Pika-Cthulhu
Arcane
- Joined
- Apr 16, 2007
- Messages
- 7,525
Garrys Mod BR with grav guns and objects. BR through head trauma and OH&S violations
If Steam committed to a permanent 88% revenue share for all developers and publishers without major strings attached, Epic would hastily organize a retreat from exclusives (while honoring our partner commitments) and consider putting our own games on Steam.
That’s a loaded question! But Epic will stay the course. 30% store dominance is the #1 problem for PC developers, publishers, and everyone who relies on those businesses for their livelihood. We’re determined to fix it and this is the one approach that will effect major change.
https://twitter.com/TimSweeneyEpic/status/1121218551342350336
TencentEpic says that if Valve matches its 12% cut and some other conditions then it will stop buying exclusives.
If Steam committed to a permanent 88% revenue share for all developers and publishers without major strings attached, Epic would hastily organize a retreat from exclusives (while honoring our partner commitments) and consider putting our own games on Steam.
The key “no major strings attached” points are: games can use any online systems like friends and accounts they choose, games are free to interoperate across platforms and stores, the store doesn’t tax revenue on other stores or platforms (e.g. if you play Fortnite on iOS+PC)...
More “no major strings attached”: if you play the game on multiple platforms, stuff you’ve bought can be available everywhere; no onerous certification requirements. Essentially, the spirit of an open platform where the store is just a place to find games and pay for stuff.
That’s a loaded question! But Epic will stay the course. 30% store dominance is the #1 problem for PC developers, publishers, and everyone who relies on those businesses for their livelihood. We’re determined to fix it and this is the one approach that will effect major change.
World War Z passes 1 million copies sold in a week
Zombie games can still bring in big sales, as publisher Focus Home Interactive and developer Saber Interactive announced today that their co-op shooter World War Z has passed more than 1 million copies sold since its April 16 launch on PC, PlayStation 4, and Xbox One. It accomplished this despite not being on Steam — it’s an Epic Games Store exclusive for PC. This is a fantastic showing for Saber, the New Jersey-based studio that put out Shaq-Fu: A Legend Reborn and NBA 2K Playgrounds 2 last year.
Saber Interactive CEO Matthew Karch said that World War Z is better than he’d thought it would outside the U.S. and that at its peak, World War Z had 70,000 concurrent players during launch week. Our Dean Takahashi thinks it could appeal to fans who enjoy games like Left 4 Dead and other co-op shooting experiences.
“Overall the U.S. and EU have been equally strong in sales. We have had 70,000 people playing at once across all platforms, with very similar distribution among PC (Epic Games Store), PS4 and Xbox. What surprises us is the fact that sales outside of the U.S. on the Epic Store have been so strong, with the U.S. being only one quarter of sales.”
World War Z is a third-person co-op shooter. In the campaign mode, up to four people can work together to take on the hordes of zombies. Multiplayer has what Saber calls “PvPvZ” which is players-vs.players-vs.-zombies. Your squad takes on another group of players while both hold off rampaging zombies. And remember: These are the fast-moving zombies of the film, which can move about in great herds, and not the slower walking dead of the original novel.
Earlier this month, Focus Home and Saber Interactive strengthened their relationship. The excellent performance of World War Z shows Focus Home’s faith in Saber was justified.
Saber Interactive and Focus Home Interactive's World War Z sells over 1 million units in first week of launch
Future updates with new content and improvements planned for the fast-paced co-op shooter on PlayStation®4, Xbox One and Windows PC
Saber Interactive, in partnership with Focus Home Interactive, has announced that World War Z, the action-packed co-op shooter inspired by Paramount Pictures’ blockbuster film, has sold more than 1 million units since it launched last week on PlayStation®4, Xbox One and Windows PC.
"Saber is extremely thrilled by the performance of the game on all platforms. On the PC specifically, we are performing way above expectations thanks to the support we have received from the Epic Games Store” said Saber Interactive CEO Matthew Karch. 'Moving forward, we’ll continue to work on growing the game and its community with new improvements, stability updates and bonus gameplay content, beginning very soon with a special new mission for the Tokyo episode.'
Powered by Saber’s dynamic Swarm Engine™, World War Z unleashes hundreds of fast-moving, bloodthirsty zombies – able to move and strike as one collective herd as well as break off into individual attackers – at a time on players. Choose from six distinct classes and an arsenal of deadly weapons, explosives, turrets and traps. Outlive the dead through intense four-player co-op campaign missions around the world, including New York, Jerusalem, Moscow and Tokyo, and battle both zombies and real human opponents in competitive, team-based Players vs. Players vs. Zombies (PvPvZ) multiplayer.
World War Z is currently available digitally and at most major retailers on PlayStation®4 and Xbox One for $39.99, as well as Windows PC via the Epic Games Store for $34.99. This game is rated M (Mature) by the ESRB. For more information, visit http://wwzgame.com, and follow the game on Facebook at www.facebook.com/WWZGame, Twitter @WWZTheGame, and Instagram @WWZGame.
Why are they so focused on the number '88'?
Details: https://venturebeat.com/2019/04/23/world-war-z-passes-1-million-copies-sold-in-a-week/
World War Z passes 1 million copies sold in a week
Zombie games can still bring in big sales, as publisher Focus Home Interactive and developer Saber Interactive announced today that their co-op shooter World War Z has passed more than 1 million copies sold since its April 16 launch on PC, PlayStation 4, and Xbox One. It accomplished this despite not being on Steam — it’s an Epic Games Store exclusive for PC. This is a fantastic showing for Saber, the New Jersey-based studio that put out Shaq-Fu: A Legend Reborn and NBA 2K Playgrounds 2 last year.
Saber Interactive CEO Matthew Karch said that World War Z is better than he’d thought it would outside the U.S. and that at its peak, World War Z had 70,000 concurrent players during launch week. Our Dean Takahashi thinks it could appeal to fans who enjoy games like Left 4 Dead and other co-op shooting experiences.
“Overall the U.S. and EU have been equally strong in sales. We have had 70,000 people playing at once across all platforms, with very similar distribution among PC (Epic Games Store), PS4 and Xbox. What surprises us is the fact that sales outside of the U.S. on the Epic Store have been so strong, with the U.S. being only one quarter of sales.”
World War Z is a third-person co-op shooter. In the campaign mode, up to four people can work together to take on the hordes of zombies. Multiplayer has what Saber calls “PvPvZ” which is players-vs.players-vs.-zombies. Your squad takes on another group of players while both hold off rampaging zombies. And remember: These are the fast-moving zombies of the film, which can move about in great herds, and not the slower walking dead of the original novel.
Earlier this month, Focus Home and Saber Interactive strengthened their relationship. The excellent performance of World War Z shows Focus Home’s faith in Saber was justified.
https://www.gamasutra.com/view/pres...r_1_million_units_in_first_week_of_launch.php
Saber Interactive and Focus Home Interactive's World War Z sells over 1 million units in first week of launch
Future updates with new content and improvements planned for the fast-paced co-op shooter on PlayStation®4, Xbox One and Windows PC
Saber Interactive, in partnership with Focus Home Interactive, has announced that World War Z, the action-packed co-op shooter inspired by Paramount Pictures’ blockbuster film, has sold more than 1 million units since it launched last week on PlayStation®4, Xbox One and Windows PC.
"Saber is extremely thrilled by the performance of the game on all platforms. On the PC specifically, we are performing way above expectations thanks to the support we have received from the Epic Games Store” said Saber Interactive CEO Matthew Karch. 'Moving forward, we’ll continue to work on growing the game and its community with new improvements, stability updates and bonus gameplay content, beginning very soon with a special new mission for the Tokyo episode.'
Powered by Saber’s dynamic Swarm Engine™, World War Z unleashes hundreds of fast-moving, bloodthirsty zombies – able to move and strike as one collective herd as well as break off into individual attackers – at a time on players. Choose from six distinct classes and an arsenal of deadly weapons, explosives, turrets and traps. Outlive the dead through intense four-player co-op campaign missions around the world, including New York, Jerusalem, Moscow and Tokyo, and battle both zombies and real human opponents in competitive, team-based Players vs. Players vs. Zombies (PvPvZ) multiplayer.
World War Z is currently available digitally and at most major retailers on PlayStation®4 and Xbox One for $39.99, as well as Windows PC via the Epic Games Store for $34.99. This game is rated M (Mature) by the ESRB. For more information, visit http://wwzgame.com, and follow the game on Facebook at www.facebook.com/WWZGame, Twitter @WWZTheGame, and Instagram @WWZGame.
Weird how they only release the total figure and not the figure per platform.has passed more than 1 million copies sold since its April 16 launch on PC, PlayStation 4, and Xbox One. It accomplished this despite not being on Steam — it’s an Epic Games Store exclusive for PC.
I have no interest in co-op shooters so I don't know if that number is good or shit for the genre. I know the usual order is PS4 >PC>Xbone for multiplats so that does seem like a bit of decline unless the Xbox numbers are awful.Congratulations to Saber Interactive on selling over 250,000 units of World War Z so far on the Epic Games store! WWZ, Satisfactory, Anno 1800, Metro Exodus, Tom Clancy's The Division 2 and so many more games made this a record weekend for Epic Games store.
I hate to defend EGS but they did
I have no interest in co-op shooters so I don't know if that number is good or shit for the genre. I know the usual order is PS4 >PC>Xbone for multiplats so that does seem like a bit of decline unless the Xbox numbers are awful.Congratulations to Saber Interactive on selling over 250,000 units of World War Z so far on the Epic Games store! WWZ, Satisfactory, Anno 1800, Metro Exodus, Tom Clancy's The Division 2 and so many more games made this a record weekend for Epic Games store.
“Overall the U.S. and EU have been equally strong in sales. We have had 70,000 people playing at once across all platforms, with very similar distribution among PC (Epic Games Store), PS4 and Xbox. What surprises us is the fact that sales outside of the U.S. on the Epic Store have been so strong, with the U.S. being only one quarter of sales.”
The PC is Microsoft's bitch since time immemorial. It will eventually become Valve's bitch.
Which is why they're investing in Proton/Wine.Valeve's attempts to move everything to some kind of Linux deal are extremely slow going, if they're still moving at all. And that ignores the literal decades of Windows games that would never be ported over.
This is very true. Valve is trying to get back the "open platform", as they call it, by trying to shift everything to Vulkan. If Stadia catches on at least partially, it will mean that all new AAA games will be written for Vulkan.Valeve's attempts to move everything to some kind of Linux deal are extremely slow going, if they're still moving at all. And that ignores the literal decades of Windows games that would never be ported over. PC gamers will always be Microsoft's bitch in the end. It's honestly one of the biggest corporate missteps of all time that Microsoft basically handed Valve the financial keys.
This seems like a meme, only it is not. Eventually the games that will need Proton will be the minority, and then it's basically game over for Windows in the home. They have no reason of existing outside work after gaming is taken.Which is why they're investing in Proton/Wine.
Don't you have to attempt it first?If someday I can play all my old games on a free Valve OS then I'll be happy to partake. I'll just believe it when I see it.