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Warhammer Eisenhorn: Xenos - a cinematic action game

vonAchdorf

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Sep 20, 2014
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What would you do if you were Games Workshop and held the rights to one of the most highly praised non Space Marine novel series in the 40k universe? Right, you'd hand them off to a new mobile company which only released one (even a rather good one for mobile standards) action adventure game.

Announced last year and to not much fanfare, they recently stepped up their marketing with ads on the back cover of the re-released paperbacks of the Eisenhorn trilogy and now even put a (release or reveal?) date (0.710.015.M3) on their new website http://eisenhorngame.com.

And since the game will also come out for the PC, a thread here was due.

Information is a bit scarce, a few screenshots and interviews here and there. The game is an action focused adventure, following the story of the book. They try to not make it a button masher and introduce some strategic elements like action points and want to create a "cinematic experience" with good production values, using Unreal Engine (3).

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Combat System said:
In Xenos, we’re going with a more traditional console approach, with separate inputs for melee and ranged combat. We’re trying to balance a lot of interesting elements, such as different equippable weapons and items, as well as the effect of the retinue members the player has chosen to take on a mission. This is without talking too much about some cool nods to the original board game we’ve put in such as action points, morale, and the Inquisitor’s ‘Pause for Breath’ ability (which I’m going to hold back from revealing too much about right now!).

http://www.starburstmagazine.com/features/interviews/10356-nader-alikhani-pixel-hero-games-xenos

You'll be able to recruit a bodyguard character (non-playable) as support in combat and a support character for non-combat.

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PC port said:
Xenos will be optimized dependant on the platform. Thankfully our experience using the Unreal Engine means we have a lot of control for delivering the best experience for users. On mobile devices or tablets, the game may run at different frame rates and with different settings, however the minimum frame rate on every device will be 30 frames per second. The STEAM release of Xenos will allow for customisation by the user of the usual graphical bells and whistles depending on their particular setup. As far as controls are concerned, we’ve rebuilt our controls from the ground up to allow us to make sure we are delivering as similar an experience as possible on every platform. Our primary focus is a gamepad oriented style of controls, with virtual sticks on touch screen and additional device specific gamepad support. As well as working with gamepads, the STEAM version will also support mouse and keyboard controls.

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Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
That's it. We need a Warhammer games subforum.

EDIT: A prefix is good too
 
Last edited:

Anthedon

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Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
Dan Abnett's books are some of the best when it comes to 40k. Looks like Cherubael will be in the game too. A shame this is going to be utter shit.

Why GW hands out licenses to every studio now remains a mystery, ugh. :negative:
 
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Mystery? Quite the contrary: They're handing that shit out because they know that their property is dying a slow death and they want to squeeze what little milk is left out of that cow before the entire body goes the way of Nurgle.

What a fucking shame too. Imagine what a GOOD company could have done with the licence.
 

vonAchdorf

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Sep 20, 2014
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Bad trigger discipline is triggering me. One immediately knows that the artists never have served or held a gun before.

I like Abnetts books and the Eisenhorn trilogy, but there are still lots of annoying and not so good passages in them.

Dan Abnett's books are some of the best when it comes to 40k. Looks like Cherubael will be in the game too. A shame this is going to be utter shit.

I wonder if he will be naked all like in the books.
 

stray

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Aug 30, 2015
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455
This looks like it was made 6 years ago.

I don't have a problem with the underlying idea though... action and cinematics. Sure, why not. There's plenty of decent enough games like this, but with far more terrible stories.

But this is still probably going to suck.
 
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Based on a Dan Abnett novel ... So it's Mary Sue simulator then? I talked to at him during a convention, and he struck me as a genuinely nice guy. That almost made me feel guilty for repeatedly taking the piss out of him on the Black Library Forums. Almost. For maybe a fraction of a second. Although he has really raised his game with Pariah. That novel is quality.

Naturally, given that the Eisenhorn novels directly inspired Dark Heresy, an actual 40k RPG, GW's first choice to licence a game based on those very same novels would be a quasi-interactive mobile game. Why not? How could it be any different? Forget the promise of progress and understanding, for in the grim dark present of GW licencing there is only shovelware.
 

vonAchdorf

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Sep 20, 2014
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Based on a Dan Abnett novel ... So it's Mary Sue simulator then? I talked to at him during a convention, and he struck me as a genuinely nice guy. That almost made me feel guilty for repeatedly taking the piss out of him on the Black Library Forums. Almost. For maybe a fraction of a second. Although he has really raised his game with Pariah. That novel is quality.

I don't care that much about the Mary Sue aspect, the books are still entertaining, but I think in Eisenhorn he has some bad habits of a novel novel writer, which makes some passages sound a bit pretentious or focus on unneccessary details while only glancing over (imo) more important or interesting stuff.
 

ghostdog

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Eisenhorn was good for a game-related novel, even if it felt like a space opera from some point on.


This game smells like shovelware though.
 

Azalin

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Damn,the graphics look like they are from 5 years ago,is it so hard to give the licence ti a decent studio?
 

vonAchdorf

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Sep 20, 2014
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The animations look like they are either from the asset store or made by Bioware.

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