Hello everyone!
I'm the second developer of Driftmoon, Anne. Most of the work is by my husband Ville. We've been working on the game almost every day (after our regular jobs) for some time now, and are actually quite happy with it's current stage. It's been a huge amount of work for two people, even though we do have two lovely little toddlers "helping us" with the process.
I want to correct a few details - probably derived from that slightly outdated trailer of ours (the trailer is from April 2011 so there's been some changes since). First of all, Driftmoon is not an action RPG at all. The combat system in Driftmoon has similarities with Dragon Age. In it's core it's really a turn based system, but it runs in real time, and you can pause it. So, although there is some combat involved (more varying than in the trailer), as well as puzzles and character development, the game-mechanics are much more about exploration and interacting with the NPC's. The dialogue options, for example, often make a pretty big difference in the outcomes.
Possibly even more importantly, of course there are romances in Driftmoon! How could we avoid writing a romance or two (or was it three?) in the game, especially since we're a happily married couple ourselves.

But fret not, the whole of Driftmoon is not engulphed in a romance, they are only a small portions of the contents, and not really a part of the main plot.
You might be onto something there, Kalin. Not with the second-rate, but about the description. We'll have to get around to changing that, so thanks.
Ps. We do not favor one RPG site over the other. We were simply approached by RPGWatch to tell a little bit about Driftmoon. And we were happy to notice that our labour of love had spiked up some discussion also here at the Codex.
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