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Capcom Dragon's Dogma: Dark Arisen

cretin

Arcane
Douchebag!
Joined
Apr 20, 2019
Messages
1,369
you really have to give this game at least an hour. Ive started and dropped it many times because the tutorial and the intro area make it seem really fucking banal and generic, but the game quickly opens up after that and starts to be really fun. If you haven't at least gotten to the capital, give the game another chance.
 

Citizen

Guest
Kodex, can you recommend me something similar to DD in terms of mysterious atmosphere/combat/exploration/secrets/RPG elements? The closest I played were Legend of zelda: Twilight Princess and Soul Reaver, so maybe similar to them would be also fine

No darksoyls pls
 

Dishonoredbr

Liturgist
Joined
Jun 13, 2019
Messages
2,109
Playing the game , on the switch , runs pretty well and looks solid.

Combat good but i still a Strinder so not that many opitons.. I need to go to the capital yet tho. Hope opens up soon because so far , don't seems to have actual story or characters other than Mercedes and Quina.
 

Matador

Arcane
Patron
Joined
Jun 14, 2016
Messages
1,642
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If you haven't arrived to the Capital, you are at the very early game. All the aspects of the game, included combat, are going to open soon.
 
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Nutmeg

Arcane
Vatnik Wumao
Joined
Jun 12, 2013
Messages
20,082
Location
Mahou Kingdom
Kodex, can you recommend me something similar to DD in terms of mysterious atmosphere/combat/exploration/secrets/RPG elements? The closest I played were Legend of zelda: Twilight Princess and Soul Reaver, so maybe similar to them would be also fine

No darksoyls pls
Nier Automata
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,278
Location
Terra da Garoa
Kodex, can you recommend me something similar to DD in terms of mysterious atmosphere/combat/exploration/secrets/RPG elements? The closest I played were Legend of zelda: Twilight Princess and Soul Reaver, so maybe similar to them would be also fine

No darksoyls pls
Severance: Blade of Darkness.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,349
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Kodex, can you recommend me something similar to DD in terms of mysterious atmosphere/combat/exploration/secrets/RPG elements? The closest I played were Legend of zelda: Twilight Princess and Soul Reaver, so maybe similar to them would be also fine

No darksoyls pls
Realms of Arkania HD
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
10,576
Location
Nottingham
Kodex, can you recommend me something similar to DD in terms of mysterious atmosphere/combat/exploration/secrets/RPG elements? The closest I played were Legend of zelda: Twilight Princess and Soul Reaver, so maybe similar to them would be also fine

No darksoyls pls

Divinty 2 The Dragon Knight Saga isn't a million miles away.

Worse combat, far rougher game, but way better roleplaying.
 

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,872
Location
The Khanate
Playing Dark Souls made me want to pick this up again and I did so with a few grafix mods (half of which seem to be NSFW, buy the models in this game are not really good enough to make those worthwhile) and this difficulty mod: https://www.nexusmods.com/dragonsdogma/mods/378?tab=description

Overbearing real life story and slightly confusing installation instructions aside, it seems like a quality difficulty mod and something my nth playthrough definitely needs. I've only reached the hydra head escort mission but those wolf packs and bandit gangs definitely had me on my toes. Pawns also seemed a bit more reliable and slightly less prone to dying.
 
Self-Ejected

Alphard

Self-Ejected
Joined
Jul 18, 2019
Messages
1,487
Location
Draghistan ( former Italy)
This game sucks, just massive amounts of running around a pretty boring world, do a few awkward button combinations to explode a bunch of dumb enemies. Repeat 10000 times.
the world map is a bit monotonous at times , but that's not the game strong point. the game focus is on fantastic combat ,( the best of all open world rpg) and mounting mechanic , enemy design ( i just love how "classic fantasy" and masterfully designed enemies are, bosses especially) classes and character building and customization. the pawn system is ( once you get how the different personality trait affect ai ) the cherry on top of this great game.
Skill and items unbalance, map and mobs recycling, the retard romance system somewhat detract from an overall great action rpg unique among modern aaa equivalent crap.
if i compare DD to crap like twitcher and skyrim , dd is a masterpiece
 
Self-Ejected

Alphard

Self-Ejected
Joined
Jul 18, 2019
Messages
1,487
Location
Draghistan ( former Italy)
to further make my point, i feel this game nails perfectly classes identity. playing ranger make you feel like your ideal fantasy archer. few things are so satisfying as landing a great gamble in a cyclope eye or headshotting with a perfectly timed brutal arrows the minotaur that is decimating your team.
same for other vocation. sorcerer incarnate the mage fantasy perfectly, conjouring and unleashing powerful spell to annhilate "dumb enemies" . the warrior feel so impactful and "warriory" with arc of deliverance, etc.
no game i have tried managed to recreate the classic fantasy classe stereotype so well
 

Fishy

Savant
Joined
Jan 24, 2019
Messages
398
Location
Ireland
the retard romance system somewhat detract from an overall great action rpg

Are you kidding? That's the best romance system ever! I mean, is there any other game where a plot twist like this can happen?

u1s7cqA.jpg


I rest my case.
 
Self-Ejected

Alphard

Self-Ejected
Joined
Jul 18, 2019
Messages
1,487
Location
Draghistan ( former Italy)
the retard romance system somewhat detract from an overall great action rpg

Are you kidding? That's the best romance system ever! I mean, is there any other game where a plot twist like this can happen?

u1s7cqA.jpg


I rest my case.
in my case my waifu was a nigga ( no racism) . i didnt understand if it was the shop owner or the dude that you help kill the cultists. well at least it wasnt symone
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,666
Location
Ommadawn
This game sucks, just massive amounts of running around a pretty boring world, do a few awkward button combinations to explode a bunch of dumb enemies. Repeat 10000 times.
just install the no stamina consumption while running mod, or hack and go straight to BBI, the expansion, which is just dungeon crawling.
base game sucks major dick outside of grigori tbh.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
11,878
Dragon's Dogma is only superficially an Open World game; the designers might have initially wanted this, but limited resources forced them to drastically reduce the size of the world from what was originally intended, and the final result is that all major locations are covered by the main quest and a handful of important side quests that are difficult to miss accidentally. If you spend hours wandering around the countryside not doing anything in particular other than defeating random mobs of weaker enemies, then you might come to the erroneous conclusion that the game is just "massive amounts of running around a pretty boring world", but really the fault is yours for wasting time rather than following up on the main quest and side quests.

As it is, Dragon's Dogma is the best of all CRPGs in action-based combat with a party, and a contender for best action-based combat in CRPGs generally. Monster design --- at least for the larger, more powerful enemies --- is superb, and the pawn system works wonderfully in creating meaningful interaction between your characters and the enemies in combat that is satisfyingly tactile. Moreover, although Dragon's Dogma is focused on combat, it also has decent exploration, character customization, itemization, and even a bit of "choice & consequences".
 
Joined
Nov 23, 2017
Messages
4,106
I think a lot of problems with the open world aspect of the game stem from the board quest. If you tackle board quest like most other RPG's the open world becomes a monotonous slog pain in the ass. But here's the thing...you aren't meant to do them like that. You aren't meant to go out of your way to kill some Lizardman or whatever because that out of the way location won't be out of the way if you're just progressing through the game like normal. Board Quest are so not things you should be actively doing, (outside of escort missions) that the game should have made like 90% of them non-selectable quest the game just tells you you've done once you've done it; maybe your Pawn tells you when you're near one like they grabbed it off the notice board for you. It isn't even like the game doesn't already do this too because that's how killing giant monsters works, you kill some Chimera out in the wilderness or whatever and you'll just randomly get a Quest Complete message.

I remember when I discovered this is how the board quest were meant to be done. It was my second try at playing the game after not finished the first and being pretty mixed on the whole thing. I took an escort mission in the first town but also decided to just take every board quest too. And it turned out in the process of doing that escort mission I basically also finished off every board quest I'd selected too. It was at that point I was like: Oh, Ok, I'd been playing the game completely wrong before.

The good thing about the open world, (which far outweighs any of its negatives) and this game does it better than anything is the day and night cycle. I remember reading some Witcher 2 interview where one of the developers there was talking about how they wanted the player to have to really think about how they approached missions and what items they use before fights, well, they failed in that but this game totally nails it. For most of the game you actually need to think about when you go do something because of the monsters that come out at night, and even if you did leave during the day for some dungeon off somewhere there's times you'll exist and it's like: Oh shit, it's night.
 
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Matador

Arcane
Patron
Joined
Jun 14, 2016
Messages
1,642
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Board quests are just bounties to get extra XP and money while you do more important missions. It's usual to get board quests completed in the course of missions while you are not even trying. I think they got that from their Monster Hunter games.

It's beyond me why "Hardcore" RPG players find this confusing or annoying. Maybe OCD problems.

Also the side quests in this game are often very good with interesting stories and some minor C&C.
 
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