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Europa Universalis IV

Discussion in 'Strategy and Simulation' started by raw, Aug 10, 2012.

  1. fizzelopeguss Arcane

    fizzelopeguss
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    lol yup, i have france as my bitch and they pretty much fight all my continental wars for me.
     
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  2. Corporate_Jew_Master Arcane

    Corporate_Jew_Master
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    The only points you need to worry about are military points for tech and ideas and a couple hundred diplomatic points before you start each war so you can grab all the provinces you want. Other than that spend freely.
     
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  3. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    Also, diplomatically vassalizing someone can only be done with 3 or less provinces. Bigger than that, and your offer gets a -1000 "lol fuck that bro" penalty.
     
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  4. pocahaunted Arcane

    pocahaunted
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    And even then you need to account for shit like stability modifiers, ruler's diplo skill, etc. Pretty much out of your control as a player, unlike waging war.
     
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  5. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    Yea, and worse yet those little bastards might expand when you're busy building up your relations to +190.

    I actually find it amusing how my first course of action in my new Burgundy campaign when Normandy revolted and gained FREEDOM was to start fabricating a claim... So I could quickly declare war and vassalize them before they find allies or run out of truce time (Mission Accomplished, btw). I'd still argue that in many situations it's still viable to just conquer and core territory the old-fashioned way (though Claims should be added whenever possible to speed up coring), since it does happen faster than vassal-annexation.
     
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  6. Corporate_Jew_Master Arcane

    Corporate_Jew_Master
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  7. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Diplo-vassalization tends to work well with the release nations wargoal. This way you get no aggressive expansion, even the nation you are essentially decapitating doesn't hate you for it :roll:. You'll also have a decent relations boost with the released nation.

    I *think* releasing nations in this way will recreate them as your government type, so you can always rely on the released subject to be diplo-vassalizable. Either that or Venice had problems staying a republic in my game before Austria ate them up.
     
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  8. Jarpie Arcane Patron

    Jarpie
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    They kinda fucked up the missions IMO, mission to core/convert provinces grants something like 10-25 admin/diplo power and it costs 10-15 times more so those missions are kinda pointless. Same with conquer/annex missions.

    Edit: Also conquer missions doesn't grant cores anymore.
     
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  9. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Well yeah, the point is that you want to convert/core those provinces anyway and the missions make is cheaper. Otherwise it would be too easy to game the system and get free shit the whole game.

    Convert culture missions are pretty useless though, since you can just ignore culture. The return on monarch mana is just horrible.

    Conquer missions not granting cores I'm OK with, but there should at least be different levels of claims, with fabricated claims being the least helpful and "I've just formed italy/germany/india/etc, gimme my land" being the strongest.
     
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  10. RedScum Arbiter Patron

    RedScum
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    They are not supposed to give you a major award anymore as far as i know, more like minor hints on what you can do.
     
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  11. Sranchammer Arcane

    Sranchammer
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    I'm thinking missions should be scrapped all together.
     
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  12. Grinolf Cipher

    Grinolf
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    Country specific and colonization missions usually pretty useful. And there are also stability boost and vassalization ones.
    Also nice to have missions, that give minor diplomacy boost for some diplomacy action or minor adm boost for taking province you had claim on. But mission generator sucks massively, so waiting 20-30 years for decent mission is not uncommon.
     
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  13. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    If you set a rival there is a high chance you get missions to claim and take their provinces. Claiming especially is nice, 25 military points a pop for them.
     
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  14. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    The real kickass missions are the Fort building types. You're basically buying Army Tradition with those. After 1500s, my Sweden never dipped below 90 Tradition.
     
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  15. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    But the most kickass of all is "defeat rebels". +2 stability just for clearing your own lands out.
     
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  16. Mortmal Arcane

    Mortmal
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    1/3 missions are building forts in border provinces, i dont need them they could scrap that completely and and automatically grant the traditon points ,thats useless micro. Its either that or conquering provinces i have no interest into at the moment, provinces that will require a 100 diplo cultural shift and grant 10 points . They should replace them by a few more siginificant missions with real rewards.
     
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  17. Sranchammer Arcane

    Sranchammer
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    I deleted all missions, flavor events (for now) and achievements from my personal mod. I found them too...commoner for my tastes.

    I'm considering scrapping cores altogether and replace it with ethnic/religious components
     
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  18. Luzur Prestigious Gentleman Good Sir

    Luzur
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    well, seems i got myself an eternal personal union with Lithuania as Sweden (on my third king now, the union still continues), which is kinda nice i guess.

    dont unions dissolve after awhile or something? i never had personal unions for this long in EUIII.
     
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  19. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    Negative prestige/low legitimacy can dissolve the union on monarch death, I think.
     
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  20. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Not sure on the prestige or legitimacy. Having low relations (less than 0) SHOULD dissolve the union (it always did in EU3, and the monarch tooltip in EU4 says it will), but it seems to only very rarely do so. But basically if you keep things running well your unions will last forever. And if they break free you'll immediately have a CB to restore the union (though the timer is reset and you take aggressive expansion again).

    Inheriting is different. Inheriting large countries basically doesn't work, you get huge penalties so that the chance to inherit on monarch death is less than zero. Integrating takes 50 years before you can start + you need 190 relations.
     
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  21. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    Luzur

    [​IMG]

    Did Finnish warriors do well for Vasa?
     
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  22. Luzur Prestigious Gentleman Good Sir

    Luzur
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    you always do well with us.

    [​IMG]
     
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  23. Luzur Prestigious Gentleman Good Sir

    Luzur
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    well they love us and we tolerate them (if i understood the relations thing right) so i guess im fine then.

    i had a personal union with a Greater Poland (Lithuania annexed) as Sweden in EU3 once, all was well for some 40 years when suddenly their king died and i auto-inherited it all kinda unprepared, and grew to almost xboxhueg eastern colossus in one big swoop, it was glorious for around 5-10 years (lotsa rebels) but then Hungary-Austria Ukraine-Russia alliances declared war since they had claims on Polish soil, so it went to shit after that.

    it looked kinda like this (drawn from memory):

    [​IMG]

    i effectively divided Europe in two halves.
     
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  24. oscar Prestigious Gentleman Arcane

    oscar
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    Why did my claims as Germany expire? Seems like they should be permanent.
     
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  25. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Making the game actually work is what the Expansion is for.

    Amusingly, Paradox didn't even manage to switch all of the decisions to give claims. There's at least one that still uses the old EU3 code giving cores.
     
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