Deakul
Augur
I'd say that the developers know what they're talking about, something tells me that your friend just needs to learn to read the room before GKing.
But are they going to make it a regular fps instead of an arena shooter with 8 enemy limit and constant micro-interruptions ?
Probably not.
I believe the enemy limit in Doom 2016's campaign is 15 monsters, not 8
I believe the enemy limit in Doom 2016's campaign is 15 monsters, not 8
That's still pathetically low for a Doom game.
It's also kind of odd considering how well optimized the game was. I feel like it could have easily handled more than that.
But are they going to make it a regular fps instead of an arena shooter with 8 enemy limit and constant micro-interruptions ?
Probably not.
I believe the enemy limit in Doom 2016's campaign is 15 monsters, not 8
That's still pathetically low for a Doom game.
It's also kind of odd considering how well optimized the game was. I feel like it could have easily handled more than that.
Sure it is when compared to the majority of PWADS but it's not so low when you compare it to Doom 1, which is what it's largely based on.
I believe the enemy limit in Doom 2016's campaign is 15 monsters, not 8
That's still pathetically low for a Doom game.
It's also kind of odd considering how well optimized the game was. I feel like it could have easily handled more than that.
Sure it is when compared to the majority of PWADS but it's not so low when you compare it to Doom 1, which is what it's largely based on. Besides, the balancing of the game prevents absurd amounts of monsters. Most demons are individually a lot more dangerous and agile than their classic counterparts so having 50 at a time would overwhelm the player. Now I would like to see more, especially towards the end of the game but I don't think more than 20 at a time is necessary.
Yeah err..
People still don't get what made the early FPS so good. Good, enjoyable movement. A sense of speed. This shit is slow. These killcam animations are the cancer of gaming and only slow everything down.
Also the art direction is a mess. Most FPS are going in the wrong direction.
Quake still shits on this.