DemonKing
Arcane
- Joined
- Dec 5, 2003
- Messages
- 5,958
Finally finished the single player last night (PC).
The graphics are quite well optimised and it's great that ID worked out a way to have more than 4 creatures on screen at once which has been a limitation of their engines since Doom 3. The combat is kind of fun but I'm not very keen on the over-reliance on glory kills, chainsaws and closed arenas. For most of the tough battles I was just circle-strafing around arenas popping off shots, spamming grenades and desperately looking for one of the minor demons that seem to exist solely for you to chainsaw through to replenish your health/ammo.
Sadly I spent more time repeating difficult platforming sections than repeating difficult combats for most of the game. Not sure why anyone though these were a good idea. I guess the platforming is there to support the hidden secrets that proliferate the game but that could have been done without all the unavoidable jumping puzzles.
The sound track is great and metal as hell – perfect music for killing hordes of demons with. The graphics are also very atmospheric with some great standout locations like the soul manufactory in Hell. Final boss battle was more a test of endurance than a test of skill (the second last boss battle was much more difficult).
Overall I'd give a slight edge to Doom 2016. Doom Eternal is epic and bombastic but I preferred the atmosphere and gunplay of the 2016 version. Even the credits are better in Doom 2016 which featured awesome animated graphics whereas in DE you get nothing but screenshots of the various hobgoblins employed by ID.
The graphics are quite well optimised and it's great that ID worked out a way to have more than 4 creatures on screen at once which has been a limitation of their engines since Doom 3. The combat is kind of fun but I'm not very keen on the over-reliance on glory kills, chainsaws and closed arenas. For most of the tough battles I was just circle-strafing around arenas popping off shots, spamming grenades and desperately looking for one of the minor demons that seem to exist solely for you to chainsaw through to replenish your health/ammo.
Sadly I spent more time repeating difficult platforming sections than repeating difficult combats for most of the game. Not sure why anyone though these were a good idea. I guess the platforming is there to support the hidden secrets that proliferate the game but that could have been done without all the unavoidable jumping puzzles.
The sound track is great and metal as hell – perfect music for killing hordes of demons with. The graphics are also very atmospheric with some great standout locations like the soul manufactory in Hell. Final boss battle was more a test of endurance than a test of skill (the second last boss battle was much more difficult).
Overall I'd give a slight edge to Doom 2016. Doom Eternal is epic and bombastic but I preferred the atmosphere and gunplay of the 2016 version. Even the credits are better in Doom 2016 which featured awesome animated graphics whereas in DE you get nothing but screenshots of the various hobgoblins employed by ID.