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Don't Starve

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
E-larping and creating wacky shit for its own sake usually trumps gameplay reasons in Don't Starve. You can make a variety of items but don't even need that many to sustain yourself. Game should be much tighter and have a better relationship/need for crafting/using certain things. It's almost like a TES game without the content. You can explore but it isn't as if you're going to find neat stuff or unique enemies.

Contrast that with their work in Invisible, Inc, where you have a much tighter experience and functionality of skills, items, etc.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,074
Location
Kingdom of Bohemia
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E-larping and creating wacky shit for its own sake usually trumps gameplay reasons in Don't Starve. You can make a variety of items but don't even need that many to sustain yourself.

That's a classic problem of the games developed gradually, patch by patch. All the updates are nice and add a lot of cool stuff but rarely integrate into the core game tightly enough and feel like an optional challenges. Prison Architect and DS are worst examples of this even though both are fantastic games otherwise.
 

Mozg

Arcane
Joined
Oct 20, 2015
Messages
2,033
Eh, I think it's really that there's a critical mass of petty annoyances, often because of the gamepad interface but sometimes not, rather than that they haven't found anything interesting to do with a sandbox. Unreal World doesn't have any exciting endgame but I never come away from it feeling annoyed after I've reached a good stopping point where everything becomes sustainable. Like why does every single biome need to be on a separate peninsula on a basically asterisk-shaped island (and again the same thing on every cave beneath that island)? It makes is so everything is effectively extremely far apart when I have to detour around long inlets to get to neighboring biomes.

Another thing Unreal World does in the interface that would help a ton: automatically pull items from the ground nearby for crafting.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753




Shipwrecked was released, seems after 2 years of patching and 2 dlc this seems to be complete now.

Time to be a pirate.
 

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