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Europa Universalis IV

Discussion in 'Strategy and Simulation' started by raw, Aug 10, 2012.

  1. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    It was supposed to just include some initial war impetus, since Georgia has cores on the Tartaria areas there.
     
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  2. Kaldurenik Arcane Patron

    Kaldurenik
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    So when will you upload it ;)?
     
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  3. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    I'll wrap up the final changes tomorrow and then upload the mod. I changed Lusitania to Andalusia (in the CK2 campaign, Muslims demolished everyone except the Basque and Karling-owned Catalonia, so now the majority cultures in Spain are Andalusian and Basque), tweaked some flags in the Middle-East, Hesse is now East Francia, Transylvania is now Orthodox, and restored Georgia to full territory.
     
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  4. Corporate_Jew_Master Arcane

    Corporate_Jew_Master
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    Been doing this muslim apocalypse LP
    http://www.rpgcodex.net/forums/inde...n-or-how-i-learned-to-love-the-machete.86385/

    And I was thinking of giving the two ITZlamic superfactions some insane missions, such as european and indian invasions for Almoravids and Rum respectively.

    [​IMG]

    A few testing years after some more buffs yielded pretty good results far as I'm concerned. I got only three issues:

    1. The missions. Should I give them claims/cores on the entire regions (aka france, germany/india respectively) to turn them into real rapetrains that only superior tech might just check them very much later on?
    2. Colonisation. Should I give Almoravids the Exploration and Rum the Expansion ideas as historical ideas?
    3. The strong pagan factions, aka Rus and Scandinavia. Should I unite Scandinavia to give Saxony a bigger challenge and give the Rus the baltic and Mordvin from the start on for extra pressure on Hungary and Slavic Poland?
     
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  5. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    Final test imminent.
     
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  6. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    Alright, I think the current set-up is pretty good, and I couldn't find any flagrant issues (I found out that if the reformed pagans aren't a separate religious group from regular pagans, Anglians develop psychic powers and learn stuff about the world map; personally I think it's best to make them a separate group anyway, to give a little more structure to things). The only thing I couldn't figure out was how localisation for bookmarks works, I just can't get the text to appear.

    [​IMG]

    Political map. New Horde nations are Cumania and Mali.

    [​IMG]

    Religion map.

    [​IMG]

    Ethnic map.

    Europa Uralica: Negro Apocalypse Edition alternate history scenario can be downloaded here:

    http://www.mediafire.com/?jxf82e1vfoi6to4
     
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  7. oscar Prestigious Gentleman Arcane

    oscar
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    Have you given the national ideas to their rough equivalents in this time?
     
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  8. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    Yep. The list goes as follows (outside of pre-existing ones like Poland, Persia and France):

    Egypt and Africa have Mamluk ideas (you can swap the one for Africa, Z34, with Berber ideas, that was an oversight on my part)
    Livonia has Danish ideas
    Karelia has Russian ideas
    Rheinland has Prussian ideas
    Mordvinia has Timurid ideas
    Tavastia has Hanseatic ideas
    Anglia has Norwegian ideas
    Albion has English ideas
    Saxony has Palatinate ideas
    Kievan Rus has Novgorod ideas
    Anatolia has Byzantine ideas
    Georgia has Ottoman ideas
    Transylvania has Hungarian ideas
    Andalusia has Portugue ideas
    Barcelona has Aragonese ideas
    Iberia has Spanish ideas
    Burgundy-Italy has Burgundian ideas
    Fatimids have Hashashin ideas
    Greater Bavaria has Bavarian ideas
    Carinthia has Austrian ideas (this is where the Habsburgs hang out anyway, had to stick them somewhere you know)
    Lotharingia has Saxony ideas
    Frisia has Dutch ideas
     
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  9. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    Wait, it seems I did overlook something! Here's an updated file for religious decisions (I totally forgot about the other things changing the pagan religion group would do), just drop it in the mod's decisions folder:

    http://www.mediafire.com/download/oe2589oirvebz5p/Religion.txt

    Old world pagans (other than West Africans) have the ability to use the Anti-Christian Edict and Anti-Muslim Edict decisions. Norse, Slavic and West African pagans can also use the Human Sacrifices decision.

    You may add the following line to the .mod file too:

    replace_path = "decisions/Religion.txt"
     
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  10. Grinolf Cipher

    Grinolf
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    There are serious lack of any credible information about Slavic paganism, including the matter of human sacrifices. There is only one case, when sacrifices were mentioned, which was connected to attempt of reforming slavic faith by Vladimir the Great. Other mentioning look more as Norse traditions, than Slavic ones.
    So better to remove that, as it is impossible now to tell how it really was.
     
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  11. Corporate_Jew_Master Arcane

    Corporate_Jew_Master
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  12. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    I've received a completely different impression. As far as I know, mass graves of people killed in ritual manner have been found in ancient Slavic digs, and there's numerous accounts about the subject (though more on the usual subject of burying young women with old powerful men).

    EDIT: Besides, it's a big boost for Norse and the Slavic state, as it provides +3 Prestige gain and -20% stability cost.

    EDIT2: On the subject of Chernobog, I consider it quite likely that the Slavic pagans had a deity or mystical creature of the same name, which was then misreported and twisted by Christian monks for future generations. Whether or not this was an actually evil figure in Slavic paganism will probably never be found out for sure.

    The horned demon thing is almost certainly bullshit though, black as the dominant color of the figure is on the other hand quite in line with how people's brains tend to work with myth.
     
    Last edited: Sep 16, 2013
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  13. Grinolf Cipher

    Grinolf
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    That account most likely describe Norse ritual with Scandinavian people, who either lived in the Rus state or traveled across it. Scandinavians weren't uncommon in that time in Kievan Rus, since there was major trade route to Byzantium, and many Rus nobles were also Scandinavians until they fully assimilated with local population.
     
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  14. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    Yes, that's certainly a possibility. Still, I figured given the general consensus being that Slavs practised human sacrifice that I could give them the decision so they have more decisions.

    EDIT: And yea I know about the whole Rus thing beyond just Rurik and his brothers. The whole area was rather dramatically different just a thousand years ago than today, since it wasn't really that long ago that you had Norse trading posts amidst a ragtag patchwork of Slavic tribes migrating in from the South and the various local Finnic tribes. Heck, a good example of the radical demographic shifts in the time is Latvia, where Latvians became the majority ethnicity only after the Livonian crusades where the coastal Livonian tribes were almost entirely wiped out and the area largely depopulated.
     
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  15. Grinolf Cipher

    Grinolf
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    I don't know about that general consensus thing, since with amount of current information it is impossible to speak about anything but theory.
    But the main arguments, that that account describe Scandinavian people are
    1. Scandinavians practiced such rituals, while there is no indication that Slavs also have ones.
    2. Describtion of Rus people in that time also points towards Scandinavians, not Slavic.
    There are also problems with establishing where described events happened, that only fuel dispute between advocates of different theores.

    And of course, Kievan Rus in the first century of it existence was such mix of Norse and Slavic, that it is futher complicate matter of describing slavic faith. And when process of Norse assimilation more or less ended, paganism was abadoned also.
     
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  16. RedScum Arbiter Patron

    RedScum
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    Well since it's an alternate history i guess everything goes.
     
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  17. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    Anyway, next time I'm updating this (unless issues crop up, do tell as you play it) I'll work on colonial states (ie, Canada or USA is going to become Vinland).
     
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  18. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
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    Dat Orthodox Transylvania sandwiched between Catholics, Romuvas and Muslims. :lol:
     
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  19. suejak Arbiter Patron Village Idiot

    suejak
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    Yeah, you should work on separating religions from states. At the moment, the religion map and the political map are nearly identical. You'll have a weird shape for a religion on the religion map, look up, and sure enough there's a political state perfectly corresponding to it. It's way too neat. You should make the religion map much more blurred and patchy, maybe even go for some somewhat diverse states.
     
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  20. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    This is a mechanical issue that would cause huge problems. If you look at the standard map in EU4, you'll notice that it too follows very neat political lines at the start-up. The reason is because EU4 imposes notable penalties for not having 100% religious unity. The AI would very rapidly be crippled by rebels. The part where this becomes a problem is 1) Islam has an inherent penalty to anyone trying to convert them, 2) pagans are much more limited in terms of options for converting provinces.

    Simply put, given the mechanics differing religions in provinces should be a rarity (at start-up), as religion is first and foremost another element to hinder going apeshit conquering everything. Out of the Paradox games which include religion as an element, only Victoria allows for a diverse religious make-up in a country without imminent nationwide ITZ all day erry day.
     
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  21. suejak Arbiter Patron Village Idiot

    suejak
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    I don't know the specifics of EU4. That's too bad.

    CK2 has a pretty patchy religious start-up. Things work ok.
     
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  22. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Yeah, it's pretty stupid. There's basically two mechanics now to penalize you for having a different religion. You take hits in the province for not having tolerance of the religion, and your entire empire suffers additional penalties, because apparently the christians living happily in rome start riots because the muslims in Egypt haven't been converted yet. It's so god damned stupid.

    You could just hack in a +100% religious unity to all nations, which would leave the tolerance maluses in.
     
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  23. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    In CK2 religion doesn't have as much of a constant effect (nor is it as easily converted by everyone). In EU4 province religion is more like a stamp of ownership, as it prevents cultural conversion and generally penalizes.

    I have been thinking about turning the Fatimids into a Shiite state though, given how few Shiites there are on the map due to Zorro Persia.

    EDIT: Also I went through the slightly less than 2000 province files several times already, I don't exactly plan on revisiting the whole thing over again all the time and coming up with alt-history spread patterns for majority religions.

    And the problem with making +100% religious unity is because it'd remove one of the important checkers to wanton conquest.
     
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  24. Sranchammer Arcane

    Sranchammer
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    I think that sort of overhaul would have to wait until 2 DLCs are out
     
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