Reinhardt
Arcane
- Joined
- Sep 4, 2015
- Messages
- 29,587
are paying your bills.Consumerist sheeple
are paying your bills.Consumerist sheeple
If the product's truly worth the money and whatever hours spent with it, and Epic's not much of an issue, why not simultaneously release it on Steam, GOG, itch.io, Discord store, and whatever storefronts existed out there? Why have it release it exclusively on Epic only, if only for 6 months or even 1 whole year?If someone produced something worth the money and the 20h to spent with it, Epic is not much of an issue, if not then Epic is not an issue at all. Consumerist sheeple that care about Steam store experience more than about the content they purchase there are amusing.
And that is why you are not a shopkeeper but a producing dude. If consumers are not happy with the shop,then your product is worth jack shit.I don't talk about any particular snowflake, but about principles.
If someone produced something worth the money and the 20h to spent with it, Epic is not much of an issue, if not then Epic is not an issue at all. Consumerist sheeple that care about Steam store experience more than about the content they purchase there are amusing.
I mostly agree with you mate,but quality doesn't always translate in to successful sale,there is a ton of good products that don't sale well. As a whole modern society do have the tendency to buy shit products. Also it is a smart bussines move to go epic if you don't intend to make more games with the same firm. They had already capped their sale capacity with kickstarter. No matter what they decide to do they will have low sales,so either you get the money and the stigma around it or you go to steam get no money.If the product's truly worth the money and whatever hours spent with it, and Epic's not much of an issue, why not simultaneously release it on Steam, GOG, itch.io, Discord store, and whatever storefronts existed out there? Why have it release it exclusively on Epic only, if only for 6 months or even 1 whole year?If someone produced something worth the money and the 20h to spent with it, Epic is not much of an issue, if not then Epic is not an issue at all. Consumerist sheeple that care about Steam store experience more than about the content they purchase there are amusing.
Let's be honest here. The products getting Epic-exclusive release are most probably dogshit that the devs don't have confidence it in selling on Steam/GOG that they took the bait and receive instant bucks from Epic, because that's truly what they really cared for instead of genuinely making quality products.
You're right, but I think when you managed to build quite good reputation, from producing genuinely good products to applying good consumer practices, then all that a good developer really need is to prioritize what kind of product they want to make, and focus themselves. Obviously one also need to adjust the scope and budget properly, based on the size of the market and potential customers.I mostly agree with you mate,but quality doesn't always translate in to successful sale,there is a ton of good products that don't sale well. As a whole modern society do have the tendency to buy shit products.
If all they care about is making money, well, I wouldn't really care about them at the end of the day. If they used kickstarter but didn't deliver enough for whatever reasons, then that's on them and them alone.Also it is a smart bussines move to go epic if you don't intend to make more games with the same firm. They had already capped their sale capacity with kickstarter. No matter what they decide to do they will have low sales,so either you get the money and the stigma around it or you go to steam get no money.
Game developers are some of the biggest snowflakes in the world. And most of them complain about their cuts when, quite frankly, they make shit games that would get absolutely no traction in sales without outlets like Steam.If you've ever spent a decade to create a bussiness and produced anything sellable in your life, you would be annoyed about store chain turning more profit from your product than you and would feel "entitled" to seek the most efficient way to put your product on the market.
As an average drone, you're unable to empathise with such position.
Is it because being Epic exclusive that it delivers, or because the product is genuinely good? If it's the latter, why not have confidence in it and simultaneously release ALSO on Steam, GOG, itch.io, Discord store, and whatever storefronts in existence instead of signing exclusivity deal with Epic and accepting instant bucks?I never said you should support "good fight" of Epic against Steam by buying shitty games there. I say, if at any point an Epic exclusive actually deliver, buying there shouldn't be a problem, if you are not a sheeple.
if at any point an Epic exclusive actually deliver, buying there shouldn't be a problem, if you are not a sheeple
Funny how you only mention Steam by name, when there are GOG-only fans out there who might as well felt just as hurt as Steam fans.
One for Crimson Skies was excellent.Fuck all digital distribution....
Remember the good old days when installers were animated and came with FMV and backstory?
We'll never get the mid-late 90's back again...
Epic Games Store exclusivity helps Phoenix Point achieve 191% return
"Cash advance" from engine provider will be shared with Fig backers as part of game's revenue
James Batchelor
UK Editor
Tuesday 23rd April 2019
Snapshot Games' Phoenix Point isn't due to be released until September, yet the game has nearly doubled its development costs already.
That's according to an email sent to Fig backers, shared on Resetera. The document tells holders of Fig Game Shares that the strategy title has "already accrued a 191% return" -- a 91% return on the investment into the game.
This is no small part due to the exclusivity deal for the Epic Games Store, with Fig reporting this agreement has "brought in significant resources" for Snapshot. And this will ultimately benefit backers as well.
"Since the received cash advance contributes to the game's revenue, it will be share with investors as per our licensing agreement with Snapshot," the email reads. "Additionally, investment returns will continue to accrue with sales of the game."
Remachinate, the forum member who shared the email, attempted to calculate how much Epic paid for exclusivity using various financial documents for Snapshot, claiming it amounts to around $2.25 million. GamesIndustry.biz has contact Epic to find out if these maths are even vaguely accurate.
Epic's exclusivity deals have been somewhat divisive since the store launched around Christmas. Snapshot co-founder Julian Gollop already defended the decision to temporarily make the new platform the only sales channel for Phoenix Point after complaints from backers.
Other titles that have been at the centre of the debate have been Metro Exodus and Borderlands 3.
At GDC, Epic CEO Tim Sweeney told GamesIndustry.biz that, "It's important for game developers to hold strong and sometimes be willing to go through criticism as we do things that are necessary for the industry."
A week later during the GamesIndustry.biz Investment Summit at PAX East, the firm's David Stelzer assured that exclusives are the best way to help the new store stand out and are, "not [designed] to necessarily exclude anybody."
Earlier this month, Sweeney said Epic will continue signing exclusivity deals with developers and publishers regardless of whether or not they have previous agreements with Steam.
Akshually Backer Build 4 of Phoenix Point uses Epic launcher, so it might count as Early Access title or similar.Games turning profit without having a single player!
Yeah everyone in this discussion just keeps yelling about STEAM STEAM STEAM STEAM but Steam isn't even the point.
Yes, you're a sheeple for refunding a game when the stores you were promised it would appear on are suddenly kicked out in favor of exclusivity with a store that is way less consumer friendly than either of the two stores that the game was previously intended to be released on
Especially when GoG enters the equation and it's not only about Steam anymore, the consumer friendliness of the store plays a HUGE role in the argument.
GoG = you own the game. You can download it, dump it on your external HDD, and keep it forever. Install and play offline.
Epic = like Steam except worse lol
Taking money under specific obligations and then refusing to fulfill your part of the deal is a scam. No "witty" remarks will change it.But they took a deal that already secured funding of their next game! What a scammers, how dare they making money
There are probably more than these, but you can already get Super Meat Boy, Subnautica, The Witness, and Slime Rancher from Epic Store, copy-paste to an external HDD then play them on a different machine without EGS installed, DRM free. I agree Phoenix Point backing out of a deal with paying customers is pretty scummy but they seem committed to following the same route.Especially when GoG enters the equation and it's not only about Steam anymore, the consumer friendliness of the store plays a HUGE role in the argument.
GoG = you own the game. You can download it, dump it on your external HDD, and keep it forever. Install and play offline.
Epic = like Steam except worse lol
But they took a deal that already secured funding of their next game!