Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Review Dungeon Lords hammered by Action Trip

Discussion in 'RPG Codex News & Content Comments' started by Saint_Proverbius, Jun 8, 2005.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Tags: Dungeon Lords

    <a href="http://www.actiontrip.com/">Action Trip</A>, one of those sites that loves action, has written <a href="http://www.actiontrip.com/reviews/dungeonlords.phtml">a review</A> of <a href="http://www.dungeonlordsgame.com">Dungeon Lords</a>. They hated it like most other people. In fact, the final score is a <b>Don't Bother/10</b>. Ouch. Here's a clip:
    <br>
    <blockquote>I did manage to reach the town in the end by catching a few "lucky" breaks. Oh, yes… The enemy AI is so stupid that you can easily trick them into killing their buddies by simply making sure the melee fighters chasing you are in the way of the spell casters who are trying to fry your ass. Or you could lure them to a door and then activate the door lock; like sliding doors in shopping malls, the wooden doors will keep trying to close and at the same time, keep slamming into the unfortunate enemies trying to get through. The whole scene looks utterly stupid, but it's fun in a way. Often, the enemy would get stuck on doorframes too, at which point I would switch to my bow and arrow and stick arrows in them until they were dead. Priceless AI.</blockquote>
    <br>
    Actually, I'm pretty sure that door squishing thing was intentional and is a feature. <b>D.W. Bradley</b> must have played <A href="http://dmweb.free.fr/">Dungeon Master</a>!
    <br>
    <br>
    Thanks, <b>space captain</b>!
     
    ^ Top  
  2. Shagnak Shagadelic

    Shagnak
    Joined:
    Sep 6, 2003
    Messages:
    4,628
    Location:
    Arse of the world, New Zealand
    ^ Top  
  3. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Damn, it was funnier when I thought it was "Don't Bother out of 10".
     
    ^ Top  
  4. Naked_Lunch Erudite

    Naked_Lunch
    Joined:
    Jan 29, 2005
    Messages:
    5,360
    Location:
    Norway, 1967
    I wonder what DW Bradley's up to now...
     
    ^ Top  
  5. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Two flops and counting.
     
    ^ Top  
  6. Mefi Erudite

    Mefi
    Joined:
    Apr 7, 2005
    Messages:
    1,118
    Location:
    waiting for a train at Perdido Street Station
    Innovating.
     
    ^ Top  
  7. Sol Invictus Erudite

    Sol Invictus
    Joined:
    Oct 19, 2002
    Messages:
    9,614
    Location:
    Pax Romana
    Begging his publisher to give him a second, or maybe third, or fourth chance to 'make things right'. Dreamcatcher, being a bunch of softies, will probably give him another chance, and he'll release a second Dungeon Lords game that apologizes for the first. Instead of listening to him talk about how Dungeon Lords was the amalgamation of 20 years of RPG research and development, he'll be more likely to admit that Dungeon Lords was a 'flawed, if not brilliantly conceived game that never reached fruition due to a variety of issues' in a no doubt upcoming GameSutra 'post mortem' feature and how Dungeon Lords 2 plans to take everything good from the first game and make the game that they truly wanted to make.

    Or some such.
     
    ^ Top  
  8. space captain Liturgist

    space captain
    Joined:
    Jun 18, 2004
    Messages:
    343
    Location:
    U. S. of Fuckin' A. ...and dont forget it or we'l
    it was supposed to be his last game - but its questionable if he would go out on a note like this, tho

    he probably needs to cut his losses - his last 2 games were both complete garbage
     
    ^ Top  
  9. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
    Joined:
    Dec 5, 2002
    Messages:
    15,870
    Location:
    Jersey for now
    What was before DL?
     
    ^ Top  
  10. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Wizards & Warriors. It was pretty awful. It was basically a wizardry clone done poorly.
     
    ^ Top  
  11. space captain Liturgist

    space captain
    Joined:
    Jun 18, 2004
    Messages:
    343
    Location:
    U. S. of Fuckin' A. ...and dont forget it or we'l
    kinda funny how Wiz8 was pretty cool without his ass

    a bit too much combat tho
     
    ^ Top  
  12. Second Chance Liturgist

    Second Chance
    Joined:
    May 26, 2004
    Messages:
    112
    Wizards and Warriors was very good RPG. Not as good as previous works from DW Bradley like Wzardry 6 and 7, but still very good.

    Oh and it can't be finished in 2 hours like Fallout...
     
    ^ Top  
  13. Naked_Lunch Erudite

    Naked_Lunch
    Joined:
    Jan 29, 2005
    Messages:
    5,360
    Location:
    Norway, 1967
    Yeah, it just drags on and on and on and on and on and on and on and on...

    And come on people, what's with all the Wizardry 6 and 7 worship? They sucked, they weren't good RPGs, and they were barely adequate dungeon crawls. Wizardry 8 is infinitely better than anything Bradley ever conceieved of.
     
    ^ Top  
  14. Shagnak Shagadelic

    Shagnak
    Joined:
    Sep 6, 2003
    Messages:
    4,628
    Location:
    Arse of the world, New Zealand
    Yeah, I agree. I was pretty miffed when SirTech finally made the ultimate party-first-person game and then promptly folded.

    I still think Wizardry 7 was a good game though. However, Wizardry Gold sullies/insults my memories of it somewhat - all that tarting it up with very crappy voice overs and sound fx just ruined it. Dumbasses.

    As for Wizards and Warriors, well i've already made my opinion known in posts over the years. It is certainly not upper echelon stuff, but no way is it as bad as people like to make out.
    In terms of flops, no way is it in the league of Dung Lords.
    After a bit of perserverance (and it required some - initial impressions were not at all favourable) I found myself quite enjoying it.
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)