Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Europa Universalis IV

Discussion in 'Strategy and Simulation' started by raw, Aug 10, 2012.

  1. oscar Prestigious Gentleman Arcane

    oscar
    Joined:
    Aug 30, 2008
    Messages:
    7,593
    Location:
    NZ

    I understood Hearts of Iron 2 fairly well at age 13 after about 10 minutes of play. Won the first game as Germany pretty easily.

    Sure the finer mechanics and behind-the-scenes might take a little longer to understand but Paradox games are straightforward and easy-to-grasp by turn-based/4X/grand strategy genre standards.
     
    • Brofist Brofist x 1
    ^ Top  
  2. tuluse Prestigious Gentleman Arcane

    tuluse
    Joined:
    Jul 20, 2008
    Messages:
    11,399
    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    I couldn't figure why I wasn't getting clerks in Vicky 2. So I fired up the tutorial to see if there was anything basic I was missing. Turns out I already knew how to push buttons and read, so it was no help.

    Turned to the wiki and find out there is a minimum literacy to get clerks.
     
    • Brofist Brofist x 1
    ^ Top  
  3. Wise Emperor Cipher

    Wise Emperor
    Joined:
    Feb 16, 2010
    Messages:
    684
    Location:
    Mongolian Southern Coast
    ^ Top  
  4. Wise Emperor Cipher

    Wise Emperor
    Joined:
    Feb 16, 2010
    Messages:
    684
    Location:
    Mongolian Southern Coast
  5. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
    Joined:
    Jun 1, 2008
    Messages:
    33,342
    Location:
    Cell S-004
    MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
     
    • Brofist Brofist x 2
    ^ Top  
  6. Delterius Prestigious Gentleman Arcane

    Delterius
    Joined:
    Dec 12, 2012
    Messages:
    10,523
    Location:
    Entre a serra e o mar.

    I never bothered with HOI, but it sounds like you've picked the pre-nerf EU 3 France and just couldn't go wrong to me.
     
    ^ Top  
  7. Karmapowered Scholar

    Karmapowered
    Joined:
    Jun 3, 2010
    Messages:
    512
    If you didn't get the memo, people aren't asking for tutorials about the trivial stuff that you like to babble about (randomly clicking and moving stuff around). It's precisely because PSD only covers the trivial stuff in their tutorials/manuals that people complain. They might as well save their time and not produce them at all.

    I remember my C64 simulator/war games coming with a printed manual, of several hundred pages, sometimes even two. That was in 1990. Steel Panther. Operational Art of War. Combat Mission. I've never heard anyone complain about them coming with manuals (and/or tutorial missions). What was wrong with them at that time, that should suddenly be nowadays ?

    Cool story, bro. I won my first game of chess at 8, against my uncle. Two years later, I played in a club at regional level. What's your point ? Should I also mention that I played piano at Chrismas ? I am not here to compare e-peens with you (like you're the first to bring up that weak counter to make up for the lack of decent manuals in PSD games).

    I started playing HoI3 soon after its release (vanilla). I used theater levels effectively when people were still struggling with that concept on the forums, thanks to my prior experience with HoI2 and other war-games. I would have liked to find serious/in-depth info about supply management, air and naval operations, etc., elsewhere than on a Wiki and forums fed and managed by the users of the game. It's easy to win the game against a largely incompetent AI, even if you don't understand half of what you're doing. It's a whole another matter if you go against a human player, or if you wish to be perfectionist like me, and master the intrisics. That's where a good manual from an official source makes a difference, hmm, no, actually becomes essential.

    Bottomline is, I am getting sick of Paradox apologists. In a way, they sound no different than people that keep trying to convince me that DA2/Skyrim is good for what it is. If you can deem yourself satisfied by mediocre standards, I will not.

    Does PSD make games worth playing ? Yes, definitely, most of them are even unique and brillant in their genre.

    Can PSD do better (with how they manage their manuals/tutorials) ? Yes, and they should.
     
    • Brofist Brofist x 1
    ^ Top  
  8. KoolNoodles Arcane

    KoolNoodles
    Joined:
    Apr 28, 2012
    Messages:
    3,529
    I see what you're saying, but we have the internet now. It is FAR easier to google a problem or check the forums than start up some Pdox tutorial or even leaf through a manual these days. Odds are extremely high that somebody has figured it out before 99% of users. Would I complain if they had a robust tutorial and shipped the game with a manual that explained every detail? No, that would be great, but when that doesn't happen I really can't be bothered about it either, because trial/error and good folks on the internet solve it faster for me.
     
    ^ Top  
  9. Spectacle Arcane Patron

    Spectacle
    Joined:
    May 25, 2006
    Messages:
    7,116
    Maybe Paradox should simply hire someone to write gameplay wikis instead of leaving it to the fans?
     
    • Brofist Brofist x 2
    ^ Top  
  10. tuluse Prestigious Gentleman Arcane

    tuluse
    Joined:
    Jul 20, 2008
    Messages:
    11,399
    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    They should have the wiki in game like the Civilopedia.
     
    • Brofist Brofist x 1
    ^ Top  
  11. Karmapowered Scholar

    Karmapowered
    Joined:
    Jun 3, 2010
    Messages:
    512
    For some reason, this thread reminds me of the same kind of argument I've had with retards people about Obsidian's early practices in matters of delivering buggy games (see NWN2, but not only).

    QA is such an insignificant concept, plus it's expensive. Bugs would be fixed in time anyway, just google for a work-around or wait for players to patch the game, etc.

    And I was wrong, it wasn't 1990, it was even earlier :

    [​IMG]

    Life used to be good.
     
    • Brofist Brofist x 1
    ^ Top  
  12. Saark Arcane Patron

    Saark
    Joined:
    Jun 16, 2010
    Messages:
    1,428
    A Beautifully Desolate Campaign
    ^ Top  
  13. Luzur Prestigious Gentleman Good Sir

    Luzur
    Joined:
    Feb 12, 2009
    Messages:
    32,638
    Location:
    Swedish Empire
    well i dont bother much whatever they do, i just learn the game on my own, like i used to do back in the C64 days with pirated games (you are not the only one that walked those hard streets, karmabro.), never failed me yet.

    if i need help on some detail, fine i'll look it up on the 'net, otherwise i'll check the control setup to see what keys are set to what action.
     
    ^ Top  
  14. Karmapowered Scholar

    Karmapowered
    Joined:
    Jun 3, 2010
    Messages:
    512
    If anyone, YOU must remember the times where reading the manual short before calling it a day provided for as much joy as playing the game itself during the afternoon.

    I knew nothing about submarines, about battle-ships, about modern jets and Cessna's (thanks Chuck!), about Viet-nam or World War 2, etc., etc., before playing these many games (EDIT: and reading their manuals).

    Paradox is missing a huge opportunity here.

    Googling stuff is just so insipid in comparison, not to mention unreliable.
     
    ^ Top  
  15. Zeriel Arcane

    Zeriel
    Joined:
    Jun 17, 2012
    Messages:
    7,401
    Wow, actual Roman Empire in EU4 with proper flags and its own ideas is gonna be crazy as all get-out. History going off the wheels like whoa.
     
    • Brofist Brofist x 1
    ^ Top  
  16. Corporate_Jew_Master Arcane

    Corporate_Jew_Master
    Joined:
    Dec 28, 2012
    Messages:
    6,649
    Location:
    Rape
    If one group will always stay consistent in their shenanigans it's the Romanboo crowd.
     
    • Brofist Brofist x 2
    ^ Top  
  17. Delterius Prestigious Gentleman Arcane

    Delterius
    Joined:
    Dec 12, 2012
    Messages:
    10,523
    Location:
    Entre a serra e o mar.
    If anything, the inclusion of Best Rome means Paradox averted disaster, nay, the apocalypse. In a more cost effective way than the new Black Isle could ever hope to, no less. :smug:
     
    ^ Top  
  18. Zeriel Arcane

    Zeriel
    Joined:
    Jun 17, 2012
    Messages:
    7,401
    To be fair, the converter just seems all sorts of strange. I don't think they intend it as a serious thing, considering stuff like converting 850 Old Gods save games into 1441 EU starts. Plus, as much as I like the idea of actual Roman Empire, gameplay wise it's just garbage. The only thing that makes Byzantium interesting in terms of actually playing it is that it is at a disadvantage. Start with tons of territory, and it's pure tedium. LARPing can only keep things fun for so long when there is zero challenge.

    Just realized: converter could bring Aztec "Empire" into Europe. Guess aboriginophiles may finally have something fun to toy with.
     
    ^ Top  
  19. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
    Joined:
    Jun 1, 2008
    Messages:
    33,342
    Location:
    Cell S-004
    MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
    It's still something to spice up the replayability of both CK2 and EU3.
     
    ^ Top  
  20. Saark Arcane Patron

    Saark
    Joined:
    Jun 16, 2010
    Messages:
    1,428
    A Beautifully Desolate Campaign

    Its really only a limitation set by the starting date of EU4 I think. You could play 600 years worth of CK2 to form your empire, then convert it when CK2 ends to sow havoc all over the rest of the world for another ~500 years. You can form a giant blob until Mr. Genghis arrives, convert and start playing as the mongol khan himself to raid your old empire. You can basically create an alternate history yourself, at any point of the game. Seeing how it comes freely by simply pre-ordering EU4, I just cant complain.
     
    ^ Top  
  21. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
    Joined:
    Jan 7, 2012
    Messages:
    10,236
    I'd say that is where a manual becomes useless. The game's tooltips are (almost) always up to date and describe everything if you look hard enough. Written word less so.

    I mean stuff like this:

    Click the pop screen, click on the high-detail view for your workers. It will flat out say that you get some huge malus to clerk promotion if the literacy is less than 40% or whatever. And while you look around that screen you'll probably learn a half-dozen other things to improve the way you play. I know I did. Stupid wiki said that 2% clergy was enough, but if you take 5 mins to look at that screen you'll see that 4% is optimal for literacy gain. Lo an behold, I go for 4% clergy and even shit-tarded Arabs and Asians can have 100% literacy around the 80s and 90s.

    There's really startlingly little information in Paradox games that isn't described somewhere. Most of the hidden information is highly-specific data that you wouldn't have in a manual anyway. Like needing to take Patron of Art as non-western nations in EU3 to westernize quickly, you'd never find that in a manual unless they exhaustively listed every event in the game, which would be A. completely ridiculous to the point that no one would read it, and B. entirely inaccurate within a few months of patches or an expansion.
     
    ^ Top  
  22. tuluse Prestigious Gentleman Arcane

    tuluse
    Joined:
    Jul 20, 2008
    Messages:
    11,399
    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    The game itself tells you that 2% clergymen is ideal when you mouse over the tech box at the top :roll:

    Edit: this is for making tech points, more clergymen will education your populace faster
     
    • Brofist Brofist x 1
    ^ Top  
  23. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
    Joined:
    Jan 7, 2012
    Messages:
    10,236
    Yeah, this is an example of how you can learn everything from the in-game tooltips while guides, wikis and manuals all are at various levels of inaccuracy. The wiki I read stated that encouraging clergy above 2% was useless, when in fact it's one of the most important things in the game for almost all nations :retarded:

    EDIT: kpi-th post.
     
    ^ Top  
  24. Whisky The Solution

    Whisky
    Joined:
    Feb 22, 2012
    Messages:
    8,555
    Location:
    Banjoville, British Columbia
    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
    That would actually be a damn good idea. I've never had trouble jumping into a Paradox game and learning as I go, but for some people it is an issue. Plus the Civilopedia was generally well organized and even good to read when you're familiar with much of the concepts.

    I'm actually really surprised they haven't done this.



    Aaaaaand I've gotta finish off my Brittania (Lead by Norse Scots) game before EUIV comes out so I can save transfer. Granted, from what I gather you can transfer at any date, but I'd like to be genuine about it.
     
    • Brofist Brofist x 1
    ^ Top  
  25. XenomorphII Prophet

    XenomorphII
    Joined:
    Jan 23, 2011
    Messages:
    1,085
    The converter could be lots of fun. Build a massive Rome in CK, convert, then load up as some Asian/African/New World country, and start preparing to just try to survive against Rome. Would make for one hell of a challenge if the AI can keep it together.
     
    ^ Top