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Dwarf Fortress goes ISO

Discussion in 'Strategy and Simulation' started by Suchy, Nov 4, 2009.

  1. asper Arcane

    asper
    Joined:
    Nov 14, 2007
    Messages:
    2,143
    Project: Eternity
    Hmm.. there are various 'visualization' projects for DF, but they seem pretty unnecessary to me. A very nice and CLEAR tileset would work just fine.

    Anyway, stay tuned for the upcoming new release of Dwarf Fortress! More than a year of development has gone into it, and the changes are radical and huge... More challenge, more monsters and hidden stuff underground, animal-men with own 'civilization', hidden gnomes are back, monsters migrating throughout the world map, hospitals, new labors, new liason framework, revamped squad control, "burroughs" system - designate part of the fortress to act as a fortress on its own, randomized megabeasts, resizable main window, updated rendering framework, MAC AND LINUX VERSIONS!
     
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  2. Berekän #11231 Patron

    Berekän
    Joined:
    Sep 2, 2009
    Messages:
    2,986
    Graphic tileset and this helped me a lot.
     
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  3. Data4 Arcane

    Data4
    Joined:
    Sep 11, 2005
    Messages:
    5,173
    Location:
    Over there.
    Good God... That voice! It's like the aural embodiment of every RPG nerd stereotype.
     
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  4. Shoelip Arbiter

    Shoelip
    Joined:
    Sep 27, 2006
    Messages:
    1,814
    Hey! NO! RPG nerds are not known for pronouncing every single instance of "th" as a "d" sound.
     
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  5. bonch Educated

    bonch
    Joined:
    Jan 28, 2007
    Messages:
    82
    Shitty. That is all.
     
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  6. Melcar Arcane

    Melcar
    Joined:
    Oct 20, 2008
    Messages:
    28,292
    Location:
    Merida, again
    That actually looks ugly. All DF needs is a really good interface and a nice tileset. No need for this pseudo 3D bullshit.
     
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  7. rpgcodexusername Arcane

    rpgcodexusername
    Joined:
    May 29, 2006
    Messages:
    5,365
    Location:
    Astrology
    yeh true
     
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  8. Krash Prophet

    Krash
    Joined:
    Nov 26, 2008
    Messages:
    3,057
    Location:
    gengivitis
    Fuck me this shit is awesome. Who do I have to kill to speed up DF's development?
     
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  9. Shoelip Arbiter

    Shoelip
    Joined:
    Sep 27, 2006
    Messages:
    1,814
    Servant Corps! :P
     
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  10. Zeus Cipher

    Zeus
    Joined:
    Apr 25, 2008
    Messages:
    1,523
    QFT.
     
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  11. MisterStone Arcane

    MisterStone
    Joined:
    Apr 1, 2006
    Messages:
    9,422
    No need to kill anyone; just rob bank, donate.
     
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  12. Hoaxmetal Arcane

    Hoaxmetal
    Joined:
    Jul 19, 2009
    Messages:
    8,805
    I don't think money is that much of a problem, Toady is getting a nice sum from donations already. Thing is - he's doing all the work and DF isn't open source so it takes shitload of time to make a update. But hell, this one is gonna be epic.
     
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  13. MisterStone Arcane

    MisterStone
    Joined:
    Apr 1, 2006
    Messages:
    9,422
    Well, he's driven enough that he doesn't seem to care if he's pulling in a lot of money, but if donations drop too low at some point it could be a problem. Last month he made less than $2k I think...
     
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  14. Mayday Augur

    Mayday
    Joined:
    Feb 14, 2007
    Messages:
    1,000
    Location:
    Poland
    The latest dev-notes are truly amazing.

    Also, Blackadder- DF is a layer-centric game exactly because of its layer-centric display. Iso is there to change it.

    And 3d would be more confusing than iso, IMHO.
     
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  15. Oarfish Prophet

    Oarfish
    Joined:
    Sep 3, 2005
    Messages:
    2,511
    Toady's ego, so he would open source the project.

    Which would also kill it dead, it is the vision of a solitary madman and the source code would probably kill anybody who looked at it. Just donate cash to keep him in tacos and catfood.
     
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  16. Shoelip Arbiter

    Shoelip
    Joined:
    Sep 27, 2006
    Messages:
    1,814
    I hope he's maintaining proper cardiovascular health.

    Personally I don't think 3d would be significantly more confusing. The game is 3d and is currently made to be viewed from the top down, a 2d isometric view would just make it so you can't see things that are now behind other things. With 3d you could just rotate the camera. It could have a system similar to The Sims or most tactical games with buildings in them where you just select the top layer to view and everything above it is invisble, while everything bellow it appears as it normally would.
     
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  17. Mayday Augur

    Mayday
    Joined:
    Feb 14, 2007
    Messages:
    1,000
    Location:
    Poland
    So here's a view that will prevent the walls from obscuring items lying behind them yet still allow you to view multi-dimentional structures and landscape comfortably.

    [​IMG]
    Yeah, the dorf is a bit too big but I don't feel like doing 24x24px graphics for those fuckers.
    ALSO:
    [​IMG]
    (authentic dev_note)
     
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  18. Blackadder Prestigious Gentleman Magister

    Blackadder
    Joined:
    Nov 1, 2008
    Messages:
    5,087
    Location:
    Cuntington Manor
    No, I don't want 3D either. This game, in spite of being ASCII, can chug through some sections. This new iso system will only make that more so, and for what? What does iso bring to the table? It isn't like there will be shields and torches on the walls or something. Top down was pretty good for this game all round, especially so while it is in development.

    At the end of the day, despite getting a small rant out of it, we shall see what we see. :cool:
     
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