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Dying Light 2 - zombie survival with choice & consequence designed by Chris Avellone

Discussion in 'General Gaming' started by zombietoads, Jun 10, 2018.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    https://www.rockpapershotgun.com/20...ur-dying-light-2-city-and-im-sold-e3-preview/

     
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  2. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker


    https://www.pcgamer.com/dying-light...-choices-will-be-hell-for-indecisive-players/

     
    Last edited: Jun 13, 2019
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  3. Jenkem Cipher Patron

    Jenkem
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    Make the Codex Great Again!
    this game will be more of an RPG than cyberpunk 2077
     
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  4. Makabb Arcane Shitposter Bethestard

    Makabb
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    Maybe not an RPG, but it might have more gameplay.
     
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  5. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    More Avellone:

     
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  6. hpstg Learned

    hpstg
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    What if this is the Avellone RPG that was promised.
     
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  7. moleman Learned Patron

    moleman
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    WTF!! The grappling hook was most retarded thing in Dying Light 1. It made the game way too easy, since you could just "batman" your way through the city.
    The plot was okay. The game felt a bit like a John Carpenter movie with zombies. A large part of this came from the soundtrack which had a strong Carpenter vibe to it, which was great.
     
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  8. cretin Educated

    cretin
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    I'm calling bullshit on the extent of the changes that will hide content from players. No company wastes all that time making assets that half the players arent ever going to see. Which leads me to make a point about how games that are very long dont typically invite replays. Sure you could, but you probably wont want to.
     
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  9. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    Design/development interview with lead designer: https://www.gamasutra.com/view/news/345394/Building_interesting_emergence_in_Dying_Light_2.php

    Praise be to MCA, "master of master of nonlinear narratives."

     
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  10. toro Arcane

    toro
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    This game will be a disappointment in the narrative department.

    When you need so many words and interviews in order to present the idea of limited C&C then you know something is not right.

    They are not confident about it and they are convincing themselves and the audience that whatever they implemented is good enough.

    However I hope I'm wrong and they managed to deliver on "everything you do has a consequence".
     
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  11. Ash Arcane

    Ash
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    Fuck the gameplay looks even better than the first. Not sold on "the master" coming along and providing a great narrative, but he's bound to at least make an improvement over the original. There's no way he can fail to do that.
     
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  12. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    https://wccftech.com/dying-light-2-interview-e3-2019/

     
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  13. RaptorRex888 Educated

    RaptorRex888
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    Nice, the gameplay from the first game was great, especially the parkour but the story was hot garbage. So if both can be good in the sequel I'll enjoy it.
     
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  14. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    https://www.gamesindustry.biz/artic...corporate-studio-we-still-get-crazy-sometimes

     
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