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do you mod?

Discussion in 'General Gaming' started by waywardOne, Apr 11, 2011.

?

do you mod?

  1. no, i don't have the desire/skill/tools/patience/other

    0 vote(s)
    0.0%
  2. yes, but only minor things like .ini edits or texture swaps

    0 vote(s)
    0.0%
  3. yes, full-fledged (models, scripts, etc)

    0 vote(s)
    0.0%
  4. kingcomrade

    0 vote(s)
    0.0%
  1. I made a fairly crappy horror module for NWN2 which I was going to make a series out of (Including C&C, before I was a Codexer even. And before they added the ability to carry information over between modules, I set up this whole ticket system so at the end of the adventure it would spit a ticket out that you'd use in the next one to adjust it) and made most of the second module, only to get sick of working on an in-game cutscene and quit.

    Also did a little scripting for other NWN1 modules.
     
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  2. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
    Joined:
    May 11, 2007
    Messages:
    1,872,083
    Location:
    Belém do Pará
    Yeah, but I'm talking SHEER DAMAGE. I can't stand to see Assault Rifles being useless pieces of firewood anymore, or FN-FAL being a useless shitty rifle with scarce ammo. Pistols are all about fast shooting, but assault rifles is where you should go if you want deadly damage.


    FN-FAL, H&K G1E or Sniper Rifle should be the last weapons before Gauss weaponry comes knocking.

    Also, good thing Magnus' Weapons Redone made lasers a menace.
     
    • Brofist Brofist x 1
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  3. ghostdog Prestigious Gentleman Arcane Patron

    ghostdog
    Joined:
    Dec 31, 2007
    Messages:
    10,232
    I modded once because I wanted something and the only way to get it was to do it myself.

    I knew next to nothing about modding but a couple of awesome dudes helped me out.

    At first nobody gave a shit about my mod and I was mildly disappointed.

    Then, more people started giving a shit about mod and I was mildly encouraged.

    Then GOG started selling PST and people came asking stuff like "How do you unrar 7zip" and "can't find the downloadan" or "I has problem - lol reading the sticky on top of the page is teh hard" and I was rather annoyed.

    Now People don't bother me that much with their annoying questions and I'm mildly satisfied.

    So my relationship with modding can be described as rather "mild" with some occasional surprise buttseks.
     
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  4. Codexlurker Savant

    Codexlurker
    Joined:
    Dec 15, 2010
    Messages:
    366
    I model. Here's an example of something I recently made.
    [​IMG]
     
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  5. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
    Joined:
    Jun 1, 2008
    Messages:
    33,342
    Location:
    Cell S-004
    MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
    I tweak almost every Paradox game I play, but most notably Victoria 2 and Hearts of Iron 3.
     
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  6. ortucis Prophet

    ortucis
    Joined:
    Apr 22, 2009
    Messages:
    2,017
    Used to mod (no option for that but voted yes for all).

    Modded Wc3+TFT for a long time, released few maps and campaigns (one managed to get one small column in PC Gamer UK :P). Other than that, made some levels for Quake3, DeusEx, Doom3 & Quake 4.

    It's fun. Until of course, you realise that you can do all that work for your own game anyway and earn some moolah while you're at it.


    EDIT: Heh, found the shots for my crap Doom3 mod that I never finished. BTW, fun fact, those pipes in corner and on top are custom made, one of my first custom models and made up of over 5000 polies.. EACH. :lol:

    [​IMG]

    [​IMG]


    This sewer level would lead the player into Descent (movie) like encounters. If I would have completed it.. and figured out why those pipes were lagging the scene.
     
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  7. Brotherman Bill Arcane

    Brotherman Bill
    Joined:
    Dec 31, 2009
    Messages:
    6,755
    Modders and balance goes together like salt and snails.
     
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  8. Jaesun Fabulous Moderator

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,924
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    :lol:

    That is so fucking true.
     
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  9. Bahamut Arcane

    Bahamut
    Joined:
    Jul 11, 2008
    Messages:
    1,157
    Well i done some modding work for TESgames and minor race mod for FO3/FO:NV (because i couldn't stand standard heads models), mostly its juggling/heavly modifying assets i ripped from other games , while im capabile of making my own models im still noob in texturing them (UWV's and texturing are worst part of making models)

    Mah Argonian Lizfag
    http://www.youtube.com/watch?v=7zIw7Dn_U50
     
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  10. Jaesun Fabulous Moderator

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,924
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
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