Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Essential Fallout 2 Mods

Discussion in 'General RPG Discussion' started by Coboney, Jul 16, 2011.

  1. Coboney Scholar

    Coboney
    Joined:
    Oct 27, 2010
    Messages:
    143
    Dead State Torment: Tides of Numenera
    So its been a while since I played Fallout 2 and last time I was I had some issues with it due to comp issues but now I've got a new comp and decided to give it another go.

    So any mods and such I should get for it to have a better experience?
     
    ^ Top  
  2. Excidium P. banal

    Self-Ejected
    Joined:
    Aug 14, 2009
    Messages:
    13,693
    Location:
    Third World
    Killap's unnoficial patch.
     
    ^ Top  
  3. Clockwork Knight Arcane

    Clockwork Knight
    Joined:
    May 6, 2009
    Messages:
    1,867,451
    Location:
    Castelo da tia Vânia
    ^ Top  
  4. Excidium P. banal

    Self-Ejected
    Joined:
    Aug 14, 2009
    Messages:
    13,693
    Location:
    Third World
    Killap's Restoration Project "restores" a lot of content, so if you just want bug fixes I recommend using just his unnoficial patch.
     
    ^ Top  
  5. Mastermind Arcane Bethestard

    Mastermind
    Joined:
    Apr 15, 2010
    Messages:
    18,800
    uninstall.exe
     
    • Doggy Doggy x 1
    ^ Top  
  6. eric__s ass hater Developer

    eric__s
    Joined:
    Jun 13, 2011
    Messages:
    2,135
    Actually you might not want to try Killap's restoration mod. The content that it restores is some of the dumbest, most contrived and poorly written garbage I've ever seen in a game. I'm not even saying this as a rabid Fallout fan or anything. It feels like a high schooler's stumbling, unaware fan fiction, except that it somehow got in the game. Even if you'd never played Fallout 2 before, you could immediately tell what was and wasn't part of the mod.

    Actually I've found that mods in general are terrible.
     
    ^ Top  
  7. SCO Arcane In My Safe Space

    SCO
    Joined:
    Feb 3, 2009
    Messages:
    16,297
    Shadorwun: Hong Kong
    Unless you'd prefer the game not to crash somewhere in the middle.
     
    ^ Top  
  8. eric__s ass hater Developer

    eric__s
    Joined:
    Jun 13, 2011
    Messages:
    2,135
    Get the mod that adds realistic deathclaw scrotal physics.
     
    ^ Top  
  9. SCO Arcane In My Safe Space

    SCO
    Joined:
    Feb 3, 2009
    Messages:
    16,297
    Shadorwun: Hong Kong
    Excidium
    Joined: 14 Aug 2009
    Posts: 1337
     
    ^ Top  
  10. Excidium P. banal

    Self-Ejected
    Joined:
    Aug 14, 2009
    Messages:
    13,693
    Location:
    Third World
    :smug:

    Oh wait, I ruined it. :(
     
    ^ Top  
  11. JaySn Educated

    JaySn
    Joined:
    May 14, 2011
    Messages:
    350
    Do not taint a perfect game with things like patches and mods.

    Play it the way it was designed: fault-ily.
     
    ^ Top  
  12. Excidium P. banal

    Self-Ejected
    Joined:
    Aug 14, 2009
    Messages:
    13,693
    Location:
    Third World
    I wouldn't recommend it. ;)

    Sure, first time I played Fallout 2 it was unpatched (the CD I had came with the 1.02 patch but I didn't bother checking first) and I finished just fine, but the official patches fix hundreds of bugs and Killaps unnoficial patch reportedly fix almost a thousand.
     
    ^ Top  
  13. Ed123 Arcane Patron

    Ed123
    Joined:
    Apr 24, 2010
    Messages:
    12,909
    Location:
    banal
    Serpent in the Staglands Wasteland 2
    I had similar (though not so harsh) feelings about the restoration patch, or at the least the new quests/areas. To be honest Obsidian seem set on reintergrating the stuff they cut from earlier titles into future Fallout games anyway, so it's not like you're missing out on canon or anything. I do recommend most of the "fixes" and such, like companion levelling changes, new animations for companions wearing armour etc.
     
    ^ Top  
  14. Clockwork Knight Arcane

    Clockwork Knight
    Joined:
    May 6, 2009
    Messages:
    1,867,451
    Location:
    Castelo da tia Vânia
    Well, there's a reason some content doesn't make it into the game, and more often than not it isn't because of time restraints...it's because it was shit to begin with. But apparently the OP already played through vanilla FO2 once, so no harm done.
     
    ^ Top  
  15. SCO Arcane In My Safe Space

    SCO
    Joined:
    Feb 3, 2009
    Messages:
    16,297
    Shadorwun: Hong Kong
    Of the restoration parts i remember i only liked the reactor attack after that conversation, freeing sulik's sister (but not his tribe, fucking fetch quest), 3-card monte, shadow who walks raider alternative. The rest, EPA, abbey, Karga, etc : shit.

    (didn't try the sub in the new version yet).


    Part of the problem is that there is no connection of their main quests to anywhere else. As a quick counter example look at the ranger/bishop/raiders/vaultcity quest - fuck, that quest nexus touches the whole east part of the map, with multiple paths leading you to the raiders (that you can take ALL of them for optimized experience), multiple ways to deal with them, multiple things to do with the proof.

    EPA by contrast is kind of a shitty idea by itself and with the "mad professor" right next door giving solar handguns it even gets worse. And the companions you get there don't do SHIT unlike the original ones that have quests and funny things like heart medicine (or heart attacks), comments on most areas, etc.

    Tell me, wtf is the Abbey doing being unmolested by the Brotherhood of Steel? Why can't i fucking study something interesting there? WHY THE FUCK ARE THERE ONLY 4 FETCH QUESTS THERE (or so).

    If you're going to imitate A Canticle for Leibowitz at least copy from the fucking book (how about a crazed hermit eh? A bit of fucking religion no? In a Abbey. With MONKS. Otherwise they're just dudes in robes who have sex sometimes and have salaries).

    And where do the "monks" come from? Vault fucking city? Do they have families? If they do, where are they? How would they react to the hubologists? Of the super mutants? What's the doctrine? What's the rule? Would they go preach? To the fucking crime city(tm) maybe?
     
    ^ Top  
  16. SCO Arcane In My Safe Space

    SCO
    Joined:
    Feb 3, 2009
    Messages:
    16,297
    Shadorwun: Hong Kong
    :x
    I didn't know i wanted to rage about this.
     
    ^ Top  
  17. Pope Amole Educated

    Pope Amole
    Joined:
    Dec 26, 2010
    Messages:
    138
    Xcuse me, but this one is absolute bullshit. I don't know about Kitsune and Dexter because they have way too shitty stats for me to use them, but Cat Jules has comments to lot of areas. Not every one, but more than any of the original PCs. He also has some comments for the different party members (though I've seen only Myron one and, iirc, Lenny one).

    I agree that the quests there are quite bad, though, but it's not that you are forced to do anything on that list. Well, except for the sub, which is banal-shit-boring too, but it's so easy that it should not be a problem.
     
    ^ Top  
  18. SCO Arcane In My Safe Space

    SCO
    Joined:
    Feb 3, 2009
    Messages:
    16,297
    Shadorwun: Hong Kong
    Ok fine, i was talking about the previous to last version (where they didn't even talk IIRC).

    And it kinda irritates - i mean if you're going to mod new areas and new major characters, at least put in good quests with narrative consistency, instead of something "restored", because it was "in the original plans". Look at the clan quest mod: that is real designing. Extend the game, with the original quests/chars even, exploring or giving new interpretations on organizations and chars.

    Vice-versa, as the quests flow outward, they should ALSO flow inward. Don't barf something self-contained that makes no sense and say you're implementing the original vision.

    Though you probably are, considering san fran.

    Also (and i just noticed this) the names are :retarded:

    For people who complain about the pandering the game does for pop culture, they sure went out of their way to add their own little sprinkles of cultural urine.

    Red Dwarf, Dexter and probably some anime shit i don't know about.
     
    ^ Top  
  19. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
    Joined:
    May 11, 2007
    Messages:
    1,870,521
    Location:
    Belém do Pará
    • Brofist Brofist x 1
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)