Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Game News Dungeon Lords demo on September 1st

Discussion in 'RPG Codex News & Content Comments' started by Saint_Proverbius, Aug 20, 2004.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Tags: Dungeon Lords

    There should be a demo of <A href="http://www.DungeonLords.com">Dungeon Lords</a> released at the beginning of next month according to <A href="http://www.dreamcatchergames.com/">Dreamcatcher</a>. Here's the info:
    <br>
    <br>
    <blockquote>Toronto, Ontario, August 19, 2004. DreamCatcher Games today announced the long-awaited demo of Dungeon Lords will be available for download at the game’s official site, <A href="http://www.DungeonLords.com">www.DungeonLords.com</a>, on September 1, 2004.
    <br>
    <br>
    This single and multiplayer demo will feature <u>180MB of incredible gameplay</u>, giving the public a taste of gaming’s first Combat RPG. They’ll test their sword skills against ghouls, make jabs at ugly ogres and when they’re done with that they’ll hit dark mages with blistering balls of fire. All the while exploring incredibly detailed dungeons and stunning outdoor environments.</blockquote>
    <br>
    <br>
    Looks like we don't have to wait long to see if we were right about this one.
    <br>
    <br>
    Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
     
    ^ Top  
  2. FrankHorrigan Liturgist

    FrankHorrigan
    Joined:
    Jul 13, 2004
    Messages:
    132
    Location:
    Ireland
    "180MB of incredible gameplay" ? Its good to know that we now have a quantative measurement to guage gameplay by, those old interactive movies that came on 6 cd's must have been really good. Theirs supposed to be a Rome Total War demo coming out on monday, thats something to get excited about. (i hope i dont have to eat those words)
     
    ^ Top  
  3. Voss Erudite

    Voss
    Joined:
    Jun 25, 2003
    Messages:
    1,770
    The subtext in that second paragraph is truly, truly disturbing.
     
    ^ Top  
  4. DamnElfGirl Liturgist

    DamnElfGirl
    Joined:
    May 31, 2004
    Messages:
    313
    Location:
    Canuckskiville
    Toronto, Ontario? Ha! I didn't know I could go across town and laugh at them in person!
     
    ^ Top  
  5. FrankHorrigan Liturgist

    FrankHorrigan
    Joined:
    Jul 13, 2004
    Messages:
    132
    Location:
    Ireland
    Do you think you could go over and ask for on a refund on the furry fetish simulator wizards & warriors that i was niave enough to buy?
     
    ^ Top  
  6. Transcendent One Liturgist

    Transcendent One
    Joined:
    Nov 21, 2003
    Messages:
    781
    Location:
    Fortress of Regrets
    Yep, that is true. I just hope stupidity isn't contagious, cause it's awfully close to home.
     
    ^ Top  
  7. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Yeah, you have to love overly stupid hype. Does that mean the executable is 180MB? How big is the data file then?
     
    ^ Top  
  8. Spazmo Erudite

    Spazmo
    Joined:
    Nov 9, 2002
    Messages:
    5,752
    Location:
    Monkey Island
    First combat RPG? They're really just renaming the action RPG. Okay, then, I'm the first ever live online event notifier--all the other jerks are just web reporters.

    DamnElfGirl--you shouldn't be suprised. Everything in Toronto kinda sucks.

    </montrealer>
     
    ^ Top  
  9. Dhruin Liturgist

    Dhruin
    Joined:
    Aug 15, 2003
    Messages:
    758
    I've been told this has more potential than Bradley's marketing might lead you to believe, particularly for Gothic fans. On the other hand, the preview version looked rather unfinished....we shall see.
     
    ^ Top  
  10. Stark Liturgist

    Stark
    Joined:
    Mar 31, 2004
    Messages:
    770
    I had a look over their website. nothing there convince me it's similar to Gothic. ermm, care to elaborate?

    for me it's the "liveliness" of the environment and npc, plus some of the dialog, that makes me a Gothic fan. none of the screenshots at Dungeon Lord website feature any dialog at all.
     
    ^ Top  
  11. DemonKing Arcane

    DemonKing
    Joined:
    Dec 5, 2003
    Messages:
    3,380
    The only way this might be good is if it somehow manages to be a cross between Die By the Sword and Arx Fatalis...strangely I'm not starting to get my hopes up just yet!
     
    ^ Top  
  12. DamnElfGirl Liturgist

    DamnElfGirl
    Joined:
    May 31, 2004
    Messages:
    313
    Location:
    Canuckskiville
    Eh, I'm not going to argue, I'm not a native. Toronto's pretty fun in the summer, though. Lots of street festivals and such. For the rest of the year, yeah, it kind of sucks.
     
    ^ Top  
  13. Gorath Novice

    Gorath
    Joined:
    Oct 7, 2003
    Messages:
    67
    Dhruin refers to the things I told after my visit to DTP in Hamburg. You have to imagine you´re sitting in front of a screen for more than an hour and a product manager, who knows as much about the game as you can without being a member of the dev team, keeps talking to you the whole time - because as long as he is talking you have to interrupt him to ask critical questions. ;)
    My impression was that DL is a mix of Gothic and Morrowind with action-packed combat on top. It reminded me of Rune due to the short, explosive bursts of action. The controls seemed very responsive, without Gothic´s lag.
    The newbie-friendliness is achieved through optional automatic char development.

    We will know in 2 weeks if all this is true. Especially the Gothic influence should be taken with a grain of salt. Gothic is by far the most popular RPG franchise in Germany. "Being like Gothic" is good for your sales. ;)
    At least the product manager almost got a heart attack when I asked him "Bradley always refers to the action packed combat. Is DL a Diablo clone?". He looked a bit confused and said the game has nothing in common with Diablo.
     
    ^ Top  
  14. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Gorath,

    Did Dhruin ever go over what a hyperlink is with you?
     
    ^ Top  
  15. Gorath Novice

    Gorath
    Joined:
    Oct 7, 2003
    Messages:
    67
    What do you mean? The missing anchors in the interview?
     
    ^ Top  
  16. Stark Liturgist

    Stark
    Joined:
    Mar 31, 2004
    Messages:
    770
    aye. thanks for the reply. personally i think it's just marketing people trying to make association to help sales, since nothing over their website makes me associate it with Gothic.

    anyway as you said, we shall see in 2 weeks. :)

    huh? Die By the Sword control requires a third person view, while Arx is very much a first person view game...

    but do you mean the control mechanism of DBtS plus magic casting in Arx....?

    btw I suck in fights in DBtS. I resorted to the easier control mechanism, though I've heard very good things about sword play using mouse strokes. never mastered it.
     
    ^ Top  
  17. DemonKing Arcane

    DemonKing
    Joined:
    Dec 5, 2003
    Messages:
    3,380
    Sorry - I meant the combat style of DBtS and the role-playing of Arx Fatalis (not the spell system, which I hated).

    Basically there are very few 3D hand-to-hand combat systems which I find satisfactory, DBtS being one of the few exceptions.

    Did you ever try to play DBtS with a joystick? Once I'd mastered it the joystick rocked for making perfectly timed/weighted swings.
     
    ^ Top  
  18. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    You never link to anything in your articles on RPGDot! No official site link or nothing! LINKS ARE COOL, DAMNIT!
     
    ^ Top  
  19. Stark Liturgist

    Stark
    Joined:
    Mar 31, 2004
    Messages:
    770
    DemonKing wrote:
    it was quite some years ago. I think I did try using joystick but I never really mastered it. Sad, I know. It's suppose to be immensely fun sword play if you master the control. But I managed to complete the game (being so short) using the simpler control hence I felt no need to relearn the control.

    on a related note, it's sad they did not make any sequels and no one adopt the same control mechanism for subsequent games.

    I'm not too sure about that. quite a few in this forum here would prefer crpg combat that do not rely heavily on gamer's eye-hand coordination. personally I think I'll be sufficiently intrigued to check out if any such games come out into the market. :)
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)