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Europa Universalis IV

Discussion in 'Strategy and Simulation' started by raw, Aug 10, 2012.

  1. Luzur Prestigious Gentleman Good Sir

    Luzur
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    mostly Generals back in those days would rather have a good, safe siege then a ground battle (and if battle was unavoidable and if possible, better if an allied army took the brunt of it), since it was less risk of loosing men that way.

    btw, gotta ask, how do i get more diplomats? i get around fine with my 2, but i guess its some i idea i need to have now? (i even tried the old "Diplomat" cheat from EUIII, didnt work)
     
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  2. Malakal Arcane

    Malakal
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    Diplomatic idea group, embassy building unlocked mid game, aristocratic idea group and thats it I guess.
     
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  3. Luzur Prestigious Gentleman Good Sir

    Luzur
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    currently in my game Ottomans are deep in shit because of a 60+ Hungarian/Serb nationalist rebel stack spread out all over the Balkans.

    its quite fun to watch those muslims getting kicked back over Bospor again by enraged natives.
     
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  4. Luzur Prestigious Gentleman Good Sir

    Luzur
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    also, did they remove the "Ctrl-F12 for detailed screenshot" function?
     
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  5. Cursed Platypus Unwanted

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    I know tigranes' fell. It's simply absurb that one tiny Italian region can suddenly field a full fledged army of 28 000 men, when a country of 15+ provinces like France has 25 000.
    Rebels and the whole unrest mechanism should be revamped (and should have been different in the first place). I don't know what kind of retard thought it would be a good idea, but it makes conquering provinces from another culture and religion nigh impossible. Which makes playing those surrounded by those provinces a tedious frustrating experience more than a challenge.
    They could have come up with a better idea, still as challenging, than a 12 000 strong army of doom when you take a province.

    Also, it also makes playing a large empire even easier. You can always lose a war, afford to lose 3-5 provinces, most will eventually come back to you thanks to this 10 000 strong hidden army you left behind in each of them.
     
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  6. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Controlling the Curia gives one, and the Emperor will get one after one of the early reforms.
     
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  7. Multiple Sarcasm Arcane

    Multiple Sarcasm
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    Espionage idea also gives one.
     
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  8. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    My Burgundy campaign has been going along nicely. This time I decided not to focus on colonization (I'm only now preparing to take the Exploration idea, in 17th century). Instead, I decided to be the terror of Central Europe. France was defeated early on, the Dutch ain't going nowhere, Catalonia is part of Burgundy too, and now the coup de grace of Burgundian King being the permanent Holy Roman Emperor (Protestant, incidentally) has been finished.

    Also, where's my Enforce Religious Unity option gone?
     
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  9. Malakal Arcane

    Malakal
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    Its in the imperial actions in diplomacy.
     
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  10. Jarpie Arcane Patron

    Jarpie
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    I'm just playing Castile/Spain at 1532, had great luck with france so far, all of the countries on french area 5-6 provinces so none of them pose threat so far. Portugal have only colonized only one province so far, probably because they need to battle fezian rebels who I'm funding. Will probably conquer portugal soon but they're allied with GB who are the only country who can pose threat.
     
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  11. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    No no, that's the thing: It's not THERE anymore. I enforced religious unity twice, now it seems I'll have to do it the old-fashioned way.
     
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  12. Grinolf Cipher

    Grinolf
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    Maybe it is like in EU3, when that function was deactivated at certain date..

    More national ideas confirmed. But in the patch and not DLC. So DLC likely would be more than "add new NI and sell it".
     
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  13. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    It's not impossible, I'm happy that Tunisia just wandering along to conquer Urbino should be very difficult, time-consuming and full of setbacks. It shouldn't be in the form of 30k rebels, obviously, but in the EU format rebels were always going to be a problem - tiny little streams of 1-2k rebels isn't any better since the game can't simulate non-conventional warfare. And there are already modifiers for reduced tax income and neighbours relation penalty.

    It makes sense to me that after defeating the King's army and declaring rule over the lands the nobility can organise new nationalist efforts, it just shouldn't add up to 28k and it shouldn't be as well trained as conventional armies.
     
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  14. maverick Cipher Patron

    maverick
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    Codex 2012 MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
    I've got a CK2 savegame where I conquered every single county with the restored Roman Empire. I wonder how that would fit into EU IV...
     
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  15. Cursed Platypus Unwanted

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    Well, non conventional warfare is already sort-of simulated by the fact that you gain no profit from provinces with high unrest (they could be raiding the tax wagon...).
    Rebels from a small province should stay a small distraction, annoying when your army is 1000 km away, but not a major threat to your empire.
    Smaller, less trained tax, but maybe another penalty to compensate (the garrison in the province's fort could slowly decrease over time until the province gets spontaneously conquered by rebels, unless of course you do something to prevent it).
     
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  16. raw Arcane Patron

    raw
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    Last edited: Aug 31, 2013
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  17. Sranchammer Arcane

    Sranchammer
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    Haha, these guys are so strapped for time.
     
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  18. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Finally, Granada.
     
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  19. Cursed Platypus Unwanted

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  20. raw Arcane Patron

    raw
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  21. Cursed Platypus Unwanted

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    well yeah but does that means that add 25 new ideas group for everyone (you'll have to scroll) ? In that case what's with the ''Serbia, Odrissia, Granada'' ?
     
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  22. raw Arcane Patron

    raw
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    No. Some countries (the more relevant ones) have a specific set of ideas available that they unlock while also unlocking ideas from the common pool (those that you take). Irrelevant countries share a common national idea group. Serbia, Orissa and Granada along with 22 other countries will now get their own individual idea groups, which makes these countries more defined.
     
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  23. Cursed Platypus Unwanted

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    Oh that's cool.
    Does Rhodes already have one?
     
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  24. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    Serbian Idea Group better have Serbia Strong idea...
     
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  25. raw Arcane Patron

    raw
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    christian religious orders share a common NIG that is different from the default NIG.
     
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