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Crispy™ Dominions 4 PBEM - Gateway and Archive Thread

Discussion in 'Strategy and Simulation' started by raw, Jan 4, 2015.

  1. raw Arcane Patron

    raw
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    [​IMG]
     
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  2. Johannes Arcane

    Johannes
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    There's basically no risk of the game ending early due to thrones. Only a handful of nations have readily available H3's (Ermor, Atlantis, Mictlan, Kailasa), and the rest basically have zero chance of making a sudden throne grab to victory - and if you can hold half the map for enough time to cap all the necessary thrones, you really would've won in the long run anyway. And even the H3 nations have to bust down several other nations before they can make any attempt.

    It's such a huge game that there's little chance of it ending early
     
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  3. KoolNoodles Arcane

    KoolNoodles
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    Our prophet has risen. The great Moctezuma II Itzlacoliuhque.

    Show Spoiler
    [​IMG]
     
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  4. Dayyālu Arcane

    Dayyālu
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    I'd like to inform our companions that my entire initial party of 40+ troops was annihilated when instead of a indie force I found 80+ batmen (Hi, Grimwulf, check your PM we have to talk about love and the Soviet Union) camping on a province.

    Nearby my capital. I mean, the very province East of it.

    On turn two. That means or that he rushed without scouts (With Xibalba) or that our caps have spawned crazy close. That was unpredictable, and instead of archers and militia I found flyers.

    Are we sure this map is not kinda shit? Where is the "4 provinces" distance between caps that was talked about?

    First the mercs and then this. It's not that I cannot bounce back, it's that I'm on turn three and already losing. For the sake of the Gods.
     
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  5. Johannes Arcane

    Johannes
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    Well, you can see where the capitals are on the map. There's very long distances between all of them... Except for the UW start which can be close to landlubbers. But as Grimwulf is already hitting a province not immediately bordering his capital, looks like he has an awake expander pretender... That or he expanded blind on turn1, I don't know if the Xib troops are good enough for that.

    Also as a hint, it's better to conquer the bordering sea provinces first, since you can draw resources to the capital from them, unlike from above-water provs.
     
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  6. Dayyālu Arcane

    Dayyālu
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    That I do know. Thanks for the hint anyway. But a weak militia-defended rich Farmland was a good target, even more directly nearby my cap.

    That was completely unpredictable, and honestly it feels gratuitous : "You just lost your first party because map is map". Yep, but on turn two? I repeat, on turn two? Has anyone actually even considered the chance of finding an enemy army on the first map move ever? With no chance of my scouts even finding him, oh wait, I have only one scout because it's turn two?

    Pardon the lamentation, but goddamn.
     
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  7. thesheeep Arcane Patron

    thesheeep
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    I told you the first turn would be the only one in which nobody gets screwed.
     
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  8. KoolNoodles Arcane

    KoolNoodles
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    Seriously complaining about that dude? Maybe he spammed his cheap mm3 flyers on, as you say, a farmland. That's what happens, stay underwater. ;)
     
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  9. JohnTheRevelator Arcane

    JohnTheRevelator
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    Yeah, like for entire game.
     
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  10. Dayyālu Arcane

    Dayyālu
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    Of course I'm complaining. Helps ease the pain of ungodly misfortune. And staying UW is tantamount to a very, very boring match.

    One thing is losing fair and square for my own mistakes, another losing the first expansion party with no chance of even predicting that. Due to map geography or weird spawns (turn two, TURN TWO). Or should I have magically predicted that the first province east of my cap would have been attacked the second turn? And how? It's away from the continent and barely connected.

    Think. Have you scripted your troops to deal with 80 unexpected flyers in the first attack against the first province you are going to expand in? If you are not Hinnom, that's almost impossible to deal with.

    Thus, I'm rightfully blaming geography, the map maker, the Gods, the Pope and the failures of Communism. Not much that I can do now but diploing that to death, and losing mage turns and gold just because.
     
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  11. thesheeep Arcane Patron

    thesheeep
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    Look on the bright side.
    You are possibly the only player relatively safe for a rather long time.
     
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  12. hoverdog dog that is hovering, Wastelands Interactive Developer

    hoverdog
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    Fomoria lolo
     
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  13. Johannes Arcane

    Johannes
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    Fomoria can't do much vs Atlantis for a long time, not in a straight up fight, Deep One Spearmen eat their giants alive and hit through Mistforms and Invulnerabilities of any wannabe SCs.
     
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  14. Grimwulf Arcane Patron Vatnik

    Grimwulf
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    Just a minor misunderstanding (UW nation goes surface on turn 2 - didn't see that coming). Move along. Nothing to see here.

    Dayyālu, check your inbox.
     
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  15. KoolNoodles Arcane

    KoolNoodles
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    I'll send you some foreign aid, for your struggling nation. :smug:
     
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  16. Grimwulf Arcane Patron Vatnik

    Grimwulf
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    Sure you will. I guess I should prepare myself for wereturkey attack. (make a turn pls)

    Show Spoiler
    [​IMG]
     
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  17. hoverdog dog that is hovering, Wastelands Interactive Developer

    hoverdog
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    Aztecs versus Mayans - which is better and why???? DISCUSS!!!!
     
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  18. thesheeep Arcane Patron

    thesheeep
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    Barbarians, all of them.
    They should strive to educate themselves in the paths of wisdom.
    They should learn from our wise masters, who spend all of their time meditating on the elements and the lessons of ancestors.

    This ruckus on the coast even lead to our crab farmers leaving to have a look at those "fish people".
    [​IMG]
    Oh, well, we are wiser without them. We never liked their food, anyway.
    Good riddance!

    But even when faced with such blatant fools, our masters remain calm, certain in our victory.
    This was one of our master's reaction to the unasked for violence amongst the lesser tribes and our crab farmers leaving to watch it all:
    Show Spoiler
    [​IMG]
     
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  19. KoolNoodles Arcane

    KoolNoodles
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    Aztecs of course. :rpgcodex:
     
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  20. raw Arcane Patron

    raw
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    Putting the game on hold as per TripJack request.
     
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  21. KoolNoodles Arcane

    KoolNoodles
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    Might want to check/update the first page nations slightly. For instance coldcrow is still listed as Ur.
     
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  22. raw Arcane Patron

    raw
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    That is because coldcrow is choosing his nations like a woman. Fixed again.
     
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  23. KoolNoodles Arcane

    KoolNoodles
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    Don't forget your turns all five of you who aven't submitted. :salute:
     
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  24. Grimwulf Arcane Patron Vatnik

    Grimwulf
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    Why bother?:lol: raw gave them time before 11:41 GMT on Wednesday January 21st

    So they have a couple of days more.

    Show Spoiler
    It usually happens this way exactly. If you give players 30 days to make a turn, there's always someone who will make it on day 30, not earlier.
     
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  25. raw Arcane Patron

    raw
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    I will force hosting once all have submitted. I just wasnt sure when TripJack would return, so I set smth like 90 hours.
     
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