Unkillable Cat
LEST WE FORGET
- Joined
- May 13, 2009
- Messages
- 27,207
I have over 15k games on Steam on ignore now (which is apparently roughly half of the entire Steam catalogue.) I'd imagine I'm probably in the top .1% — if not even higher — of most games viewed by users on Steam.
From going through all those games I've realized one thing: Most games are awful. I'm not skipping over your game from a lack of exposure, I'm skipping it because something about it sucks. There is no algorithm in the world that can fix most games being complete shit.
This especially applies to games that possibly don't actually suck but I'm tired of seeing rehashes of. 2D "souls-like", metroidvanias, etc., There's so god damn many of them and they all look bland as hell.
Just in case anyone was thinking this was an unexpected development, solely because of Steam and its environment, allow me to give a little perspective.
The top three 8-bit home computers of the 1980s (the Commodore 64, the Sinclair Spectrum and the Amstrad CPC, in that order) had limited lifespans. The Spectrum was the oldest with 12 years of official support, the C-64 managed 11 years and the Amstrad only 8 years. And yet they have 15000+ titles released for them. Each. The Spectrum alone has 27000+ entries. And this during an era where was no digital distribution, no internet and I think only the C-64 supported modems and such.
And yet the song remains the same: 95% of the games on these systems are awful. There's about a few dozen games on each of these systems that rank as "must-play", twice that number of "good, entertaining games", twice that number of "fairly good games" and finally there's thousands of crap games not even worth mentioning except for nostalgia's sake, at best.
On the consoles the story is a little better because some form of curation takes place there, but ultimately the end result is the same though the numbers may differ a bit.