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Driftmoon

Discussion in 'RPG Codex News & Content Comments' started by VentilatorOfDoom, Sep 30, 2011.

  1. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
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    <p>There's a new Indie RPG in the making: <a href="http://www.instantkingdom.com/driftmoon/" target="_blank"><strong>Driftmoon</strong></a> by Indie developer Instant Kingdom.</p>
    <blockquote>
    <p>This is Driftmoon. It is a roleplaying game that tells the story of the Pendant of Life, and how it was reforged to end the evil reign of King Ixal. It is also a tale about how Robert lost everything but his bones, but that didn't stop him. And it is a story about the little firefly who wanted to be a big star, but was stuck in a crypt.

    The world of Driftmoon is filled with exciting adventures and exploration, captivating stories and quests, charming characters and countless delightful details for you to discover.</p>
    <ul>
    <li>The Legend - There were still some who remembered, some who believed. Most of Driftmoon had once fallen into terrible slavery and despair, but the memories of those days had almost faded away. You knew nothing of the Dark King Ixal, or of your family's mysterious past, but you were soon about to find out...</li>
    <li>Adventure - Experience a grand adventure and many fascinating quests, as you strive to unite the forces of good, and fight the dark powers threatening to enslave the whole of Driftmoon.</li>
    <li>Enchanting world - The world of Driftmoon is filled with personality, wit and goodwill! Explore the dungeons, wilderness and villages of Driftmoon: You'll discover hidden places, treasures, quirky characters, quests, puzzles, unique magical items, secret doors, artifacts, and more.</li>
    <li>Friends & Foes - Fight the forces of evil and meet charismatic and personal creatures, some of which may accompany you on your quest. The inhabitants of Driftmoon have distinct personalities, histories, humour, and abilities.</li>
    <li>Character Development - Learn many impressive and powerful skills: Your choices will affect your possibilities, when facing foes or travelling the world.</li>
    <li>Rich Soundscape - Carefully constructed sound effects, and atmospheric background ambience. Including a memorable and melodic soundtrack by the talented Gareth Meek.</li>
    <li>Powerful Editor Included - Driftmoon comes with the full editor tools used to create the game, and the possibility to play mods created by other users. The editor includes an easy scripting language, animation tools, and a great level editor with numerous other possibilities!</li>
    </ul>
    </blockquote>
    <p>Here's a trailer; seems like running around functions very well already.</p>
    <p> </p>
    <p> </p>
    <p style="text-align: center;">
    <object width="640" height="390" data="http://www.youtube.com/v/H_BPnS2_Dbg?version=3" type="application/x-shockwave-flash">
    <param name="allowFullScreen" value="true" />
    <param name="allowScriptAccess" value="always" />
    <param name="src" value="http://www.youtube.com/v/H_BPnS2_Dbg?version=3" />
    <param name="allowfullscreen" value="true" />
    </object>
    </p>
    <p> </p>
    <p>Apart from that I've found a blog entry about the<a href="http://www.instantkingdom.com/2011/09/155002/" target="_blank"> lesson they've learned with pathfinding</a>.</p>
    <blockquote>
    <p style="text-align: left;">By popular request, I will reveal you how we do pathfinding in Driftmoon. This might be interesting to you if you're making your own game and want to implement pathfinding, and also if you're making a Driftmoon mod. Pathfinding in Driftmoon has gone through a couple of iterations already, so I'll start at the beginning.</p>
    <p style="text-align: left;"> </p>
    <p style="text-align: left;">First of all, we use the <a href="http://en.wikipedia.org/wiki/A*_search_algorithm">A* search algorithm</a>. That was pretty much the only thing that went right from the start. A* is easy to implement, and there are libraries available for it. All I needed to do was create some amount of location nodes, tell the algorithm where I want to go, and where I start, and that's it.</p>
    <p style="text-align: left;"> </p>
    <p style="text-align: left;">So how do we make the nodes? Driftmoon is a top-down game, so I figured we could make a grid. All of the examples I saw at the time were of grids. An automatically generated grid would be good, because modders would never have to worry about the pathfinding, it would just work. So I made a grid, and looped through all the points, and connected the ones which didn't have walls in between them. To make sure our AI could navigate small doors or cracks in dungeon walls, I had to make the grid pretty small. So I ended up with grids that amounted to about 10000*10000 points in them. You might spot the problem with that.</p>
    <p style="text-align: left;"> </p>
    <p style="text-align: left;">While A* is obviously a fast algorithm, it can't possibly cope with that amount of points in the graph. When my maps started getting bigger my AI churned about a minute looking for a new path. I had to reduce the amount of nodes in the pathfinding grid. So I tried it algorithmically. Make the grid sections bigger where there's nothing but open space, and smaller where there are gaps and doors. It worked, but it started taking minutes to create the grid when the map was saved in the editor. And I couldn't make the algorithm optimal, it still produced millions of nodes.</p>
    </blockquote>
    <p>Spotted at: <a href="http://www.rpgwatch.com/?rwsiteid=1#18214">RPGWatch</a></p>
     
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  2. Andhaira Arcane

    Andhaira
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    Why do you copy stale news from the watch all the time? Why can't you be the one to get the scoop first?
     
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  3. Angthoron Prestigious Gentleman Arcane

    Angthoron
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    I have no idea why, but the trailer made me think of Dink Smallwood.
     
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  4. Bluebottle Erudite Patron

    Bluebottle
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    Dead State Wasteland 2
    Probably less developers want to send press releases to the Codex than to the Watch.

    I can't for the life of me think why.
     
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  5. Hobo Elf Arcane

    Hobo Elf
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    That is the worst camera angle ever.
     
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  6. lisac2k Scholar Patron

    lisac2k
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    PC RPG Website of the Year, 2015
    Hmmm, TBH Driftmoon floats the Mod Database for years (since 2009). I thought it was already covered by RPGCodex News at some point in the past.

    I must say it looks decent for an indie. Heard some complaints about the perspective here and there, but overall impressions of the people being interested in this game are rather positive. Also, the pathfinding story was a good read. If I wasn't meddling with this on my own recently, I swear I'd hardly understand anything written there at a first glance. I just hope the addition of the priority queue is going to prove itself worthy. After all, Ville's been investing months of his work in this...
     
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  7. villain of the story Arcane

    villain of the story
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    The perspective makes me nauseous. The last game with a similar perpective that I played (and immensely enjoyed) was Take No Prisoners but that wasn't still very different as you can see.
     
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  8. Mortmal Arcane

    Mortmal
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    Its old news, and frankly what to get excited about ? The POV is indeed terrible , but more than that i dont see anything worth mentioning in the game mechanisms. Another action rpg with a few dialogue options wich wont change anything in the outcome, probably a classic boring cliche story ala eschalon ( i havent played it, but i am not taking much risks). Another indie game that reeks of mediocrity.
     
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  9. Kalin Arcane Zionist Agent

    Kalin
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    I like the dialogue font, but that is basically the only redeeming factor.

    Also:

    This might quite possibly be the most pretentious description of a second-rate game I have ever encountered.
     
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  10. DwarvenFood Arcane Patron

    DwarvenFood
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    Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Ah yes that game was quite great, how far did you get in it ? I remember not being able to finish it, got stuck somewhere in a nuclear plant of some sorts..
     
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  11. villain of the story Arcane

    villain of the story
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    I take it that you don't encounter much.
     
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  12. Shannow Waster of Time

    Shannow
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    Made me think of Rage of Mages 3...
     
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  13. MuscleSpark Augur Patron

    MuscleSpark
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    Agreed. Not having an isometric perspective reeks of "too cheap to make proper sprites/textures".
     
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  14. Andhaira Arcane

    Andhaira
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    Man, the camera angle kills any interest in the game for me. That, and the fact that the PC moves slow as fuck. Whatever happened to the run option?

    And no realtime combat? WTF?
     
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  15. Morkar illiterate

    Morkar
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    Topdown view? I don't get why new rpgs aren't at least on the same gfx-level of mass effect 2. Even indies should be able to do this.

    Cutscenes will look horrible in that engine. Or even worse; there will be no cutscenes at all. Plus I haven't even read one word about romances. I have the feeling this game will be horrible.

    Probably they will come up with gameplay instead of cutscenes and sex and explosions and bloodfountains. Horrible, horrible I say!


    Edit:

    Ok, the game is shit!
     
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  16. anne.monkkonen Novice

    anne.monkkonen
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    Hello everyone!

    I'm the second developer of Driftmoon, Anne. Most of the work is by my husband Ville. We've been working on the game almost every day (after our regular jobs) for some time now, and are actually quite happy with it's current stage. It's been a huge amount of work for two people, even though we do have two lovely little toddlers "helping us" with the process. :D

    I want to correct a few details - probably derived from that slightly outdated trailer of ours (the trailer is from April 2011 so there's been some changes since). First of all, Driftmoon is not an action RPG at all. The combat system in Driftmoon has similarities with Dragon Age. In it's core it's really a turn based system, but it runs in real time, and you can pause it. So, although there is some combat involved (more varying than in the trailer), as well as puzzles and character development, the game-mechanics are much more about exploration and interacting with the NPC's. The dialogue options, for example, often make a pretty big difference in the outcomes.

    Possibly even more importantly, of course there are romances in Driftmoon! How could we avoid writing a romance or two (or was it three?) in the game, especially since we're a happily married couple ourselves. ;) But fret not, the whole of Driftmoon is not engulphed in a romance, they are only a small portions of the contents, and not really a part of the main plot.

    You might be onto something there, Kalin. Not with the second-rate, but about the description. We'll have to get around to changing that, so thanks. ;)

    Ps. We do not favor one RPG site over the other. We were simply approached by RPGWatch to tell a little bit about Driftmoon. And we were happy to notice that our labour of love had spiked up some discussion also here at the Codex.
     
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  17. villain of the story Arcane

    villain of the story
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    Yeah I got stuck there too. You were supposed to do some shit with rods. For the longest time, I thought it was a bug but then I read the solution but didn't play it again.
     
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  18. Melcar Arcane

    Melcar
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    In before shitstorm. There will be tears.
     
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  19. covr Cipher Patron

    covr
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    oh god
     
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  20. hoverdog dog that is hovering, Wastelands Interactive Developer

    hoverdog
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    oh great, thanks. now the game seems much, much better.
     
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  21. Morkar illiterate

    Morkar
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    :rage:

    :x



    the rest sounds alright
     
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  22. Mister Arkham Scholar

    Mister Arkham
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    Two levels of distinction separated by only a single, decaying molecule of air. You guys aren't serious about this, are you?

    And I hate to say it, but that camera angle is pretty awful. I'm usually iron-stomached, but watching the trailer was making me queasy.

    The engine looks like it has a nice amount of polish on it for an indie game, though.

    *Edited to be a little less disckish*
     
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  23. sgc_meltdown Arcane

    sgc_meltdown
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    well bro perhaps the graphics look the best at that angle



    oh man that bit in the video when he's kiting with the bow

    looks to be PG rated scripted exploration fantasy overall
     
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  24. Excidium P. banal

    Self-Ejected
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    That's...unfortunate.
     
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  25. MisterStone Arcane

    MisterStone
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    Thank you for the thoughtful and informative post. Just a word of advice, you're never going to satisfy the people on this site; there is a small but vocal and obnoxious minority of people who hate everything that isn't [favorite game X from late adolescence], so just keep up the good work and pay little attention to this thread or most others about your game. People will curse you for RTwP game play, they will curse you for the camera angle, they will call you a "LARPer fag" because the game is heavy on dialogue that is not about gritty betrayals, hard-boiled tough-guy talk, and pointless grimdark violence. They will will pick apart every figment of content in that trailer and explain why they have already lost interest in your game because obviously you have bad taste in game design and are a terrible writer.

    Don't interact with these people, they will only poison what looks like a promising project, and perhaps your life.
     
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