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Preview Dungeon Lords hands-on preview at IGN

Discussion in 'RPG Codex News & Content Comments' started by Vault Dweller, Feb 2, 2005.

  1. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,522
    Tags: Dungeon Lords; Heuristic Park Inc.

    <a href=http://www.ign.com>IGN</a> has posted a 2-page <a href=http://pc.ign.com/articles/582/582322p1.html>preview</a> of the combat RPG of 2004, <a href=http://www.dungeonlords.com>Dungeon Lords</a>, praising gameplay but noting that combat is "still a little loose", whatever it is.
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    <blockquote>Combat isn't exactly a complicated affair. Once you get a hang of using different attacks to hit in combination and for different reasons, it's mainly about positioning your body to the best effect and upgrading your character as experience is gained. One of the cool things about Dungeon Lords is that while your character does gain in level, experience points can be immediately spent at any time in a ton of different areas. So if you have some experience saved up and you run across a chest that requires a higher "disarm traps" skill than you currently have, you can go into the character screen and spend some points in that area.</blockquote>That's very cool indeed. Another cool thing about Dungeon Lords is that it has itamz like swords and axes. Far out, huh?
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  2. Fez Erudite

    Fez
    Joined:
    May 18, 2004
    Messages:
    7,954
    Looks like IGN is aiming for the flip-flop world cup.

    Oh, how original. :roll:

    Sorry Mario; the Princess is in another castle.

    Role-playing at its finest! I can't wait.
     
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  3. Screaming_life Liturgist

    Screaming_life
    Joined:
    Oct 29, 2004
    Messages:
    353
    Location:
    On Maggie's Farm... No More
    Assuming he has reported in the same way as he plays: "straightforward and to the point" then it seems this game is gonna be quite shallow and a bit of a hack and slash level up fest.

    What quests? what were they like? were they pure combat? TELL ME!!!!

    :( i hate respawning

    yeah thats what we what! loads of bad guys every few yards! yeah yeah kill kill, more experience, more power, more enemies! more action! ...... oh but wait... won't that become very boring very quickly? and thinking about it, isn't this just to compensate for the dumb asses who spent their experience unwisely? or perhaps they are too lazy to think about balancing?

    Well thats ok then, maybe i'll be fooled by the variety of badies i have to kill... maybe that will make it less repetative?!

    I hope this preview sounds shit because of the person writing it and not because of the game.... i can still dream!
     
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  4. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Here's to hoping developers re-figure out that walking through hordes of monsters to get from Town A to Town B sucks and they re-introduce world map travel. It will probably be called INNOVATION when it happens.
     
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  5. Circuitbreaker Liturgist

    Circuitbreaker
    Joined:
    Sep 23, 2004
    Messages:
    114
    Location:
    Netherlands
    I'm especially disappointed that you'll have only one character and not a party. What's the use then of all those fluffy, furry beast races we have been promised earlier on, are they gone as well ??
     
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  6. Digit Liturgist

    Digit
    Joined:
    Nov 8, 2004
    Messages:
    129
    Gah! I just read that pitiful excuse of a preview.

    You can still play the beastmen from what I understand, "Seven different races and two genders begin the picking. Everything from the beastly Urgoth and Wylvan to the graceful Elves and exceedingly normal humans are available."

    To be honest I don't know why you guys are all so worried, A) It was billed as a combat(action) RPG, so if you were expecting anything other than -surprise!- combat, then you have been barking up the wrong tree, and B) The preview is from IGN, a site that no self respecting gamer would ever take seriously. You all know that to warrant the use of an RPG tag, people just need some sort of levelling. Skill levelling will do fine.

    They start off badly already, "Father PC has been largely forgotten leaving us weeping for the deep story-based gaming experiences that were once so common. Thankfully, there are still a few developers out there that have a soft spot for the best platform of all." If you believe that Dungeon Lords is going to have an epic story that will move you whilst you play you are setting yourself up for a fall. Read the site and check the screenshots of the inventory/skills. Its all combat focused.

    Ok its D W Bradley, so maybe the story won't be terrible, if may even be good. I am just saying that I don't think this was the focus of the game when they made it. Personally I am looking forward to it, I think a good hackemup will be fun and it will probably have a few nice twists.

    Digit
     
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  7. Screaming_life Liturgist

    Screaming_life
    Joined:
    Oct 29, 2004
    Messages:
    353
    Location:
    On Maggie's Farm... No More
    I'd actually prefer to travel between destinations - i find it more immersive, but whats happened to the subtleties and rewards of exploration?! I just think it's lazy design to just spawn enemies everywhere, not to mention boring!
     
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