Reasons why Budokai 3 is chad (at least compared to the other dbz fighting games, ain't played those rpgs so leaving those out of the comparison):
-You could fly around like in kakarot and it didn't make a big deal out of it. Unlike kakarot the world is more tightly designed and small enough that it doesn't feel like a chore to look for dragon balls.
-Music is the best out of any dbz games I've played. Am happy to spam links to prove this point.
-Dodging looks cool af. You could actually replicate sequences where the fighters are trading blows and dodging everything, can't do that in any tenkaichi or z fighters game since due to their virgin status they can only block pathetically like in every other fighting games, or teleport behind the opponent but that's standard for most of the dbz fighting games.
-Didn't need to have "dramatic finish" to have a flashy way of ending fights and you had to earn it rather then game taking pity on you and giving you a cutscene despite the last hit being a jab to the leg or some equally virgin attack. If you want to finish kid buu with a spirit ball as base form goku, you would have to actually do it and not ask for permission, like a proper chad.
-Characters were not split into multiple variations depending on hairstyle. Tthis is something I hate with Z fighters, absolutely retarded you could make a team of kid goku, super saiyan goku and that new blue goku and they would somehow be separate characters equally matched with each other, even if it's for story reasons.
-Game was too chad to care about balance. You want to be a virgin lamer? Main kid buu then. But real men would struggle with their favorite characters and through sheer chadness overcome the power gap. This attitude also meant the game came out perfect without need for balance patches or nerfing characters.
-Moveset was small enough to learn quickly, and becoming good at the game was more about reflexes and quick thinking then learning long combo chains. Virgins want 10+ pages of tekken like combo lists yet outside of high level pro fights people tend to always use the same 4-5 combos.
-Fusions, especially potaro fusions were actually risky and that+dragon rushes led to mind games (people who reduce those events to mere statistical probability are virgin to the extreme). And due to previous point, fusions were actually strong af.
-Chad enough to take the good stuff from Dragon ball GT. Ssj4 design>super saiyan blue, ultra instinct or whatever the next color palette swap will be.
And on a more personal note, another reason why I hold budokai 3 dear:
You can play Yamcha in story mode and if you do everything right, you get a bonus chapter where he challenges Vegeta at the world tournament (via letter, like a true
)...and wins. And yes they do explain Yamcha won through trickery and he got pasted the following year at the rematch when vegeta actually tried, but it's the biggest win I've ever seen Yamcha get, especially over a saiyan. Only a true chad of a game could give Yamcha a moment of awesome like this rather then continue circle jerking the meme of haha yamcha sucks. Dude was one of the dragon ball OGs and one of the few who beat goku (even if he was hungry) ffs. Totally not biased because I watched mainly original db as a kid and the few times I saw Z he just came off as a cool looking character and a mainstay of the group so was one of my favorite characters from the show, didn't know about his meme status until I was 20.