mind created.
The major problem of most AAA games, and some smaller RPGs too, is that they fail completely at the narrative level, they arent art as they werent made to make you think but for you to blindly consume. They just craft a series of meaningless bombastic moments so you are sedated enough to reach the end, they count you wont think much and hope you are sedated enough, that is it. In terms of mechanics, again, clever and beauty designs require understanding and tolerance to challenge but that is to ask way too much from people that just wish to be sedated.
RPGs can have value as they can awake insights and thoughts we didnt expect on our mind, you dont need even such a narrative based game to prove RPGs value. Mechanics focused RPGs many times work as complex clockwork puzzles with a series of moving parts that are fun to solve. There is a beauty on something that is cleverly crafted where you see all the parts moving and you finaly understand it. What is the meaning of this? Of enjoying the clever design a human mind created.
The major problem of most AAA games, and some smaller RPGs too, is that they fail completely at the narrative level, they arent art as they werent made to make you think but for you to blindly consume. They just craft a series of meaningless bombastic moments so you are sedated enough to reach the end, they count you wont think much and hope you are sedated enough, that is it. In terms of mechanics, again, clever and beauty designs require understanding and tolerance to challenge but that is to ask way too much from people that just wish to be sedated.