Space Satan
Arcane
Well, under Johan EUIV was most enjoyable. Then Jake came and their DLC ratings crashed through the floor. I mean Johan released good DLCs which added new things that made game complex. Jake added cashgrab shit noone liked.
Fuck,i was really interesting in the upcoming update,it looked that jake put a lot of interesting shit in it,but now the incompetent fag will just rape it and fill it with bugs.Johan is. :D I thought you knew, and hence you concluded that what you wrote.Most likely. They gave him the job as lead of EU when that faggot johan went to make a supper successful franchise called rome. Now when that shit flopped he most likely fired jake because he make him look incompetent. I honestly don't know who is the new lead for EU4.Oh no, the Popamoler is back in charge of EUIV.
Fake news all the way to satans asshole! He is the worst project leader out there,second only to his lover wiz....the one that made stellaris. Both of them are really shit at making anything that needs a bit of imagination. Johan added the most boring and generic shit to the game,everything that he added was press a button and get X% of Y. Also he is the architect of the mana system and raped the game with the new tech age system. At least jake added the new missions system,now it feels a lot like playing unique campaign than just repeating the same thing you do with every other country.Well, under Johan EUIV was most enjoyable. Then Jake came and their DLC ratings crashed through the floor. I mean Johan released good DLCs which added new things that made game complex. Jake added cashgrab shit noone liked.
Well, under Johan EUIV was most enjoyable. Then Jake came and their DLC ratings crashed through the floor. I mean Johan released good DLCs which added new things that made game complex. Jake added cashgrab shit noone liked.
I imagine that Jake wasn't outright fired, but after Johan screwed up with Rome, and decided to go back to EUIV, Jake was offered some other role, or maybe offered Rome, and declined, deciding to leave instead.Fuck,i was really interesting in the upcoming update,it looked that jake put a lot of interesting shit in it,but now the incompetent fag will just rape it and fill it with bugs.Johan is. :D I thought you knew, and hence you concluded that what you wrote.Most likely. They gave him the job as lead of EU when that faggot johan went to make a supper successful franchise called rome. Now when that shit flopped he most likely fired jake because he make him look incompetent. I honestly don't know who is the new lead for EU4.Oh no, the Popamoler is back in charge of EUIV.
Fake news all the way to satans asshole! He is the worst project leader out there,second only to his lover wiz....the one that made stellaris. Both of them are really shit at making anything that needs a bit of imagination. Johan added the most boring and generic shit to the game,everything that he added was press a button and get X% of Y. Also he is the architect of the mana system and raped the game with the new tech age system. At least jake added the new missions system,now it feels a lot like playing unique campaign than just repeating the same thing you do with every other country.Well, under Johan EUIV was most enjoyable. Then Jake came and their DLC ratings crashed through the floor. I mean Johan released good DLCs which added new things that made game complex. Jake added cashgrab shit noone liked.
Yeah,the new tech system is the worst thing that could have happened to the game. Now the game has become far too easy to get mana and to have max tech. At some point i don't even bother to spend it and let it sit at 999. I miss the times where i was going for no westernization asian country ,riding my endless hordes in to that musket fire .Truth is, I didn't particularly like either one of them. I used to like EU when it was still more scripted and less sandbox. That didn't make it more historically accurate in terms of how systems represent or abstract the reality, but at least it was easier to roleplay through history, which was the way I wanted to play it. Now it's next to impossible due how wildly the world diverges from history because of the lack of scripting to hold the divergence within reasonable limits.
Johan developed EU4 for his in-house MP games. e.g. the tech changes were explicitly designed so that non-western nations could stay up on tech with no problem as a player otherwise they'd lose in MP.
Jake developed EU4 for his meme youtube games. e.g. "lets conquer the world as a pirate nation topkek so funny maymays"
Plenty of his exploits were later patched up by Paradox.
IMO the worst culprit is the mana system of adm/dip/mil points.
All that flexibility shit was johan thing. He was focusing on multiplayer and was shit playing the game. There was a cycle that went that way "they will play a multi game and johan looses,then he goes on about whining how X mechanic was unfair,and in the next patch we will see a dumbing down of it so it would be more fair,then it starts over". While jakes on another hand was focused on improving the singleplayer. I liked the most of his additions like ages(not the tech shit),trade leagues,mission trees,pirate nations etc etc. His focus was on making every nation feel different and unique, he tried to add in a unique government systems and shit and i do like that. Have you guys remember when most of the countries had generic nation ideas? I do believe that the game had improved a lot in some areas since he joined.I will admit I was rather optimistic at the start, when Jake got hired by Paradox to help with EU4, but as an exploit fixer not an actual game designer. I think he had the
"right mind" of giving more "flexibility" for non-European nations to make them more fun to play, both in SP and MP. But the execution was rather poor, too much reliance on spending mana and fixed ETA events. I don't mind giving a warning to the player that some horrible consequences might happen but don't give an exact date!
Overall I still find EU2 modded a lot more engaging than EU4 (>EU3). Seems they changed direction with Imperator, maybe something can happen to EU4 too?
I've heared this story before, but do you have any example of this happening? Just curious.All that flexibility shit was johan thing. He was focusing on multiplayer and was shit playing the game. There was a cycle that went that way "they will play a multi game and johan looses,then he goes on about whining how X mechanic was unfair,and in the next patch we will see a dumbing down of it so it would be more fair,then it starts over".
DDRJake made EU4 fun for no one. I play this game strictly as a map painter. Under his tenure, a lot of retarded and arbitrary changes happened which ruined sandbox nature of the game. Nobody in EU4 team have no idea about how to play this game though. All I feel about next patch is dread.He was the very definition of a map painter, caring little for historical accuracy or simply the game being fun for a casual player.
He destroyed playability of non-European nations with "territorry corruption", trade companies and capital movement restriction.I will admit I was rather optimistic at the start, when Jake got hired by Paradox to help with EU4, but as an exploit fixer not an actual game designer. I think he had the
"right mind" of giving more "flexibility" for non-European nations to make them more fun to play, both in SP and MP. But the execution was rather poor, too much reliance on spending mana and fixed ETA events. I don't mind giving a warning to the player that some horrible consequences might happen but don't give an exact date!
Here are some examplesI've heared this story before, but do you have any example of this happening? Just curious.
Can't give you a direct citation,tho i have been fallowing the games for years now. I remember johan getting his ass handled with non euro country and then changing the tech system. You could clearly see how under him the focus was on multi,just check the patch notes and you will see. I remember that in the forums it was bag thing and nobody liked that. Johan is terrible player and he plays only multi. Also he is a mage snowflake faggot with very puffed up opinion of himself and his favourite asslicker is wiz. It is no surprise that he got to make a whole new game that ended up soulless garbage. All the DLC hate was accumulated throughout the years those two faggots were running the EU dev team. At least jake brought some spice in the game and had some pretty cool ideas.I've heared this story before, but do you have any example of this happening? Just curious.All that flexibility shit was johan thing. He was focusing on multiplayer and was shit playing the game. There was a cycle that went that way "they will play a multi game and johan looses,then he goes on about whining how X mechanic was unfair,and in the next patch we will see a dumbing down of it so it would be more fair,then it starts over".
He destroyed playability of non-European nations with "territorry corruption", trade companies and capital movement restriction.
He destroyed playability of non-European nations with "territorry corruption", trade companies and capital movement restricti
. I mean Johan released good DLCs which added new things that made game complex.
He destroyed playability of non-European nations with "territorry corruption", trade companies and capital movement restriction.
The game is called EUROPA Universalis, dummy. Non-europeans are food for the taking.
What a colossal dumbfuck this guy is. I had little idea it was so bad.I don't give a fuck about the AI in this issue.. Its a matter of problem for the players vs players..
1) there was no incentive to fight a war for less than 100% warscore gains.
2) there is no incentive to ever give up early in a war, since losses are not recovered quick enough.