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Do you prefer kingmaker or DOS2?

InD_ImaginE

Arcane
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Joined
Aug 23, 2015
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5,365
Pathfinder: Wrath
Lol DOS 2 has TB combat and its probably the 2nd worst part of the game.

The worst part is retarded ARPG itemization.

Then you have how boring character progression is.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
170 hours is not big enough?

170 hours ...
Iincluding 50 hours of skipping days, clicking the same cards or playing that inane construction retardation.
40 hours of loading screens
20 hours of fetch artisan quests.
10 hours of resting
And 20 hours of waiting for the laggy character level-up screen to respond

Was fun! I can't wait to not play the sequel.

Have you considered updating your Apple ][ ?
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Sucking at game DNE game sucking.

Git marginally competent.
 

Beggar

Cipher
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Dec 7, 2014
Messages
718
Pretty shocked to see that almost everyone prefers Kingmaker. Both of them are mediocre and I can't even choose which one is better
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Back in the day we were all happy with our hotseat Empire then Civilization turn-based then Warcraft and Age of Empires comes out and we're all Dafuq! This shit is OUT OF CONTROL what if something's happening on the other side of the map while I'm taking care of this shit right here, FUCK, FUCK, FUCK.

Then we discovered the pause button.

C'mon y'all. D:OS II had to implement both that gay taking turns shit AND the stupid magic armor all to counteract the inherent faceroll that is turn-based combat. Join the 21st Century with the rest of us.
 
Unwanted

Sweeper

Unwanted
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Jul 28, 2018
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2,394
I can understand someone not liking RTwP.
But I can't understand someone prefering a game with simplistic systems, skills, "classes" and mechanics just because it's TB.
If you look up all the various mechanics skills and talents of D:OS you'll understand everything in about an hour.
D:OS 2 is even more simple.
Meanwhile Kingmaker is the greatest CRPG since Arcanum.
 

Cryomancer

Arcane
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Between pfkm VS dos2 VS PoE

PF:KM is the most old school of the 3. Game jounralists freaked out because "i can't kill a insect swarm with a sword, swords should solve everything from a insect swarm, a knight on plate armor to a rock golem" but sold well and was good rated among the target audience. Time matters in the game. The combat is unforgiving and decisions can take long therm impact. There are so many classes and sub classes with dozen of possible bloodlines only for one class(sorcerer). PFKM is also the hardest one. The normal difficulty was made to be challenging for pathfinder veterans. I saw Jason Bulmahn(pathfinder design) having trouble in some parts of his stream ( https://www.youtube.com/channel/UCQZl536LJrUocOHL9OhtplQ/videos )

Divinity Original Sin 2 is the most modern of the games. Has cooldowns, is up to the modern standards and has full voice acting, focus a lot on environmental gimmicks , and the itemization is very wow like, where most of your power comes from the gear and you need to constant update your gear(not like old school games. On G2, i can get Beliar's claw on chapter 2 and end the game using only it)

PoE is the in between. IS far more old school like than dos2 and far more modernized than pfkm. Attributes for example, aren't measurements about your character capabilities like on old school games but aren't like dos2 either. They impact very little in a homogenized way. Might for eg buffs damage from bows, magic, unarmed attacks(...)


td;dr - If you like modern games, you will prefer dos2. IF you prefer old school games, pfkm.
 

Haplo

Prophet
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Pillars of Eternity 2: Deadfire
PoE 2 wins at... well, itemization, multiple quest solutions/approaches, graphics...

But character building there is damn fine also, if not quite up to PfKM porn.
 
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Cryomancer

Arcane
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I l ike old school games but pfkm is just horribly imbalanced.

All old school games are unbalanced. Some builds have a insane hard time to beat BG1/2 while others can solo naked. Balance is a overrated characteristic and balance kills variety and immersion

look to VtMB. The game is extremely harder as a Nosferatu than any other vampire, because Nosferatus are cursed with deformity and the game is extremely social. High seduction can solve some quests and allow you to get masquarede risk free blood on nightclubs. Here is my questons.

1 - If the devs had removed Nosferatu, the game would be extremely more balanced. But do you think that it would make the game better? It is taking out variety for the sake of balance is good?
2 - If the devs had in other hands decided to make the deformity curse be just a -1 dot on seduction. It will kill the immersion of being deformed. Killing the immersion and the atmosphere of for the sake of balance is good?

Anyone who prefers DOS2 over PK is a massive faggot and is part of the decline.

What made me hate dos2 is not dos2 itself is the guys "hur dur dos2 is the modern baldur's gate". This statemented makes me more enraged than "las Malvinas son inglesas" to a Argentine. Because dos2 has everything that i hate on modern games. Come on, i just mock SCL, but if there was a big crowd saying that Sword Coast Legends is the new BG, i would hate SCL...

And this statement made me lost money purchasing a game.
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Check out the DOS2 mod thread tho.

I'll be moving to that soon until P:K gets similar mods.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Yeah, I'll try that out with my eye on firing up the user created scenario once I get a feel for it. IIRC they made a big deal of including the tools to do that with the game.

Unleashed addresses every last issue we've discussed here. For me the writing's fine for what it is and I enjoyed combat as long as you were still learning new skills.

I look for some similar (eventually far superior) mods for P:K once the tools are there.
 

Cat Dude

Savant
Joined
Nov 5, 2018
Messages
497
Rtwp is only useful for instantly wiping out trash mobs. It never make for epic boss battles. I can't remember any great boss battle with rtwp combat. They are tactically quite simplistic on top of being chaotic to remember.
 

Cryomancer

Arcane
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Frostfell
Rtwp is only useful for instantly wiping out trash mobs. It never make for epic boss battles. I can't remember any great boss battle with rtwp combat. They are tactically quite simplistic on top of being chaotic to remember.

If you have like 40 animated deads, 15 summoned Azatas, fighting the king of Pitax who has a lot of archers and minions, you will prefer to use rtwp. That encounter would take hours on TB...
 

Humanophage

Arcane
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Dec 20, 2005
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5,032
If you have like 40 animated deads, 15 summoned Azatas, fighting the king of Pitax who has a lot of archers and minions, you will prefer to use rtwp. That encounter would take hours on TB...
Not necessarily. For some reason, a lot of recent turn-based games insist on two things:
1. No way to cut animation time. This one is truly bizarre. Historical turn-based games like HoMM3 had different animation speed, but games like Hard West or DOS2 don't. At least in DOS2 you can switch to the next unit while one unit is taking its turn. The only way to speed them up is cheatengine, which is a bother. I'd understand if it was just one or two games that lacked this feature, but it's the general rule with the insanely languid 3D stuff. I think it may be my biggest pet peeve at the moment, so many good games damaged by this.
2. In RPGs especially, each unit has their own turn. It would be better if first all player units had a turn, then all enemy units had it. This way, all enemy units could do their turn simultaneously. Again, see HoMM3 strategic layer or Civilization.

Once you get rid of these two, turn-based combat with large armies can be reasonably fast.
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Yep. Speeding up animations and concurrent turns can speed up a turn based game by a lot...

You'd better add a pause button so things don't go too fast. You could call it Real Time with Pause.
 

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