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Do you prefer kingmaker or DOS2?

Discussion in 'General RPG Discussion' started by Saxon1974, Jul 17, 2019.

  1. InD_ImaginE Magister

    InD_ImaginE
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    Lol DOS 2 has TB combat and its probably the 2nd worst part of the game.

    The worst part is retarded ARPG itemization.

    Then you have how boring character progression is.
     
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  2. Desiderius Found your egg, Robinett, you sneaky bastard Patron

    Desiderius
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    Have you considered updating your Apple ][ ?
     
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  3. Desiderius Found your egg, Robinett, you sneaky bastard Patron

    Desiderius
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    Sucking at game DNE game sucking.

    Git marginally competent.
     
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  4. Beggar Savant

    Beggar
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    Pretty shocked to see that almost everyone prefers Kingmaker. Both of them are mediocre and I can't even choose which one is better
     
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  5. NJClaw Savant Patron

    NJClaw
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    Why isn't this a poll?
     
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  6. catfood AGAIN

    catfood
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    That's because beggars can't be choosers. :troll:
     
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  7. RangerOne Literate

    RangerOne
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    For some reason, this is how I imagine a turn-based purist playing a RTwP CRPG.

     
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  8. Desiderius Found your egg, Robinett, you sneaky bastard Patron

    Desiderius
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    Back in the day we were all happy with our hotseat Empire then Civilization turn-based then Warcraft and Age of Empires comes out and we're all Dafuq! This shit is OUT OF CONTROL what if something's happening on the other side of the map while I'm taking care of this shit right here, FUCK, FUCK, FUCK.

    Then we discovered the pause button.

    C'mon y'all. D:OS II had to implement both that gay taking turns shit AND the stupid magic armor all to counteract the inherent faceroll that is turn-based combat. Join the 21st Century with the rest of us.
     
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  9. S0rcererV1ct0r Liturgist

    S0rcererV1ct0r
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  10. Sweeper Learned

    Sweeper
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    I can understand someone not liking RTwP.
    But I can't understand someone prefering a game with simplistic systems, skills, "classes" and mechanics just because it's TB.
    If you look up all the various mechanics skills and talents of D:OS you'll understand everything in about an hour.
    D:OS 2 is even more simple.
    Meanwhile Kingmaker is the greatest CRPG since Arcanum.
     
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  11. Goldschmidt Literate

    Goldschmidt
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    Neither
     
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  12. S0rcererV1ct0r Liturgist

    S0rcererV1ct0r
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    Between pfkm VS dos2 VS PoE

    PF:KM is the most old school of the 3. Game jounralists freaked out because "i can't kill a insect swarm with a sword, swords should solve everything from a insect swarm, a knight on plate armor to a rock golem" but sold well and was good rated among the target audience. Time matters in the game. The combat is unforgiving and decisions can take long therm impact. There are so many classes and sub classes with dozen of possible bloodlines only for one class(sorcerer). PFKM is also the hardest one. The normal difficulty was made to be challenging for pathfinder veterans. I saw Jason Bulmahn(pathfinder design) having trouble in some parts of his stream ( https://www.youtube.com/channel/UCQZl536LJrUocOHL9OhtplQ/videos )

    Divinity Original Sin 2 is the most modern of the games. Has cooldowns, is up to the modern standards and has full voice acting, focus a lot on environmental gimmicks , and the itemization is very wow like, where most of your power comes from the gear and you need to constant update your gear(not like old school games. On G2, i can get Beliar's claw on chapter 2 and end the game using only it)

    PoE is the in between. IS far more old school like than dos2 and far more modernized than pfkm. Attributes for example, aren't measurements about your character capabilities like on old school games but aren't like dos2 either. They impact very little in a homogenized way. Might for eg buffs damage from bows, magic, unarmed attacks(...)


    td;dr - If you like modern games, you will prefer dos2. IF you prefer old school games, pfkm.
     
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  13. Goldschmidt Literate

    Goldschmidt
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    I l ike old school games but pfkm is just horribly imbalanced.
     
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  14. Haplo Liturgist Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    PoE 2 wins at... well, itemization, multiple quest solutions/approaches, graphics...

    But character building there is damn fine also, if not quite up to PfKM porn.
     
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  15. Seari Cipher

    Seari
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    Anyone who prefers DOS2 over PK is a massive faggot and is part of the decline.
     
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  16. S0rcererV1ct0r Liturgist

    S0rcererV1ct0r
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    All old school games are unbalanced. Some builds have a insane hard time to beat BG1/2 while others can solo naked. Balance is a overrated characteristic and balance kills variety and immersion

    look to VtMB. The game is extremely harder as a Nosferatu than any other vampire, because Nosferatus are cursed with deformity and the game is extremely social. High seduction can solve some quests and allow you to get masquarede risk free blood on nightclubs. Here is my questons.

    1 - If the devs had removed Nosferatu, the game would be extremely more balanced. But do you think that it would make the game better? It is taking out variety for the sake of balance is good?
    2 - If the devs had in other hands decided to make the deformity curse be just a -1 dot on seduction. It will kill the immersion of being deformed. Killing the immersion and the atmosphere of for the sake of balance is good?

    What made me hate dos2 is not dos2 itself is the guys "hur dur dos2 is the modern baldur's gate". This statemented makes me more enraged than "las Malvinas son inglesas" to a Argentine. Because dos2 has everything that i hate on modern games. Come on, i just mock SCL, but if there was a big crowd saying that Sword Coast Legends is the new BG, i would hate SCL...

    And this statement made me lost money purchasing a game.
     
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  17. jac8awol Educated

    jac8awol
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    Kingmaker. The reason I didn't try DOS2 was because I played DOS1.
     
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  18. Desiderius Found your egg, Robinett, you sneaky bastard Patron

    Desiderius
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    Check out the DOS2 mod thread tho.

    I'll be moving to that soon until P:K gets similar mods.
     
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  19. InD_ImaginE Magister

    InD_ImaginE
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    Which one Desi? The Divinity Unleashed one?
     
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  20. Desiderius Found your egg, Robinett, you sneaky bastard Patron

    Desiderius
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    Yeah, I'll try that out with my eye on firing up the user created scenario once I get a feel for it. IIRC they made a big deal of including the tools to do that with the game.

    Unleashed addresses every last issue we've discussed here. For me the writing's fine for what it is and I enjoyed combat as long as you were still learning new skills.

    I look for some similar (eventually far superior) mods for P:K once the tools are there.
     
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  21. Cat Dude Learned

    Cat Dude
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    Rtwp is only useful for instantly wiping out trash mobs. It never make for epic boss battles. I can't remember any great boss battle with rtwp combat. They are tactically quite simplistic on top of being chaotic to remember.
     
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  22. S0rcererV1ct0r Liturgist

    S0rcererV1ct0r
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    If you have like 40 animated deads, 15 summoned Azatas, fighting the king of Pitax who has a lot of archers and minions, you will prefer to use rtwp. That encounter would take hours on TB...
     
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  23. Humanophage Arcane

    Humanophage
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    Not necessarily. For some reason, a lot of recent turn-based games insist on two things:
    1. No way to cut animation time. This one is truly bizarre. Historical turn-based games like HoMM3 had different animation speed, but games like Hard West or DOS2 don't. At least in DOS2 you can switch to the next unit while one unit is taking its turn. The only way to speed them up is cheatengine, which is a bother. I'd understand if it was just one or two games that lacked this feature, but it's the general rule with the insanely languid 3D stuff. I think it may be my biggest pet peeve at the moment, so many good games damaged by this.
    2. In RPGs especially, each unit has their own turn. It would be better if first all player units had a turn, then all enemy units had it. This way, all enemy units could do their turn simultaneously. Again, see HoMM3 strategic layer or Civilization.

    Once you get rid of these two, turn-based combat with large armies can be reasonably fast.
     
    Last edited: Mar 27, 2020
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  24. S0rcererV1ct0r Liturgist

    S0rcererV1ct0r
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    Yep. Speeding up animations and concurrent turns can speed up a turn based game by a lot...
     
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  25. Desiderius Found your egg, Robinett, you sneaky bastard Patron

    Desiderius
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    You'd better add a pause button so things don't go too fast. You could call it Real Time with Pause.
     
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