OctavianRomulus
Learned
- Joined
- Aug 21, 2019
- Messages
- 480
Yeah no. If the decision makers liked shooters glory kills would not be in the game, at least not the way they are implemented.
We've been having the Glory Kill discussion for over 4 years now. Think about that. And as always, I'd be more convinced by this argument if GKs had actually brought the Doom 2016 gameplay to a standstill or something.
As it stands, at best people absolutely love these on lower difficulties, because they blend well with the speed of the combat in Doom 2016, or at worst in higher difficulties they are to be used when strategically viable instead of all the time.
We've been at this for years and years, and the anti-GK argument has never changed. I gotta be honest and say that people speaking out against them mostly come across as having never actually played the game, and it's always the same arguments repeated over and over and over, before Doom 2016 came out and years after, and now Doom Eternal is coming out and this argument is still going on, and it is still mostly the same.
At this rate I'm thinking I'll be on my deathbed some day reading arguments against Glory Kills... and they'll be the same as they were in 2016, and 2020, and 2067. This never ends.
I like Glory Kills but I don't like the way they are balanced. Blood had a similar system with the hearts so I an not against enemies dropping health, there's just too much health dropping from GKs, to the point where traditional medkits are a lot less valuable, which in turn affects exploration and therefore level design. If medkits are less valuable then they are not great secret items so you have to rely on upgrades and powerups to for secret rewards, and you can only put so many of those in the game.
In my opinion, they should keep you alive and supplied to the next pickup, not take you from 20 health to 90. Let's say once per fight you can go from 20 to 90, after that you can get up to 25. Medkits could give back 50. It wouldn't be too much since 200 health is the real 100 in Doom 2016 and it seems to be the same in Eternal.