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Eador Genesis

Discussion in 'Strategy and Simulation' started by Anthony Davis, Dec 10, 2012.

  1. Dr Skeleton Cipher

    Dr Skeleton
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    About unlocking unit dwellings? No, I meant regular Eador but I think it's the same in MotBW and Imperium. If you're playing the campaign you won't get T2 units from your castle for the first couple of missions. You can start a skirmish map and check out the entire tech tree that way, in the campaign you need to get all the necessary buildings as rewards for winning maps first.
     
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  2. Raghar Arcane

    Raghar
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    Your opponents early will not get T2 either, probably, so why to worry? And in fact the first mission is tutorial, it has much higher restrictions than fighting on a normal shard.

    [​IMG]
    Also when you have 61 attack warrior, a lot of stuff is significantly easier.

    [​IMG]
    At level 30 it's one of most survivable slinger in the world.
     
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  3. Erkezul Literate

    Erkezul
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    What is the newest version of the game? Was browsing the forums and i saw druid spells?! I don't have that..i'm currently using English version 2.60c
     
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  4. Dr Skeleton Cipher

    Dr Skeleton
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    That's Russian version 16.0901 :russia: I think it's being translated.

    [​IMG]

    Frankly, the nature magic school mostly sucks, but magic has been overhauled in general.
     
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  5. Erkezul Literate

    Erkezul
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    Yea, i don't like druids anyways...but on the other hand i rly like the idea of traps and obstacles on the battlefield and i believe they added new necromancy summoning spells which is interesting since i mostly play necro at high difficulty settings.
     
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  6. Old One Arcane

    Old One
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    Overall I really like New Horizons, but it does suffer a bit from Adding-Stuff-Just-To-Add-Stuff syndrome.
     
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  7. InspectorRumpole Cipher

    InspectorRumpole
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    Pretty cool with the new schools being added. On the other hand, it also feels great when you find a rare spell that you can't get from building.
     
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  8. Malakal Arcane

    Malakal
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    Is there a wiki for the classic Eador? In english that is.
     
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  9. Raghar Arcane

    Raghar
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    There was. Nobody backuped it. Git Gut in Azbuka.

    Actually I think you can revert that site into version before release of the broken world. A lot of stuff is similar anyway, aside of horrible graphics of broken world, and questionable design decisions. I think they removed majority of bugs, so unplayable because of bugs isn't problem anymore, isn't?
     
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  10. Old One Arcane

    Old One
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    That's one of the things I like: all the new spells. They make great loot.

    Also, a building that gives you a second storage container is good, although if I had my way I'd just make infinite storage and remove that limitation from the game entirely. Managing storage space is consistently the most annoying part of the game, especially since you can have new items dumped in through events you have no control over.
     
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  11. InspectorRumpole Cipher

    InspectorRumpole
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    What do you mean? Do you like that you can now build all the schools, or the way it was before?
     
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  12. Dr Skeleton Cipher

    Dr Skeleton
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    There are still lots of spells you only get from scrolls. One more school and 1 more spell per building isn't that much.

    Gnolls and the bird people are very one-note and look like they were added just because they wanted a super evil and a super good race for completion, some neutral creatures seems out of place (witchers, HoMM behemoths, tarrasque... eh), some units suffer from design overload (like tier1 units with 5+ abilities) but a lot of the new stuff blends in very well, many of the veteran and new non-human units especially wouldn't be out of place in an official expansion, they even look very close to the original sprites.
     
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  13. InspectorRumpole Cipher

    InspectorRumpole
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    Ah ok, I thought they added them all.

    Regarding things being added, I really have no major problem with it. I don't play Eador for immersion (I always play skirmish), but yeah, some of it isn't that well balanced or thought through. I'm hopeful it will get adjusted in a future patch.
     
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  14. Old One Arcane

    Old One
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    I didn't even know you could build all schools now. I've been playing my current game so long, my version is out of date.

    I guess I don't see the need to build all schools, but I don't see the harm either. I'll have to wait until I play that way to form an opinion. I've gotten pretty far now, and I'm not going to start over again at this point.
     
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  15. Aothan Magister

    Aothan
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    selected a Wizard as the first type of hero for the shards, the stark differences with a Commander are quite obvious, such as having an army that feels around half the size and without the defensive abilities of a stronger hero to help keep the front lines. Yet some of the early spells are effective in their own right, magical armour on an already armoured unit helps a lot, and focusing heavily on magic arrow with an army strategy around long range abilities is effective enough for earlier battles
     
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  16. Erkezul Literate

    Erkezul
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    Yes, Wizard is fine even in early game especially if u go for an undead army with skeletons and zombies (Gem upkeeps are not an issue at all cause they don't drain too much of it). It also helps save up gold for buildings. Late game though they don't seem to be as strong as the Commander (Although having just one Dracolich instead of 2x 4th tier units gets the job done all the way to the end) .
     
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  17. Aothan Magister

    Aothan
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    actually I was going to ask are there any neutral or good summons ? And if so suitable for a summoning army as the game progresses, from what I've seen up till now it appears to be demons and the undead
     
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  18. bavarian kid Educated

    bavarian kid
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    Current English release:
    Castle building offers e.g. gargoyles. Or temporarily "convert" one of your T1 units to a dragon;)
    Summoning spells to buy from scroll stores/trader or find or get as a quest reward: stone golem, all kinds of elementals ...

    Next English release/ current Russian release: School of Nature offers multiple summmons, spellbook might look like that for a non-evil summoning specialist:
    [​IMG]
     
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  19. Erkezul Literate

    Erkezul
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    Typicaly when playing undead u want to use the standard units at the very early stages of the game ( simple skeletons, zombies ). The Dark Skeletons that u can get from the ritual are awsome and more powerful but they can drain your gem income fast so its better to w8 until a bit later. The goal for me is to get a vampire as soon as possible and then swap it with a dracolich when it becomes available. The Dracolich will drain your gems but it doesn't matter cause u can simply go straight for the enemy's castle. The guard contract u get from the dracolich building is super powerful and can defend your capital just fine . This has worked for me at single player colossal map with 1 AI opponent at expert difficulty.

    About Demon armies i donno, never played em:D
     
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  20. Old One Arcane

    Old One
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    Aside from the nature summons in NH, there are gargoyles, golems, and the phoenix, which is pretty killer. NH also has neutral mephits as a first level spell. You can buy the scroll if you have the right building.

    If you're going to use summoning, it helps to plan your wizard around that. You'll want your summoning power as high as possible through artifacts and equipment. I generally try to make a wizard either summoning focused or offensive magic focused.
     
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  21. Raghar Arcane

    Raghar
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    Small hint shamans are unscrupulous. So you'd be doing summoning mostly with evil summons. Thought, evil wizards are typically using permanent summons.

    Neutral? Yes. And you'd find ways how to get these scrolls even without building spell school.
    Show Spoiler
    Unreliably, and only one.
     
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  22. Aothan Magister

    Aothan
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    are there any methods to negotiate with barbarian lands, send a commander in place of a wizard perhaps ?
     
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  23. Old One Arcane

    Old One
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    Yes. A hero with Diplomacy (level 3 or above, iirc) can usually talk them into signing up in exchange for a small amount of gems.
     
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  24. Aothan Magister

    Aothan
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    correct me if I'm wrong, are the level up skills random ? For the most recent level for my Wizard I selected a skill which increases duration by one round, but I don't remember that skill option being available for my former Wizard in the opening area

    in any case I guess I'll need a commander and a wizard to try and explore the lands
     
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  25. Old One Arcane

    Old One
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    Yes. This can be frustrating at times since some skills are better than others, especially if you're trying to make a certain kind of hero.

    If you level a skill up to 3, it won't appear again until you break level 10. If your hero remains a pure class at level 10, you can freely advance the skill to level 5. If you multiclass you can only increase skills to level 3, but you'll get access to more of them. Multiclass characters get other bonuses that make them attractive though, so there's really no right or wrong choice.
     
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