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Europa Universalis IV

Discussion in 'Strategy and Simulation' started by raw, Aug 10, 2012.

  1. Delterius Prestigious Gentleman Arcane

    Delterius
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    People who frequent the Paradox forums: do they have any plans for turning the atlantic revolutions into a more interesting event? For once I'd like to see something other than a third of Haiti succesfully declaring independence. Ditto for the equally underwhelming christian reformations.
     
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  2. Renegen Arcane

    Renegen
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    Probably not, that's what historical mods are for, Paradox likes their gameplay to not be historically deterministic.
     
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  3. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    I might consider it.
     
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  4. Malakal Arcane

    Malakal
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    Reformation is mighty random actually. You can see the entire continent turning protestant. Nothing really wrong there. Reformed is very weak tho.
     
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  5. Delterius Prestigious Gentleman Arcane

    Delterius
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    Back in EU III I used to see at least one major country turning Protestant. But now? Not so much. But I'll believe what you say and wait for a more interesting reformation.
    Actually, compared to EU III, the atlantic revolutions became more deterministic. The odds of a large country declaring independence is about the same, which means 0, but now who colonizes what part of the americas matter less. The biggest independence movement I ever saw in EU III was an Africa based Brazil of rather large proportions, however, now you'll see Brazil in its historical location no matter if its divided between the french, the spanish and the dutch.

    The endgame in EU IV is boring. Really, it is. By then you should be powerful enough to fight a coalition of all other major players and handily win. Something like the independence of the Americas and a liberal Revolution is what could make it more interesting.

    I don't really want to determine the independence of the american continent thought. I just think that the events are really weak. Holding to your colonial empire through an age of liberal agitation should feel like an accomplishment. At least as hard as holding the country together through a major peasant war or westernization. Though in my opinion it should be harder, given that european nations are already easy to play.
     
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  6. Malakal Arcane

    Malakal
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    Sweden and England almost always turn protestant in my games, most of Scandinavia too, some german states, sometimes north italian too. A few times France. Reformation definitely isnt that weak.
     
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  7. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    Britain and Scandinavian states have Protestant set as their preferred religion, so they generally try to convert to it. More often than not the only reason they stay Catholic is because huge catholic revolts happen and force convert the entire country.
     
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  8. Sranchammer Arcane

    Sranchammer
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    This can also be solved by making the mid-game far more excruciating.
     
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  9. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    Here's what I've planned for late game changes for colonies and mainland:

    1) Revolutions more likely to happen.
    2) Colonial rebels have double morale and are Resilient. This means they're actually tougher bastards than most countries.
    3) Founding Father event happens twice as often.
    4) Founding Father event happens even more often if you're a Monarchy.
    5) Defection time for colonial rebels reduced to 24 months.
    6) Colonial uprisings can begin in 1700 instead of 1750.
     
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  10. Luzur Prestigious Gentleman Good Sir

    Luzur
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    in my game almost every nation north of Venice is Protestant, even Russia (that one is thanks to me).

    the Catholic "League" consists of only Spain, Portugal, The Vatican and the italian states.
     
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  11. baturinsky Arcane

    baturinsky
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    Is it worth DoWing countries just to convert them to your religion?
     
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  12. Grinolf Cipher

    Grinolf
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    You get better relations, after they forget, that you DoW them. And they convert provinces themselves, which you can take after. And they could convert provinces with their culture group without penalty, which is irrelevant, if they belong to your culture group or coud be made accepted. Also they could no longer use religious cb against you, if they had it before.

    But if you have DoF, chance that you go to war could increase, depending on their position.
     
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  13. XenomorphII Prophet

    XenomorphII
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    It can be. Especially if your country/religion is not very good at converting provinces. I tend to use force conversion a lot when I play in Asia (non-Muslim) as it makes conversion of provinces more manageable. It also paves the way for making them vassals or PUing them later.
     
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  14. Delterius Prestigious Gentleman Arcane

    Delterius
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    But if they are too large then zealots might convert them right back.
     
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  15. XenomorphII Prophet

    XenomorphII
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    Get access and help them. It is worth it in the long run.
     
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  16. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    New changes to Europa Uralica mod/scenario:

    - Timurids and Cumans now have more territory in Persia (deeper in Khorasan and Azerbaijan respectively).
    - Anglia is a tad bit bigger.
    - Peasants' War twice as likely to happen.
    - Education Act decision no longer limited to Christians.
    - Hordes now have bonus to Religious Tolerance and Unity, penalty to conversion.
    - Tentative list of allocation of new idea groups to nations:

    - Tartaria uses Serbian ideas.
    - Andalusia now uses Granadan ideas.
    - Toledo uses Portuguese ideas.
    - Occitania uses Milanese ideas.
    - Abyssinia uses Songhai ideas. Abyssinian vassal states use Ethiopian ideas.
    - If liberated, Croatia will have Ragusan ideas.
    - Saxony now uses Swedish ideas.
    - Albion now uses Breton ideas.
    - Various Bedouin states have either Najd or Hedjaz ideas.


    Consideration: Iraq and Fatimids as Shiites?
     
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  17. Raghar Arcane

    Raghar
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    I found the value for not increasing monetary costs for advisers.

    I also thought about that combination of 200-250x increase, -2 points, and 0-1 tech levels for Aztecs and Africa.
    When I recalculated it, I found Aztecs should have +2, or perhaps +3, points and they would still be at the same situation like they were. Africa should have +1 point. I thought about +3 for Aztecs, and +2 for Africa, but Ebola isn't a trifling matter. (And they would get theirs chance for westernization, when EU countries will not gobble them up.)

    Well to show you some calculations:

    The worst EU countries can do at tech is 600/3, 0 admin regency council. This is still 200 months. At best they can do 600/(8+3) which is 55 months.
    The worst case for Aztecs is they would go at tech level 2.88, lets make it 3. When they would have repeatedly skill 0 rulers. When they would move theirs butt and try to innovate, the average case is 8 levels.

    Subsaharan Africa gets worst case. Ruler 0 and dumb thus no money for adviser. 1 point. 4.6 lets make it 5.
    And when they would move theirs but, they are from Africa so they will not. 11 level. Actually assuming they wouldn't be able to hire level 2 adviser because of no gold mines, they would get level 8.

    Now of course both Aztecs and Inca empires were bit more efficient in STATE governance than African tribes, and Inca, or Maya, have much less gold mines than Aztecs, so it's bit strange behavior.

    Well I tried to find a value how to increase leader stats with bias upwards, to simulate higher dependency on leader qualities in Aztecs cultures than in EU, every retard can be the governing person. Thus simulate a situation where a low grade leader can be much worse situation for Aztecs than for EU, but so far no success. It looks like it's in binary the same as lucky countries bonuses.
     
    Last edited: Sep 26, 2013
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  18. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    I'm generally of the mind that the only way to play EU is with Lucky Nations turned off.

    Anyhoo, various new things have been put in, next up is a little map tweaking and then finally continuing on with the test campaign to see if colonization patterns work out.
     
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  19. Malakal Arcane

    Malakal
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    Without lucky nations its likely that big countries will fall apart thus there wont be anyone providing a challenge later in the game. Of course you can play knowing you wont be ever challenged but where is the fun in that.

    And in 1.2 they greatly reduced lucky nations bonuses in favor of better overall AI. Now they mainly serve to ensure that major historical powers will remain major powers.
     
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  20. Luzur Prestigious Gentleman Good Sir

    Luzur
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    Patch 1.2 is appearently out, cant find a DL link anywhere although it is "free download"...?
     
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  21. Sranchammer Arcane

    Sranchammer
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    Instead of predetermined lucky nations status, that should be more fluid throughout the game and depend on certain factors. Perhpas similar to the Great Power system in Vicky 2
     
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  22. RedScum Arbiter Patron

    RedScum
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    Just download through steam? Or have you sailed the high seas?
     
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  23. Luzur Prestigious Gentleman Good Sir

    Luzur
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    i....sailed for abit, yeah, but i have bought the game, just wanted a DRM free install.

    i'll wait til it gets on TPB then.
     
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  24. RedScum Arbiter Patron

    RedScum
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    I guess you could start the launcher and use the check for updates button there, not sure if it works like paradoxs previous titles though.
     
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  25. Malakal Arcane

    Malakal
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    Hotfixes arent there tho and 1.2 is mighty unstable right now.
     
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